/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gfxWindowsPlatform.h" #include "cairo.h" #include "mozilla/ArrayUtils.h" #include "gfxImageSurface.h" #include "gfxWindowsSurface.h" #include "nsUnicharUtils.h" #include "nsUnicodeProperties.h" #include "mozilla/Preferences.h" #include "mozilla/Services.h" #include "mozilla/Sprintf.h" #include "mozilla/WindowsVersion.h" #include "nsIGfxInfo.h" #include "nsServiceManagerUtils.h" #include "nsTArray.h" #include "mozilla/Telemetry.h" #include "GeckoProfiler.h" #include "nsIWindowsRegKey.h" #include "nsIFile.h" #include "plbase64.h" #include "nsIXULRuntime.h" #include "imgLoader.h" #include "nsIGfxInfo.h" #include "gfxCrashReporterUtils.h" #include "gfxGDIFontList.h" #include "gfxGDIFont.h" #include "mozilla/layers/CompositorThread.h" #include "DeviceManagerD3D9.h" #include "mozilla/layers/ReadbackManagerD3D11.h" #include "WinUtils.h" #include "gfxDWriteFontList.h" #include "gfxDWriteFonts.h" #include "gfxDWriteCommon.h" #include #include "gfxTextRun.h" #include "gfxUserFontSet.h" #include "nsWindowsHelpers.h" #include "gfx2DGlue.h" #include #include #include "mozilla/gfx/2D.h" #include "nsMemory.h" #include #include "nsIMemoryReporter.h" #include #include "d3dkmtQueryStatistics.h" #include "base/thread.h" #include "gfxPrefs.h" #include "gfxConfig.h" #include "VsyncSource.h" #include "DriverCrashGuard.h" #include "mozilla/dom/ContentParent.h" #include "mozilla/gfx/DeviceManagerDx.h" #include "D3D11Checks.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; using namespace mozilla::widget; using namespace mozilla::image; using namespace mozilla::unicode; IDWriteRenderingParams* GetDwriteRenderingParams(bool aGDI) { gfxWindowsPlatform::TextRenderingMode mode = aGDI ? gfxWindowsPlatform::TEXT_RENDERING_GDI_CLASSIC : gfxWindowsPlatform::TEXT_RENDERING_NORMAL; return gfxWindowsPlatform::GetPlatform()->GetRenderingParams(mode); } DCFromDrawTarget::DCFromDrawTarget(DrawTarget& aDrawTarget) { mDC = nullptr; if (aDrawTarget.GetBackendType() == BackendType::CAIRO) { cairo_t* ctx = static_cast (aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_CONTEXT)); if (ctx) { cairo_surface_t* surf = cairo_get_group_target(ctx); if (surf) { cairo_surface_type_t surfaceType = cairo_surface_get_type(surf); if (surfaceType == CAIRO_SURFACE_TYPE_WIN32 || surfaceType == CAIRO_SURFACE_TYPE_WIN32_PRINTING) { mDC = cairo_win32_surface_get_dc(surf); mNeedsRelease = false; SaveDC(mDC); cairo_scaled_font_t* scaled = cairo_get_scaled_font(ctx); cairo_win32_scaled_font_select_font(scaled, mDC); } } } } if (!mDC) { // Get the whole screen DC: mDC = GetDC(nullptr); SetGraphicsMode(mDC, GM_ADVANCED); mNeedsRelease = true; } } class GfxD2DVramReporter final : public nsIMemoryReporter { ~GfxD2DVramReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) override { MOZ_COLLECT_REPORT( "gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES, Factory::GetD2DVRAMUsageDrawTarget(), "Video memory used by D2D DrawTargets."); MOZ_COLLECT_REPORT( "gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES, Factory::GetD2DVRAMUsageSourceSurface(), "Video memory used by D2D SourceSurfaces."); return NS_OK; } }; NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter) #define GFX_CLEARTYPE_PARAMS "gfx.font_rendering.cleartype_params." #define GFX_CLEARTYPE_PARAMS_GAMMA "gfx.font_rendering.cleartype_params.gamma" #define GFX_CLEARTYPE_PARAMS_CONTRAST "gfx.font_rendering.cleartype_params.enhanced_contrast" #define GFX_CLEARTYPE_PARAMS_LEVEL "gfx.font_rendering.cleartype_params.cleartype_level" #define GFX_CLEARTYPE_PARAMS_STRUCTURE "gfx.font_rendering.cleartype_params.pixel_structure" #define GFX_CLEARTYPE_PARAMS_MODE "gfx.font_rendering.cleartype_params.rendering_mode" class GPUAdapterReporter final : public nsIMemoryReporter { // Callers must Release the DXGIAdapter after use or risk mem-leak static bool GetDXGIAdapter(IDXGIAdapter **aDXGIAdapter) { ID3D11Device *d3d11Device; IDXGIDevice *dxgiDevice; bool result = false; if ((d3d11Device = mozilla::gfx::Factory::GetDirect3D11Device())) { if (d3d11Device->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice) == S_OK) { result = (dxgiDevice->GetAdapter(aDXGIAdapter) == S_OK); dxgiDevice->Release(); } } return result; } ~GPUAdapterReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) override { HANDLE ProcessHandle = GetCurrentProcess(); int64_t dedicatedBytesUsed = 0; int64_t sharedBytesUsed = 0; int64_t committedBytesUsed = 0; IDXGIAdapter *DXGIAdapter; HMODULE gdi32Handle; PFND3DKMTQS queryD3DKMTStatistics = nullptr; if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll")))) queryD3DKMTStatistics = (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics"); if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) { // Most of this block is understood thanks to wj32's work on Process Hacker DXGI_ADAPTER_DESC adapterDesc; D3DKMTQS queryStatistics; DXGIAdapter->GetDesc(&adapterDesc); DXGIAdapter->Release(); memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_PROCESS; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.hProcess = ProcessHandle; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { committedBytesUsed = queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated; } memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_ADAPTER; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { ULONG i; ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments; for (i = 0; i < segmentCount; i++) { memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_SEGMENT; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.QuerySegment.SegmentId = i; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { bool aperture; // SegmentInformation has a different definition in Win7 than later versions if (!IsWin8OrLater()) aperture = queryStatistics.QueryResult.SegmentInfoWin7.Aperture; else aperture = queryStatistics.QueryResult.SegmentInfoWin8.Aperture; memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.hProcess = ProcessHandle; queryStatistics.QueryProcessSegment.SegmentId = i; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { ULONGLONG bytesCommitted; if (!IsWin8OrLater()) bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win7.BytesCommitted; else bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win8.BytesCommitted; if (aperture) sharedBytesUsed += bytesCommitted; else dedicatedBytesUsed += bytesCommitted; } } } } } FreeLibrary(gdi32Handle); MOZ_COLLECT_REPORT( "gpu-committed", KIND_OTHER, UNITS_BYTES, committedBytesUsed, "Memory committed by the Windows graphics system."); MOZ_COLLECT_REPORT( "gpu-dedicated", KIND_OTHER, UNITS_BYTES, dedicatedBytesUsed, "Out-of-process memory allocated for this process in a physical " "GPU adapter's memory."); MOZ_COLLECT_REPORT( "gpu-shared", KIND_OTHER, UNITS_BYTES, sharedBytesUsed, "In-process memory that is shared with