/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ClientLayerManager.h" #include "GeckoProfiler.h" // for PROFILER_LABEL #include "gfxPrefs.h" // for gfxPrefs::LayersTile... #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Hal.h" #include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientation #include "mozilla/dom/TabChild.h" // for TabChild #include "mozilla/hal_sandbox/PHal.h" // for ScreenConfiguration #include "mozilla/layers/CompositableClient.h" #include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild #include "mozilla/layers/ContentClient.h" #include "mozilla/layers/FrameUniformityData.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/layers/LayersMessages.h" // for EditReply, etc #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor #include "mozilla/layers/PLayerChild.h" // for PLayerChild #include "mozilla/layers/LayerTransactionChild.h" #include "mozilla/layers/ShadowLayerChild.h" #include "mozilla/layers/PersistentBufferProvider.h" #include "ClientReadbackLayer.h" // for ClientReadbackLayer #include "nsAString.h" #include "nsDisplayList.h" #include "nsIWidgetListener.h" #include "nsTArray.h" // for AutoTArray #include "nsXULAppAPI.h" // for XRE_GetProcessType, etc #include "TiledLayerBuffer.h" #include "mozilla/dom/WindowBinding.h" // for Overfill Callback #include "FrameLayerBuilder.h" // for FrameLayerbuilder #ifdef MOZ_WIDGET_ANDROID #include "AndroidBridge.h" #include "LayerMetricsWrapper.h" #endif #ifdef XP_WIN #include "mozilla/gfx/DeviceManagerDx.h" #endif namespace mozilla { namespace layers { using namespace mozilla::gfx; void ClientLayerManager::MemoryPressureObserver::Destroy() { UnregisterMemoryPressureEvent(); mClientLayerManager = nullptr; } NS_IMETHODIMP ClientLayerManager::MemoryPressureObserver::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aSomeData) { if (!mClientLayerManager || strcmp(aTopic, "memory-pressure")) { return NS_OK; } mClientLayerManager->HandleMemoryPressure(); return NS_OK; } void ClientLayerManager::MemoryPressureObserver::RegisterMemoryPressureEvent() { nsCOMPtr observerService = mozilla::services::GetObserverService(); MOZ_ASSERT(observerService); if (observerService) { observerService->AddObserver(this, "memory-pressure", false); } } void ClientLayerManager::MemoryPressureObserver::UnregisterMemoryPressureEvent() { nsCOMPtr observerService = mozilla::services::GetObserverService(); if (observerService) { observerService->RemoveObserver(this, "memory-pressure"); } } NS_IMPL_ISUPPORTS(ClientLayerManager::MemoryPressureObserver, nsIObserver) ClientLayerManager::ClientLayerManager(nsIWidget* aWidget) : mPhase(PHASE_NONE) , mWidget(aWidget) , mLatestTransactionId(0) , mLastPaintTime(TimeDuration::Forever()) , mTargetRotation(ROTATION_0) , mRepeatTransaction(false) , mIsRepeatTransaction(false) , mTransactionIncomplete(false) , mCompositorMightResample(false) , mNeedsComposite(false) , mPaintSequenceNumber(0) , mForwarder(new ShadowLayerForwarder(this)) , mDeviceCounter(gfxPlatform::GetPlatform()->GetDeviceCounter()) { MOZ_COUNT_CTOR(ClientLayerManager); mMemoryPressureObserver = new MemoryPressureObserver(this); } ClientLayerManager::~ClientLayerManager() { mMemoryPressureObserver->Destroy(); ClearCachedResources(); // Stop receiveing AsyncParentMessage at Forwarder. // After the call, the message is directly handled by LayerTransactionChild. // Basically this function should be called in ShadowLayerForwarder's // destructor. But when the destructor is triggered by // CompositorBridgeChild::Destroy(), the destructor can not handle it correctly. // See Bug 1000525. mForwarder->StopReceiveAsyncParentMessge(); mRoot = nullptr; MOZ_COUNT_DTOR(ClientLayerManager); } void ClientLayerManager::Destroy() { // It's important to call ClearCachedResource before Destroy because the // former will early-return if the later has already run. ClearCachedResources(); LayerManager::Destroy(); if (mTransactionIdAllocator) { // Make sure to notify the refresh driver just in case it's waiting on a // pending transaction. Do this at the top of the event loop so we don't // cause a paint to occur during compositor shutdown. RefPtr allocator = mTransactionIdAllocator; uint64_t id = mLatestTransactionId; RefPtr task = NS_NewRunnableFunction([allocator, id] () -> void { allocator->NotifyTransactionCompleted(id); }); NS_DispatchToMainThread(task.forget()); } // Forget the widget pointer in case we outlive our owning widget. mWidget = nullptr; } int32_t ClientLayerManager::GetMaxTextureSize() const { return mForwarder->GetMaxTextureSize(); } void ClientLayerManager::SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation) { mTargetRotation = aRotation; } void ClientLayerManager::SetRoot(Layer* aLayer) { if (mRoot != aLayer) { // Have to hold the old root and its children in order to // maintain the same view of the layer tree