the GPU."); return NS_OK; } }; NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter) Atomic gfxWindowsPlatform::sD3D11SharedTextures; Atomic gfxWindowsPlatform::sD3D9SharedTextures; class D3DSharedTexturesReporter final : public nsIMemoryReporter { ~D3DSharedTexturesReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport, nsISupports* aData, bool aAnonymize) override { if (gfxWindowsPlatform::sD3D11SharedTextures > 0) { MOZ_COLLECT_REPORT( "d3d11-shared-textures", KIND_OTHER, UNITS_BYTES, gfxWindowsPlatform::sD3D11SharedTextures, "D3D11 shared textures."); } if (gfxWindowsPlatform::sD3D9SharedTextures > 0) { MOZ_COLLECT_REPORT( "d3d9-shared-textures", KIND_OTHER, UNITS_BYTES, gfxWindowsPlatform::sD3D9SharedTextures, "D3D9 shared textures."); } return NS_OK; } }; NS_IMPL_ISUPPORTS(D3DSharedTexturesReporter, nsIMemoryReporter) gfxWindowsPlatform::gfxWindowsPlatform() : mRenderMode(RENDER_GDI) { /* * Initialize COM */ CoInitialize(nullptr); RegisterStrongMemoryReporter(new GfxD2DVramReporter()); RegisterStrongMemoryReporter(new GPUAdapterReporter()); RegisterStrongMemoryReporter(new D3DSharedTexturesReporter()); } gfxWindowsPlatform::~gfxWindowsPlatform() { mozilla::gfx::Factory::D2DCleanup(); DeviceManagerD3D9::Shutdown(); DeviceManagerDx::Shutdown(); /* * Uninitialize COM */ CoUninitialize(); } static void UpdateANGLEConfig() { if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { gfxConfig::Disable(Feature::D3D11_HW_ANGLE, FeatureStatus::Disabled, "D3D11 compositing is disabled"); } } void gfxWindowsPlatform::InitAcceleration() { gfxPlatform::InitAcceleration(); // Set up the D3D11 feature levels we can ask for. if (IsWin8OrLater()) { mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1); } mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_9_3); DeviceManagerDx::Init(); DeviceManagerD3D9::Init(); InitializeConfig(); InitializeDevices(); UpdateANGLEConfig(); UpdateRenderMode(); // If we have Skia and we didn't init dwrite already, do it now. if (!mDWriteFactory && GetDefaultContentBackend() == BackendType::SKIA) { InitDWriteSupport(); } // CanUseHardwareVideoDecoding depends on DeviceManagerDx state, // so update the cached value now. UpdateCanUseHardwareVideoDecoding(); } bool gfxWindowsPlatform::CanUseHardwareVideoDecoding() { DeviceManagerDx* dm = DeviceManagerDx::Get(); if (!dm) { return false; } if (!gfxPrefs::LayersPreferD3D9() && !dm->TextureSharingWorks()) { return false; } return !dm->IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding(); } bool gfxWindowsPlatform::InitDWriteSupport() { // DWrite is only supported on Windows 7 with the platform update and higher. // We check this by seeing if D2D1 support is available. if (!Factory::SupportsD2D1()) { return false; } mozilla::ScopedGfxFeatureReporter reporter("DWrite"); decltype(DWriteCreateFactory)* createDWriteFactory = (decltype(DWriteCreateFactory)*) GetProcAddress(LoadLibraryW(L"dwrite.dll"), "DWriteCreateFactory"); if (!createDWriteFactory) { return false; } // I need a direct pointer to be able to cast to IUnknown**, I also need to // remember to release this because the nsRefPtr will AddRef it. RefPtr factory; HRESULT hr = createDWriteFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), (IUnknown **)((IDWriteFactory **)getter_AddRefs(factory))); if (FAILED(hr) || !factory) { return false; } mDWriteFactory = factory; Factory::SetDWriteFactory(mDWriteFactory); SetupClearTypeParams(); reporter.SetSuccessful(); return true; } bool gfxWindowsPlatform::HandleDeviceReset() { DeviceResetReason resetReason = DeviceResetReason::OK; if (!DidRenderingDeviceReset(&resetReason)) { return false; } if (resetReason != DeviceResetReason::FORCED_RESET) { Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON, uint32_t(resetReason)); } // Remove devices and adapters. DeviceManagerDx::Get()->ResetDevices(); imgLoader::NormalLoader()->ClearCache(true); imgLoader::NormalLoader()->ClearCache(false); imgLoader::PrivateBrowsingLoader()->ClearCache(true); imgLoader::PrivateBrowsingLoader()->ClearCache(false); gfxAlphaBoxBlur::ShutdownBlurCache(); if (XRE_IsContentProcess()) { // Fetch updated device parameters. FetchAndImportContentDeviceData(); UpdateANGLEConfig(); } InitializeDevices(); UpdateANGLEConfig(); BumpDeviceCounter(); return true; } void gfxWindowsPlatform::UpdateBackendPrefs() { uint32_t canvasMask = BackendTypeBit(BackendType::CAIRO); uint32_t contentMask = BackendTypeBit(BackendType::CAIRO); BackendType defaultBackend = BackendType::CAIRO; if (gfxConfig::IsEnabled(Feature::DIRECT2D) && Factory::GetD2D1Device()) { contentMask |= BackendTypeBit(BackendType::DIRECT2D1_1); canvasMask |= BackendTypeBit(BackendType::DIRECT2D1_1); defaultBackend = BackendType::DIRECT2D1_1; } else { canvasMask |= BackendTypeBit(BackendType::SKIA); } contentMask |= BackendTypeBit(BackendType::SKIA); InitBackendPrefs(canvasMask, defaultBackend, contentMask, defaultBackend); } bool gfxWindowsPlatform::IsDirect2DBackend() { return GetDefaultContentBackend() == BackendType::DIRECT2D1_1; } void gfxWindowsPlatform::UpdateRenderMode() { bool didReset = HandleDeviceReset(); UpdateBackendPrefs(); if (didReset) { mScreenReferenceDrawTarget = CreateOffscreenContentDrawTarget(IntSize(1, 1), SurfaceFormat::B8G8R8A8); if (!mScreenReferenceDrawTarget) { gfxCriticalNote << "Failed to update reference draw target after device reset" << ", D3D11 device:" << hexa(Factory::GetDirect3D11Device()) << ", D3D11 status:" << FeatureStatusToString(gfxConfig::GetValue(Feature::D3D11_COMPOSITING)) << ", D2D1 device:" << hexa(Factory::GetD2D1Device()) << ", D2D1 status:" << FeatureStatusToString(gfxConfig::GetValue(Feature::DIRECT2D)) << ", content:" << int(GetDefaultContentBackend()) << ", compositor:" << int(GetCompositorBackend()); MOZ_CRASH("GFX: Failed to update reference draw target after device reset"); } } } mozilla::gfx::BackendType gfxWindowsPlatform::GetContentBackendFor(mozilla::layers::LayersBackend aLayers) { mozilla::gfx::BackendType defaultBackend = gfxPlatform::GetDefaultContentBackend(); if (aLayers == LayersBackend::LAYERS_D3D11) { return defaultBackend; } if (defaultBackend == BackendType::DIRECT2D1_1) { // We can't have D2D without D3D11 layers, so fallback to Cairo. return BackendType::CAIRO; } // Otherwise we have some non-accelerated backend and that's ok. return defaultBackend; } gfxPlatformFontList* gfxWindowsPlatform::CreatePlatformFontList() { gfxPlatformFontList *pfl; // bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd // crashers so blacklist them altogether if (IsNotWin7PreRTM() && GetDWriteFactory()) { pfl = new gfxDWriteFontList(); if (NS_SUCCEEDED(pfl->InitFontList())) { return pfl; } // DWrite font initialization failed! Don't know why this would happen, // but apparently it can - see bug 594865. // So we're going to fall back to GDI fonts & rendering. gfxPlatformFontList::Shutdown(); DisableD2D(FeatureStatus::Failed, "Failed to initialize fonts", NS_LITERAL_CSTRING("FEATURE_FAILURE_FONT_FAIL")); } pfl = new gfxGDIFontList(); if (NS_SUCCEEDED(pfl->InitFontList())) { return pfl; } gfxPlatformFontList::Shutdown(); return nullptr; } // This function will permanently disable D2D for the session. It's intended to // be used when, after initially chosing to use Direct2D, we encounter a // scenario we can't support. // // This is called during gfxPlatform::Init() so at this point there should be no // DrawTargetD2D/1 instances. void gfxWindowsPlatform::DisableD2D(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId) { gfxConfig::SetFailed(Feature::DIRECT2D, aStatus, aMessage, aFailureId); Factory::SetDirect3D11Device(nullptr); UpdateBackendPrefs(); } already_AddRefed gfxWindowsPlatform::CreateOffscreenSurface(const IntSize& aSize, gfxImageFormat aFormat) { if (!Factory::AllowedSurfaceSize(aSize)) { return nullptr; } RefPtr surf = nullptr; #ifdef CAIRO_HAS_WIN32_SURFACE if (mRenderMode == RENDER_GDI || mRenderMode == RENDER_DIRECT2D) surf = new gfxWindowsSurface(aSize, aFormat); #endif if (!surf || surf->CairoStatus()) { surf = new gfxImageSurface(aSize, aFormat); } return surf.forget(); } already_AddRefed gfxWindowsPlatform::GetScaledFontForFont(DrawTarget* aTarget, gfxFont *aFont) { if (aFont->GetType() == gfxFont::FONT_TYPE_DWRITE) { gfxDWriteFont *font = static_cast(aFont); NativeFont nativeFont; nativeFont.mType = NativeFontType::DWRITE_FONT_FACE; nativeFont.mFont = font->GetFontFace(); if (aTarget->GetBackendType() == BackendType::CAIRO) { return Factory::CreateScaledFontWithCairo(nativeFont, font->GetAdjustedSize(), font->GetCairoScaledFont()); } return Factory::CreateScaledFontForNativeFont(nativeFont, font->GetAdjustedSize()); } NS_ASSERTION(aFont->GetType() == gfxFont::FONT_TYPE_GDI, "Fonts on windows should be GDI or DWrite!"); NativeFont nativeFont; nativeFont.mType = NativeFontType::GDI_FONT_FACE; LOGFONT lf; GetObject(static_cast(aFont)->GetHFONT(), sizeof(LOGFONT), &lf); nativeFont.mFont = &lf; if (aTarget->GetBackendType() == BackendType::CAIRO) { return Factory::CreateScaledFontWithCairo(nativeFont, aFont->GetAdjustedSize(), aFont->GetCairoScaledFont()); } return Factory::CreateScaledFontForNativeFont(nativeFont, aFont->GetAdjustedSize()); } static const char kFontAparajita[] = "Aparajita"; static const char kFontArabicTypesetting[] = "Arabic Typesetting"; static const char kFontArial[] = "Arial"; static const char kFontArialUnicodeMS[] = "Arial Unicode MS"; static const char kFontCambria[] = "Cambria"; static const char kFontCambriaMath[] = "Cambria Math"; static const char kFontEbrima[] = "Ebrima"; static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa"; static const char kFontEuphemia[] = "Euphemia"; static const char kFontGabriola[] = "Gabriola"; static const char kFontJavaneseText[] = "Javanese Text"; static const char kFontKhmerUI[] = "Khmer UI"; static const char kFontLaoUI[] = "Lao UI"; static const char kFontLeelawadeeUI[] = "Leelawadee UI"; static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode"; static const char kFontMVBoli[] = "MV Boli"; static const char kFontMalgunGothic[] = "Malgun Gothic"; static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei"; static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue"; static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa"; static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le"; static const char kFontMicrosoftUighur[] = "Microsoft Uighur"; static const char kFontMicrosoftYaHei[] = "Microsoft YaHei"; static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti"; static const char kFontMeiryo[] = "Meiryo"; static const char kFontMongolianBaiti[] = "Mongolian Baiti"; static const char kFontMyanmarText[] = "Myanmar Text"; static const char kFontNirmalaUI[] = "Nirmala UI"; static const char kFontNyala[] = "Nyala"; static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee"; static const char kFontSegoeUI[] = "Segoe UI"; static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji"; static const char kFontSegoeUISymbol[] = "Segoe UI Symbol"; static const char kFontSylfaen[] = "Sylfaen"; static const char kFontTraditionalArabic[] = "Traditional Arabic"; static const char kFontTwemojiMozilla[] = "Twemoji Mozilla"; static const char kFontUtsaah[] = "Utsaah"; static const char kFontYuGothic[] = "Yu Gothic"; void gfxWindowsPlatform::GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh, Script aRunScript, nsTArray& aFontList) { EmojiPresentation emoji = GetEmojiPresentation(aCh); if (emoji != EmojiPresentation::TextOnly) { if (aNextCh == kVariationSelector16 || (aNextCh != kVariationSelector15 && emoji == EmojiPresentation::EmojiDefault)) { // if char is followed by VS16, try for a color emoji glyph // XXX: For Win8+ native, aFontList.AppendElement(kFontSegoeUIEmoji); aFontList.AppendElement(kFontTwemojiMozilla); } } // Arial is used as the default fallback for system fallback aFontList.AppendElement(kFontArial); if (!IS_IN_BMP(aCh)) { uint32_t p = aCh >> 16; if (p == 1) { // SMP plane aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNirmalaUI); aFontList.AppendElement(kFontCambriaMath); } } else { uint32_t b = (aCh >> 8) & 0xff; switch (b) { case 0x05: aFontList.AppendElement(kFontEstrangeloEdessa); aFontList.AppendElement(kFontCambria); break; case 0x06: aFontList.AppendElement(kFontMicrosoftUighur); break; case 0x07: aFontList.AppendElement(kFontEstrangeloEdessa); aFontList.AppendElement(kFontMVBoli); aFontList.AppendElement(kFontEbrima); break; case 0x09: aFontList.AppendElement(kFontNirmalaUI); aFontList.AppendElement(kFontUtsaah); aFontList.AppendElement(kFontAparajita); break; case 0x0a: case 0x0b: case 0x0c: case 0x0d: aFontList.AppendElement(kFontNirmalaUI); break; case 0x0e: aFontList.AppendElement(kFontLaoUI); aFontList.AppendElement(kFontLeelawadeeUI); break; case 0x10: aFontList.AppendElement(kFontMyanmarText); break; case 0x11: aFontList.AppendElement(kFontMalgunGothic); break; case 0x12: case 0x13: aFontList.AppendElement(kFontNyala); aFontList.AppendElement(kFontPlantagenetCherokee); break; case 0x14: case 0x15: case 0x16: aFontList.AppendElement(kFontEuphemia); aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x17: aFontList.AppendElement(kFontKhmerUI); aFontList.AppendElement(kFontLeelawadeeUI); break; case 0x18: // Mongolian aFontList.AppendElement(kFontMongolianBaiti); aFontList.AppendElement(kFontEuphemia); break; case 0x19: aFontList.AppendElement(kFontMicrosoftTaiLe); aFontList.AppendElement(kFontMicrosoftNewTaiLue); aFontList.AppendElement(kFontKhmerUI); aFontList.AppendElement(kFontLeelawadeeUI); break; case 0x1a: aFontList.AppendElement(kFontLeelawadeeUI); break; case 0x1c: aFontList.AppendElement(kFontNirmalaUI); break; case 0x20: // Symbol ranges case 0x21: case 0x22: case 0x23: case 0x24: case 0x25: case 0x26: case 0x27: case 0x29: case 0x2a: case 0x2b: case 0x2c: aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontCambria); aFontList.AppendElement(kFontMeiryo); aFontList.AppendElement(kFontArial); aFontList.AppendElement(kFontLucidaSansUnicode); aFontList.AppendElement(kFontEbrima); break; case 0x2d: case 0x2e: case 0x2f: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNyala); aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontMeiryo); break; case 0x28: // Braille aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x30: case 0x31: aFontList.AppendElement(kFontMicrosoftYaHei); break; case 0x32: aFontList.AppendElement(kFontMalgunGothic); break; case 0x4d: aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x9f: aFontList.AppendElement(kFontMicrosoftYaHei); aFontList.AppendElement(kFontYuGothic); break; case 0xa0: // Yi case 0xa1: case 0xa2: case 0xa3: case 0xa4: aFontList.AppendElement(kFontMicrosoftYiBaiti); aFontList.AppendElement(kFontSegoeUI); break; case 0xa5: case 0xa6: case 0xa7: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontCambriaMath); break; case 0xa8: aFontList.AppendElement(kFontMicrosoftPhagsPa); aFontList.AppendElement(kFontNirmalaUI); break; case 0xa9: aFontList.AppendElement(kFontMalgunGothic); aFontList.AppendElement(kFontJavaneseText); aFontList.AppendElement(kFontLeelawadeeUI); break; case 0xaa: aFontList.AppendElement(kFontMyanmarText); break; case 0xab: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNyala); break; case 0xd7: aFontList.AppendElement(kFontMalgunGothic); break; case 0xfb: aFontList.AppendElement(kFontMicrosoftUighur); aFontList.AppendElement(kFontGabriola); aFontList.AppendElement(kFontSylfaen); break; case 0xfc: case 0xfd: aFontList.AppendElement(kFontTraditionalArabic); aFontList.AppendElement(kFontArabicTypesetting); break; case 0xfe: aFontList.AppendElement(kFontTraditionalArabic); aFontList.AppendElement(kFontMicrosoftJhengHei); break; case 0xff: aFontList.AppendElement(kFontMicrosoftJhengHei); break; default: break; } } // Arial Unicode MS has lots of glyphs for obscure characters, // use it as a last resort aFontList.AppendElement(kFontArialUnicodeMS); } gfxFontGroup * gfxWindowsPlatform::CreateFontGroup(const FontFamilyList& aFontFamilyList, const gfxFontStyle *aStyle, gfxTextPerfMetrics* aTextPerf, gfxUserFontSet *aUserFontSet, gfxFloat aDevToCssSize) { return new gfxFontGroup(aFontFamilyList, aStyle, aTextPerf, aUserFontSet, aDevToCssSize); } bool gfxWindowsPlatform::IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags) { // check for strange format flags NS_ASSERTION(!(aFormatFlags & gfxUserFontSet::FLAG_FORMAT_NOT_USED), "strange font format hint set"); // accept supported formats if (aFormatFlags & gfxUserFontSet::FLAG_FORMATS_COMMON) { return true; } // reject all other formats, known and unknown if (aFormatFlags != 0) { return false; } // no format hint set, need to look at data return true; } bool gfxWindowsPlatform::DidRenderingDeviceReset(DeviceResetReason* aResetReason) { DeviceManagerDx* dm = DeviceManagerDx::Get(); if (!dm) { return false; } return dm->HasDeviceReset(aResetReason); } void gfxWindowsPlatform::CompositorUpdated() { DeviceManagerDx::Get()->ForceDeviceReset(ForcedDeviceResetReason::COMPOSITOR_UPDATED); UpdateRenderMode(); } BOOL CALLBACK InvalidateWindowForDeviceReset(HWND aWnd, LPARAM aMsg) { RedrawWindow(aWnd, nullptr, nullptr, RDW_INVALIDATE|RDW_INTERNALPAINT|RDW_FRAME); return TRUE; } void gfxWindowsPlatform::SchedulePaintIfDeviceReset() { PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS); DeviceResetReason resetReason = DeviceResetReason::OK; if (!DidRenderingDeviceReset(&resetReason)) { return; } gfxCriticalNote << "(gfxWindowsPlatform) Detected device reset: " << (int)resetReason; // Trigger an ::OnPaint for each window. ::EnumThreadWindows(GetCurrentThreadId(), InvalidateWindowForDeviceReset, 0); gfxCriticalNote << "(gfxWindowsPlatform) Finished device reset."; } void gfxWindowsPlatform::GetPlatformCMSOutputProfile(void* &mem, size_t &mem_size) { WCHAR str[MAX_PATH]; DWORD size = MAX_PATH; BOOL res; mem = nullptr; mem_size = 0; HDC dc = GetDC(nullptr); if (!dc) return; MOZ_SEH_TRY { res = GetICMProfileW(dc, &size, (LPWSTR)&str); } MOZ_SEH_EXCEPT(GetExceptionCode() == EXCEPTION_ILLEGAL_INSTRUCTION) { res = FALSE; } ReleaseDC(nullptr, dc); if (!res) return; #ifdef _WIN32 qcms_data_from_unicode_path(str, &mem, &mem_size); #ifdef DEBUG_tor if (mem_size > 0) fprintf(stderr, "ICM profile read from %s successfully\n", NS_ConvertUTF16toUTF8(str).get()); #endif // DEBUG_tor #endif // _WIN32 } void gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion) { DWORD versInfoSize, vers[4] = {0}; // version info not available case aVersion.AssignLiteral(u"0.0.0.0"); versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr); AutoTArray versionInfo; if (versInfoSize == 0 || !versionInfo.AppendElements(uint32_t(versInfoSize))) { return; } if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize, LPBYTE(versionInfo.Elements()))) { return; } UINT len = 0; VS_FIXEDFILEINFO *fileInfo = nullptr; if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"), (LPVOID *)&fileInfo, &len) || len == 0 || fileInfo == nullptr) { return; } DWORD fileVersMS = fileInfo->dwFileVersionMS; DWORD fileVersLS = fileInfo->dwFileVersionLS; vers[0] = HIWORD(fileVersMS); vers[1] = LOWORD(fileVersMS); vers[2] = HIWORD(fileVersLS); vers[3] = LOWORD(fileVersLS); char buf[256]; SprintfLiteral(buf, "%u.%u.%u.%u", vers[0], vers[1], vers[2], vers[3]); aVersion.Assign(NS_ConvertUTF8toUTF16(buf)); } void gfxWindowsPlatform::GetCleartypeParams(nsTArray& aParams) { HKEY hKey, subKey; DWORD i, rv, size, type; WCHAR displayName[256], subkeyName[256]; aParams.Clear(); // construct subkeys based on HKLM subkeys, assume they are same for HKCU rv = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"Software\\Microsoft\\Avalon.Graphics", 0, KEY_READ, &hKey); if (rv != ERROR_SUCCESS) { return; } // enumerate over subkeys for (i = 0, rv = ERROR_SUCCESS; rv != ERROR_NO_MORE_ITEMS; i++) { size = ArrayLength(displayName); rv = RegEnumKeyExW(hKey, i, displayName, &size, nullptr, nullptr, nullptr, nullptr); if (rv != ERROR_SUCCESS) { continue; } ClearTypeParameterInfo ctinfo; ctinfo.displayName.Assign(displayName); DWORD subrv, value; bool foundData = false; swprintf_s(subkeyName, ArrayLength(subkeyName), L"Software\\Microsoft\\Avalon.Graphics\\%s", displayName); // subkey for gamma, pixel structure subrv = RegOpenKeyExW(HKEY_LOCAL_MACHINE, subkeyName, 0, KEY_QUERY_VALUE, &subKey); if (subrv == ERROR_SUCCESS) { size = sizeof(value); subrv = RegQueryValueExW(subKey, L"GammaLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.gamma = value; } size = sizeof(value); subrv = RegQueryValueExW(subKey, L"PixelStructure", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.pixelStructure = value; } RegCloseKey(subKey); } // subkey for cleartype level, enhanced contrast subrv = RegOpenKeyExW(HKEY_CURRENT_USER, subkeyName, 0, KEY_QUERY_VALUE, &subKey); if (subrv == ERROR_SUCCESS) { size = sizeof(value); subrv = RegQueryValueExW(subKey, L"ClearTypeLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.clearTypeLevel = value; } size = sizeof(value); subrv = RegQueryValueExW(subKey, L"EnhancedContrastLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.enhancedContrast = value; } RegCloseKey(subKey); } if (foundData) { aParams.AppendElement(ctinfo); } } RegCloseKey(hKey); } void gfxWindowsPlatform::FontsPrefsChanged(const char *aPref) { bool clearTextFontCaches = true; gfxPlatform::FontsPrefsChanged(aPref); if (aPref && !strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) { SetupClearTypeParams(); } else { clearTextFontCaches = false; } if (clearTextFontCaches) { gfxFontCache *fc = gfxFontCache::GetCache(); if (fc) { fc->Flush(); } } } #define DISPLAY1_REGISTRY_KEY \ HKEY_CURRENT_USER, L"Software\\Microsoft\\Avalon.Graphics\\DISPLAY1" #define ENHANCED_CONTRAST_VALUE_NAME L"EnhancedContrastLevel" void gfxWindowsPlatform::SetupClearTypeParams() { if (GetDWriteFactory()) { // any missing prefs will default to invalid (-1) and be ignored; // out-of-range values will also be ignored FLOAT gamma = -1.0; FLOAT contrast = -1.0; FLOAT level = -1.0; int geometry = -1; int mode = -1; int32_t value; if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_GAMMA, &value))) { if (value >= 1000 && value <= 2200) { gamma = FLOAT(value / 1000.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_CONTRAST, &value))) { if (value >= 0 && value <= 1000) { contrast = FLOAT(value / 100.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_LEVEL, &value))) { if (value >= 0 && value <= 100) { level = FLOAT(value / 100.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_STRUCTURE, &value))) { if (value >= 0 && value <= 2) { geometry = value; } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_MODE, &value))) { if (value >= 0 && value <= 5) { mode = value; } } cairo_dwrite_set_cleartype_params(gamma, contrast, level, geometry, mode); switch (mode) { case DWRITE_RENDERING_MODE_ALIASED: case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC: mMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC; break; case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL: mMeasuringMode = DWRITE_MEASURING_MODE_GDI_NATURAL; break; default: mMeasuringMode = DWRITE_MEASURING_MODE_NATURAL; break; } RefPtr defaultRenderingParams; GetDWriteFactory()->CreateRenderingParams(getter_AddRefs(defaultRenderingParams)); // For EnhancedContrast, we override the default if the user has not set it // in the registry (by using the ClearType Tuner). if (contrast < 0.0 || contrast > 10.0) { HKEY hKey; LONG res = RegOpenKeyExW(DISPLAY1_REGISTRY_KEY, 0, KEY_READ, &hKey); if (res == ERROR_SUCCESS) { res = RegQueryValueExW(hKey, ENHANCED_CONTRAST_VALUE_NAME, nullptr, nullptr, nullptr, nullptr); if (res == ERROR_SUCCESS) { contrast = defaultRenderingParams->GetEnhancedContrast(); } RegCloseKey(hKey); } if (contrast < 0.0 || contrast > 10.0) { contrast = 1.0; } } if (GetDefaultContentBackend() == BackendType::SKIA) { // Skia doesn't support a contrast value outside of 0-1, so default to 1.0 if (contrast < 0.0 || contrast > 1.0) { NS_WARNING("Custom dwrite contrast not supported in Skia. Defaulting to 1.0."); contrast = 1.0; } } // For parameters that have not been explicitly set, // we copy values from default params (or our overridden value for contrast) if (gamma < 1.0 || gamma > 2.2) { gamma = defaultRenderingParams->GetGamma(); } if (level < 0.0 || level > 1.0) { level = defaultRenderingParams->GetClearTypeLevel(); } DWRITE_PIXEL_GEOMETRY dwriteGeometry = static_cast(geometry); DWRITE_RENDERING_MODE renderMode = static_cast(mode); if (dwriteGeometry < DWRITE_PIXEL_GEOMETRY_FLAT || dwriteGeometry > DWRITE_PIXEL_GEOMETRY_BGR) { dwriteGeometry = defaultRenderingParams->GetPixelGeometry(); } if (renderMode < DWRITE_RENDERING_MODE_DEFAULT || renderMode > DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC) { renderMode = defaultRenderingParams->GetRenderingMode(); } mRenderingParams[TEXT_RENDERING_NO_CLEARTYPE] = defaultRenderingParams; HRESULT hr = GetDWriteFactory()->CreateCustomRenderingParams( gamma, contrast, level, dwriteGeometry, renderMode, getter_AddRefs(mRenderingParams[TEXT_RENDERING_NORMAL])); if (FAILED(hr) || !mRenderingParams[TEXT_RENDERING_NORMAL]) { mRenderingParams[TEXT_RENDERING_NORMAL] = defaultRenderingParams; } hr = GetDWriteFactory()->CreateCustomRenderingParams( gamma, contrast, level, dwriteGeometry, DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC, getter_AddRefs(mRenderingParams[TEXT_RENDERING_GDI_CLASSIC])); if (FAILED(hr) || !mRenderingParams[TEXT_RENDERING_GDI_CLASSIC]) { mRenderingParams[TEXT_RENDERING_GDI_CLASSIC] = defaultRenderingParams; } } } ReadbackManagerD3D11* gfxWindowsPlatform::GetReadbackManager() { if (!mD3D11ReadbackManager) { mD3D11ReadbackManager = new ReadbackManagerD3D11(); } return mD3D11ReadbackManager; } bool gfxWindowsPlatform::IsOptimus() { static int knowIsOptimus = -1; if (knowIsOptimus == -1) { // other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll if (GetModuleHandleA("nvumdshim.dll") || GetModuleHandleA("nvumdshimx.dll")) { knowIsOptimus = 1; } else { knowIsOptimus = 0; } } return knowIsOptimus; } static inline bool IsWARPStable() { // It seems like nvdxgiwrap makes a mess of WARP. See bug 1154703. if (!IsWin8OrLater() || GetModuleHandleA("nvdxgiwrap.dll")) { return false; } return true; } static void InitializeANGLEConfig() { FeatureState& d3d11ANGLE = gfxConfig::GetFeature(Feature::D3D11_HW_ANGLE); if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { d3d11ANGLE.DisableByDefault(FeatureStatus::Unavailable, "D3D11 compositing is disabled", NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DISABLED")); return; } d3d11ANGLE.EnableByDefault(); nsCString message; nsCString failureId; if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE, &message, failureId)) { d3d11ANGLE.Disable(FeatureStatus::Blacklisted, message.get(), failureId); } } void gfxWindowsPlatform::InitializeDirectDrawConfig() { MOZ_ASSERT(XRE_IsParentProcess()); FeatureState& ddraw = gfxConfig::GetFeature(Feature::DIRECT_DRAW); ddraw.EnableByDefault(); } void gfxWindowsPlatform::InitializeConfig() { if (XRE_IsParentProcess()) { // The parent process first determines which features can be attempted. // This information is relayed to content processes and the GPU process. InitializeD3D9Config(); InitializeD3D11Config(); InitializeANGLEConfig(); InitializeD2DConfig(); } else { FetchAndImportContentDeviceData(); InitializeANGLEConfig(); } } void gfxWindowsPlatform::InitializeD3D9Config() { MOZ_ASSERT(XRE_IsParentProcess()); FeatureState& d3d9 = gfxConfig::GetFeature(Feature::D3D9_COMPOSITING); if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) { d3d9.DisableByDefault(FeatureStatus::Unavailable, "Hardware compositing is disabled", NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D9_NEED_HWCOMP")); return; } d3d9.SetDefaultFromPref( gfxPrefs::GetLayersAllowD3D9FallbackPrefName(), true, gfxPrefs::GetLayersAllowD3D9FallbackPrefDefault()); if (!d3d9.IsEnabled() && gfxPrefs::LayersPreferD3D9()) { d3d9.UserEnable("Direct3D9 enabled via layers.prefer-d3d9"); } nsCString message; nsCString failureId; if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, &message, failureId)) { d3d9.Disable(FeatureStatus::Blacklisted, message.get(), failureId); } if (gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) { d3d9.UserForceEnable("Hardware compositing is force-enabled"); } } void gfxWindowsPlatform::InitializeD3D11Config() { MOZ_ASSERT(XRE_IsParentProcess()); FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING); if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) { d3d11.DisableByDefault(FeatureStatus::Unavailable, "Hardware compositing is disabled", NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_NEED_HWCOMP")); return; } d3d11.EnableByDefault(); if (!IsWin8OrLater() && !DeviceManagerDx::Get()->CheckRemotePresentSupport()) { nsCOMPtr gfxInfo; gfxInfo = services::GetGfxInfo(); nsAutoString adaptorId; gfxInfo->GetAdapterDeviceID(adaptorId); // Blacklist Intel HD Graphics 510/520/530 on Windows 7 without platform // update due to the crashes in Bug 1351349. if (adaptorId.EqualsLiteral("0x1912") || adaptorId.EqualsLiteral("0x1916") || adaptorId.EqualsLiteral("0x1902")) { d3d11.Disable(FeatureStatus::Blacklisted, "Blacklisted, see bug 1351349", NS_LITERAL_CSTRING("FEATURE_FAILURE_BUG_1351349")); } } // If the user prefers D3D9, act as though they disabled D3D11. if (gfxPrefs::LayersPreferD3D9()) { d3d11.UserDisable("Disabled due to user preference for Direct3D 9", NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_PREF")); return; } nsCString message; nsCString failureId; if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, &message, failureId)) { d3d11.Disable(FeatureStatus::Blacklisted, message.get(), failureId); } // Check if the user really, really wants WARP. if (gfxPrefs::LayersD3D11ForceWARP()) { // Force D3D11 on even if we disabled it. d3d11.UserForceEnable("User force-enabled WARP"); } } /* static */ void gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode aDevice) { // If the parent process fails to acquire a device, we record this // normally as part of the environment. The exceptional case we're // looking for here is when the parent process successfully acquires // a device, but the content process fails to acquire the same device. // This would not normally be displayed in about:support. if (!XRE_IsContentProcess()) { return; } Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE, uint32_t(aDevice)); } void gfxWindowsPlatform::InitializeDevices() { MOZ_ASSERT(!InSafeMode()); if (XRE_IsParentProcess()) { // If we're the UI process, and the GPU process is enabled, then we don't // initialize any DirectX devices. We do leave them enabled in gfxConfig // though. If the GPU process fails to create these devices it will send // a message back and we'll update their status. if (InitGPUProcessSupport()) { return; } // No GPU process, continue initializing devices as normal. } // If acceleration is disabled, we refuse to initialize anything. if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) { return; } // If we previously crashed initializing devices, bail out now. D3D11LayersCrashGuard detectCrashes; if (detectCrashes.Crashed()) { gfxConfig::SetFailed(Feature::HW_COMPOSITING, FeatureStatus::CrashedOnStartup, "Crashed during startup in a previous session"); gfxConfig::SetFailed(Feature::D3D11_COMPOSITING, FeatureStatus::CrashedOnStartup, "Harware acceleration crashed during startup in a previous session"); gfxConfig::SetFailed(Feature::DIRECT2D, FeatureStatus::CrashedOnStartup, "Harware acceleration crashed during startup in a previous session"); return; } bool shouldUseD2D = gfxConfig::IsEnabled(Feature::DIRECT2D); // First, initialize D3D11. If this succeeds we attempt to use Direct2D. InitializeD3D11(); InitializeD2D(); if (!gfxConfig::IsEnabled(Feature::DIRECT2D) && XRE_IsContentProcess() && shouldUseD2D) { RecordContentDeviceFailure(TelemetryDeviceCode::D2D1); } } void gfxWindowsPlatform::InitializeD3D11() { // This function attempts to initialize our D3D11 devices, if the hardware // is not blacklisted for D3D11 layers. This first attempt will try to create // a hardware accelerated device. If this creation fails or the hardware is // blacklisted, then this function will abort if WARP is disabled, causing us // to fallback to D3D9 or Basic layers. If WARP is not disabled it will use // a WARP device which should always be available on Windows 7 and higher. if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { return; } DeviceManagerDx* dm = DeviceManagerDx::Get(); if (XRE_IsParentProcess()) { if (!dm->CreateCompositorDevices()) { return; } } dm->CreateContentDevices(); // Content process failed to create the d3d11 device while parent process // succeed. if (XRE_IsContentProcess() && !gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { gfxCriticalError() << "[D3D11] Failed to create the D3D11 device in content \ process."; } } void gfxWindowsPlatform::InitializeD2DConfig() { FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { d2d1.DisableByDefault(FeatureStatus::Unavailable, "Direct2D requires Direct3D 11 compositing", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_D3D11_COMP")); return; } d2d1.SetDefaultFromPref( gfxPrefs::GetDirect2DDisabledPrefName(), false, gfxPrefs::GetDirect2DDisabledPrefDefault()); nsCString message; nsCString failureId; if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT2D, &message, failureId)) { d2d1.Disable(FeatureStatus::Blacklisted, message.get(), failureId); } if (!d2d1.IsEnabled() && gfxPrefs::Direct2DForceEnabled()) { d2d1.UserForceEnable("Force-enabled via user-preference"); } } void gfxWindowsPlatform::InitializeD2D() { ScopedGfxFeatureReporter d2d1_1("D2D1.1"); FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); DeviceManagerDx* dm = DeviceManagerDx::Get(); // We don't know this value ahead of time, but the user can force-override // it, so we use Disable instead of SetFailed. if (dm->IsWARP()) { d2d1.Disable(FeatureStatus::Blocked, "Direct2D is not compatible with Direct3D11 WARP", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_WARP_BLOCK")); } // If we pass all the initial checks, we can proceed to runtime decisions. if (!d2d1.IsEnabled()) { return; } if (!Factory::SupportsD2D1()) { d2d1.SetFailed(FeatureStatus::Unavailable, "Failed to acquire a Direct2D 1.1 factory", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_FACTORY")); return; } if (!dm->GetContentDevice()) { d2d1.SetFailed(FeatureStatus::Failed, "Failed to acquire a Direct3D 11 content device", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_DEVICE")); return; } if (!dm->TextureSharingWorks()) { d2d1.SetFailed(FeatureStatus::Failed, "Direct3D11 device does not support texture sharing", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_TXT_SHARING")); return; } // Using Direct2D depends on DWrite support. if (!mDWriteFactory && !InitDWriteSupport()) { d2d1.SetFailed(FeatureStatus::Failed, "Failed to initialize DirectWrite support", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_DWRITE")); return; } // Verify that Direct2D device creation succeeded. RefPtr contentDevice = dm->GetContentDevice(); if (!Factory::SetDirect3D11Device(contentDevice)) { d2d1.SetFailed(FeatureStatus::Failed, "Failed to create a Direct2D device", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_CREATE_FAILED")); return; } MOZ_ASSERT(d2d1.IsEnabled()); d2d1_1.SetSuccessful(); } bool gfxWindowsPlatform::InitGPUProcessSupport() { FeatureState& gpuProc = gfxConfig::GetFeature(Feature::GPU_PROCESS); if (!gpuProc.IsEnabled()) { return false; } if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { // Don't use the GPU process if not using D3D11. gpuProc.Disable( FeatureStatus::Unavailable, "Not using GPU Process since D3D11 is unavailable", NS_LITERAL_CSTRING("FEATURE_FAILURE_NO_D3D11")); } else if (!IsWin7SP1OrLater()) { // On Windows 7 Pre-SP1, DXGI 1.2 is not available and remote presentation // for D3D11 will not work. Rather than take a regression and use D3D9, we // revert back to in-process rendering. gpuProc.Disable( FeatureStatus::Unavailable, "Windows 7 Pre-SP1 cannot use the GPU process", NS_LITERAL_CSTRING("FEATURE_FAILURE_OLD_WINDOWS")); } else if (!IsWin8OrLater()) { // Windows 7 SP1 can have DXGI 1.2 only via the Platform Update, so we // explicitly check for that here. if (!DeviceManagerDx::Get()->CheckRemotePresentSupport()) { gpuProc.Disable( FeatureStatus::Unavailable, "GPU Process requires the Windows 7 Platform Update", NS_LITERAL_CSTRING("FEATURE_FAILURE_PLATFORM_UPDATE")); } else { // Clear anything cached by the above call since we don't need it. DeviceManagerDx::Get()->ResetDevices(); } } // If we're still enabled at this point, the user set the force-enabled pref. return gpuProc.IsEnabled(); } bool gfxWindowsPlatform::DwmCompositionEnabled() { MOZ_ASSERT(WinUtils::dwmIsCompositionEnabledPtr); BOOL dwmEnabled = false; if (FAILED(WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled))) { return false; } return dwmEnabled; } class D3DVsyncSource final : public VsyncSource { public: class D3DVsyncDisplay final : public VsyncSource::Display { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(D3DVsyncDisplay) public: D3DVsyncDisplay() : mPrevVsync(TimeStamp::Now()) , mVsyncEnabledLock("D3DVsyncEnabledLock") , mVsyncEnabled(false) { mVsyncThread = new base::Thread("WindowsVsyncThread"); MOZ_RELEASE_ASSERT(mVsyncThread->Start(), "GFX: Could not start Windows vsync thread"); SetVsyncRate(); } void SetVsyncRate() { if (!gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) { mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0); return; } DWM_TIMING_INFO vblankTime; // Make sure to init the cbSize, otherwise GetCompositionTiming will fail vblankTime.cbSize = sizeof(DWM_TIMING_INFO); HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime); if (SUCCEEDED(hr)) { UNSIGNED_RATIO refreshRate = vblankTime.rateRefresh; // We get the rate in hertz / time, but we want the rate in ms. float rate = ((float) refreshRate.uiDenominator / (float) refreshRate.uiNumerator) * 1000; mVsyncRate = TimeDuration::FromMilliseconds(rate); } else { mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0); } } virtual void Shutdown() override { MOZ_ASSERT(NS_IsMainThread()); DisableVsync(); mVsyncThread->Stop(); delete mVsyncThread; } virtual void EnableVsync() override { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mVsyncThread->IsRunning()); { // scope lock MonitorAutoLock lock(mVsyncEnabledLock); if (mVsyncEnabled) { return; } mVsyncEnabled = true; } mVsyncThread->message_loop()->PostTask( NewRunnableMethod(this, &D3DVsyncDisplay::VBlankLoop)); } virtual void DisableVsync() override { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mVsyncThread->IsRunning()); MonitorAutoLock lock(mVsyncEnabledLock); if (!mVsyncEnabled) { return; } mVsyncEnabled = false; } virtual bool IsVsyncEnabled() override { MOZ_ASSERT(NS_IsMainThread()); MonitorAutoLock lock(mVsyncEnabledLock); return mVsyncEnabled; } virtual TimeDuration GetVsyncRate() override { return mVsyncRate; } void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(IsInVsyncThread()); NS_WARNING("DwmComposition dynamically disabled, falling back to software timers"); TimeStamp nextVsync = aVsyncTimestamp + mVsyncRate; TimeDuration delay = nextVsync - TimeStamp::Now(); if (delay.ToMilliseconds() < 0) { delay = mozilla::TimeDuration::FromMilliseconds(0); } mVsyncThread->message_loop()->PostDelayedTask( NewRunnableMethod(this, &D3DVsyncDisplay::VBlankLoop), delay.ToMilliseconds()); } // Returns the timestamp for the just happened vsync TimeStamp GetVBlankTime() { TimeStamp vsync = TimeStamp::Now(); TimeStamp now = vsync; DWM_TIMING_INFO vblankTime; // Make sure to init the cbSize, otherwise // GetCompositionTiming will fail vblankTime.cbSize = sizeof(DWM_TIMING_INFO); HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime); if (!SUCCEEDED(hr)) { return vsync; } LARGE_INTEGER frequency; QueryPerformanceFrequency(&frequency); LARGE_INTEGER qpcNow; QueryPerformanceCounter(&qpcNow); const int microseconds = 1000000; int64_t adjust = qpcNow.QuadPart - vblankTime.qpcVBlank; int64_t usAdjust = (adjust * microseconds) / frequency.QuadPart; vsync -= TimeDuration::FromMicroseconds((double) usAdjust); if (IsWin10OrLater()) { // On Windows 10 and on, DWMGetCompositionTimingInfo, mostly // reports the upcoming vsync time, which is in the future. // It can also sometimes report a vblank time in the past. // Since large parts of Gecko assume TimeStamps can't be in future, // use the previous vsync. // Windows 10 and Intel HD vsync timestamps are messy and // all over the place once in a while. Most of the time, // it reports the upcoming vsync. Sometimes, that upcoming // vsync is in the past. Sometimes that upcoming vsync is before // the previously seen vsync. // In these error cases, normalize to Now(); if (vsync >= now) { vsync = vsync - mVsyncRate; } } // On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime // from DWMGetCompositionTimingInfo. We can return the adjusted vsync. if (vsync >= now) { vsync = now; } // Our vsync time is some time very far in the past, adjust to Now. // 4 ms is arbitrary, so feel free to pick something else if this isn't // working. See the comment above within IsWin10OrLater(). if ((now - vsync).ToMilliseconds() > 4.0) { vsync = now; } return vsync; } void VBlankLoop() { MOZ_ASSERT(IsInVsyncThread()); MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME)); TimeStamp vsync = TimeStamp::Now(); mPrevVsync = TimeStamp(); TimeStamp flushTime = TimeStamp::Now(); TimeDuration longVBlank = mVsyncRate * 2; for (;;) { { // scope lock MonitorAutoLock lock(mVsyncEnabledLock); if (!mVsyncEnabled) return; } // Large parts of gecko assume that the refresh driver timestamp // must be <= Now() and cannot be in the future. MOZ_ASSERT(vsync <= TimeStamp::Now()); Display::NotifyVsync(vsync); // DwmComposition can be dynamically enabled/disabled // so we have to check every time that it's available. // When it is unavailable, we fallback to software but will try // to get back to dwm rendering once it's re-enabled if (!gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) { ScheduleSoftwareVsync(vsync); return; } // Using WaitForVBlank, the whole system dies because WaitForVBlank // only works if it's run on the same thread as the Present(); HRESULT hr = WinUtils::dwmFlushProcPtr(); if (!SUCCEEDED(hr)) { // DWMFlush isn't working, fallback to software vsync. ScheduleSoftwareVsync(TimeStamp::Now()); return; } TimeStamp now = TimeStamp::Now(); TimeDuration flushDiff = now - flushTime; flushTime = now; if ((flushDiff > longVBlank) || mPrevVsync.IsNull()) { // Our vblank took longer than 2 intervals, readjust our timestamps vsync = GetVBlankTime(); mPrevVsync = vsync; } else { // Instead of giving the actual vsync time, a constant interval // between vblanks instead of the noise generated via hardware // is actually what we want. Most apps just care about the diff // between vblanks to animate, so a clean constant interval is // smoother. vsync = mPrevVsync + mVsyncRate; if (vsync > now) { // DWMFlush woke up very early, so readjust our times again vsync = GetVBlankTime(); } if (vsync <= mPrevVsync) { vsync = TimeStamp::Now(); } if ((now - vsync).ToMilliseconds() > 2.0) { // Account for time drift here where vsync never quite catches up to // Now and we'd fall ever so slightly further behind Now(). vsync = GetVBlankTime(); } mPrevVsync = vsync; } } // end for } private: virtual ~D3DVsyncDisplay() { MOZ_ASSERT(NS_IsMainThread()); } bool IsInVsyncThread() { return mVsyncThread->thread_id() == PlatformThread::CurrentId(); } TimeStamp mPrevVsync; Monitor mVsyncEnabledLock; base::Thread* mVsyncThread; TimeDuration mVsyncRate; bool mVsyncEnabled; }; // end d3dvsyncdisplay D3DVsyncSource() { mPrimaryDisplay = new D3DVsyncDisplay(); } virtual Display& GetGlobalDisplay() override { return *mPrimaryDisplay; } private: virtual ~D3DVsyncSource() { } RefPtr mPrimaryDisplay; }; // end D3DVsyncSource already_AddRefed gfxWindowsPlatform::CreateHardwareVsyncSource() { MOZ_RELEASE_ASSERT(NS_IsMainThread(), "GFX: Not in main thread."); if (!WinUtils::dwmIsCompositionEnabledPtr) { NS_WARNING("Dwm composition not available, falling back to software vsync"); return gfxPlatform::CreateHardwareVsyncSource(); } BOOL dwmEnabled = false; WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled); if (!dwmEnabled) { NS_WARNING("DWM not enabled, falling back to software vsync"); return gfxPlatform::CreateHardwareVsyncSource(); } RefPtr d3dVsyncSource = new D3DVsyncSource(); return d3dVsyncSource.forget(); } bool gfxWindowsPlatform::SupportsApzTouchInput() const { int value = gfxPrefs::TouchEventsEnabled(); return value == 1 || value == 2; } void gfxWindowsPlatform::GetAcceleratedCompositorBackends(nsTArray& aBackends) { if (gfxConfig::IsEnabled(Feature::OPENGL_COMPOSITING) && gfxPrefs::LayersPreferOpenGL()) { aBackends.AppendElement(LayersBackend::LAYERS_OPENGL); } if (gfxConfig::IsEnabled(Feature::D3D9_COMPOSITING) && gfxPrefs::LayersPreferD3D9()) { aBackends.AppendElement(LayersBackend::LAYERS_D3D9); } if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { aBackends.AppendElement(LayersBackend::LAYERS_D3D11); } if (gfxConfig::IsEnabled(Feature::D3D9_COMPOSITING) && !gfxPrefs::LayersPreferD3D9()) { aBackends.AppendElement(LayersBackend::LAYERS_D3D9); } } void gfxWindowsPlatform::ImportGPUDeviceData(const mozilla::gfx::GPUDeviceData& aData) { MOZ_ASSERT(XRE_IsParentProcess()); gfxPlatform::ImportGPUDeviceData(aData); gfxConfig::ImportChange(Feature::D3D11_COMPOSITING, aData.d3d11Compositing()); gfxConfig::ImportChange(Feature::D3D9_COMPOSITING, aData.d3d9Compositing()); DeviceManagerDx* dm = DeviceManagerDx::Get(); if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { dm->ImportDeviceInfo(aData.gpuDevice().get_D3D11DeviceStatus()); } else { // There should be no devices, so this just takes away the device status. dm->ResetDevices(); // Make sure we disable D2D if content processes might use it. FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); if (d2d1.IsEnabled()) { d2d1.SetFailed( FeatureStatus::Unavailable, "Direct2D requires Direct3D 11 compositing", NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_D3D11_COMP")); } } // CanUseHardwareVideoDecoding depends on d3d11 state, so update // the cached value now. UpdateCanUseHardwareVideoDecoding(); // For completeness (and messaging in about:support). Content recomputes this // on its own, and we won't use ANGLE in the UI process if we're using a GPU // process. UpdateANGLEConfig(); } void gfxWindowsPlatform::ImportContentDeviceData(const mozilla::gfx::ContentDeviceData& aData) { MOZ_ASSERT(XRE_IsContentProcess()); gfxPlatform::ImportContentDeviceData(aData); const DevicePrefs& prefs = aData.prefs(); gfxConfig::Inherit(Feature::D3D11_COMPOSITING, prefs.d3d11Compositing()); gfxConfig::Inherit(Feature::D3D9_COMPOSITING, prefs.d3d9Compositing()); gfxConfig::Inherit(Feature::DIRECT2D, prefs.useD2D1()); if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { DeviceManagerDx* dm = DeviceManagerDx::Get(); dm->ImportDeviceInfo(aData.d3d11()); } } void gfxWindowsPlatform::BuildContentDeviceData(ContentDeviceData* aOut) { // Check for device resets before giving back new graphics information. UpdateRenderMode(); gfxPlatform::BuildContentDeviceData(aOut); const FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING); aOut->prefs().d3d11Compositing() = d3d11.GetValue(); aOut->prefs().d3d9Compositing() = gfxConfig::GetValue(Feature::D3D9_COMPOSITING); aOut->prefs().useD2D1() = gfxConfig::GetValue(Feature::DIRECT2D); if (d3d11.IsEnabled()) { DeviceManagerDx* dm = DeviceManagerDx::Get(); dm->ExportDeviceInfo(&aOut->d3d11()); } } bool gfxWindowsPlatform::SupportsPluginDirectDXGIDrawing() { DeviceManagerDx* dm = DeviceManagerDx::Get(); if (!dm->GetContentDevice() || !dm->TextureSharingWorks()) { return false; } return true; }