in this process as // the parent sees. Otherwise layers can be destroyed // mid-transaction and bad things can happen (v. bug 612573) if (mRoot) { Hold(mRoot); } mForwarder->SetRoot(Hold(aLayer)); NS_ASSERTION(aLayer, "Root can't be null"); NS_ASSERTION(aLayer->Manager() == this, "Wrong manager"); NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); mRoot = aLayer; } } void ClientLayerManager::Mutated(Layer* aLayer) { LayerManager::Mutated(aLayer); NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase"); mForwarder->Mutated(Hold(aLayer)); } already_AddRefed ClientLayerManager::CreateReadbackLayer() { RefPtr layer = new ClientReadbackLayer(this); return layer.forget(); } bool ClientLayerManager::BeginTransactionWithTarget(gfxContext* aTarget) { MOZ_ASSERT(mForwarder, "ClientLayerManager::BeginTransaction without forwarder"); if (!mForwarder->IPCOpen()) { gfxCriticalNote << "ClientLayerManager::BeginTransaction with IPC channel down. GPU process may have died."; return false; } mInTransaction = true; mTransactionStart = TimeStamp::Now(); #ifdef MOZ_LAYERS_HAVE_LOG MOZ_LAYERS_LOG(("[----- BeginTransaction")); Log(); #endif NS_ASSERTION(!InTransaction(), "Nested transactions not allowed"); mPhase = PHASE_CONSTRUCTION; if (DependsOnStaleDevice()) { FrameLayerBuilder::InvalidateAllLayers(this); mDeviceCounter = gfxPlatform::GetPlatform()->GetDeviceCounter(); } MOZ_ASSERT(mKeepAlive.IsEmpty(), "uncommitted txn?"); // If the last transaction was incomplete (a failed DoEmptyTransaction), // don't signal a new transaction to ShadowLayerForwarder. Carry on adding // to the previous transaction. dom::ScreenOrientationInternal orientation; if (dom::TabChild* window = mWidget->GetOwningTabChild()) { orientation = window->GetOrientation(); } else { hal::ScreenConfiguration currentConfig; hal::GetCurrentScreenConfiguration(¤tConfig); orientation = currentConfig.orientation(); } LayoutDeviceIntRect targetBounds = mWidget->GetNaturalBounds(); targetBounds.x = targetBounds.y = 0; mForwarder->BeginTransaction(targetBounds.ToUnknownRect(), mTargetRotation, orientation); // If we're drawing on behalf of a context with async pan/zoom // enabled, then the entire buffer of painted layers might be // composited (including resampling) asynchronously before we get // a chance to repaint, so we have to ensure that it's all valid // and not rotated. // // Desktop does not support async zoom yet, so we ignore this for those // platforms. #if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_UIKIT) if (mWidget && mWidget->GetOwningTabChild()) { mCompositorMightResample = AsyncPanZoomEnabled(); } #endif // If we have a non-default target, we need to let our shadow manager draw // to it. This will happen at the end of the transaction. if (aTarget && XRE_IsParentProcess()) { mShadowTarget = aTarget; } else { NS_ASSERTION(!aTarget, "Content-process ClientLayerManager::BeginTransactionWithTarget not supported"); } // If this is a new paint, increment the paint sequence number. if (!mIsRepeatTransaction) { // Increment the paint sequence number even if test logging isn't // enabled in this process; it may be enabled in the parent process, // and the parent process expects unique sequence numbers. ++mPaintSequenceNumber; if (gfxPrefs::APZTestLoggingEnabled()) { mApzTestData.StartNewPaint(mPaintSequenceNumber); } } return true; } bool ClientLayerManager::BeginTransaction() { return BeginTransactionWithTarget(nullptr); } bool ClientLayerManager::EndTransactionInternal(DrawPaintedLayerCallback aCallback, void* aCallbackData, EndTransactionFlags) { PROFILER_LABEL("ClientLayerManager", "EndTransactionInternal", js::ProfileEntry::Category::GRAPHICS); #ifdef MOZ_LAYERS_HAVE_LOG MOZ_LAYERS_LOG((" ----- (beginning paint)")); Log(); #endif profiler_tracing("Paint", "Rasterize", TRACING_INTERVAL_START); NS_ASSERTION(InConstruction(), "Should be in construction phase"); mPhase = PHASE_DRAWING; ClientLayer* root = ClientLayer::ToClientLayer(GetRoot()); mTransactionIncomplete = false; // Apply pending tree updates before recomputing effective // properties. GetRoot()->ApplyPendingUpdatesToSubtree(); mPaintedLayerCallback = aCallback; mPaintedLayerCallbackData = aCallbackData; GetRoot()->ComputeEffectiveTransforms(Matrix4x4()); // Skip the painting if the device is in device-reset status. if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) { if (gfxPrefs::AlwaysPaint() && XRE_IsContentProcess()) { TimeStamp start = TimeStamp::Now(); root->RenderLayer(); mLastPaintTime = TimeStamp::Now() - start; } else { root->RenderLayer(); } } else { gfxCriticalNote << "LayerManager::EndTransaction skip RenderLayer()."; } if (!mRepeatTransaction && !GetRoot()->GetInvalidRegion().IsEmpty()) { GetRoot()->Mutated(); } if (!mIsRepeatTransaction) { mAnimationReadyTime = TimeStamp::Now(); GetRoot()->StartPendingAnimations(mAnimationReadyTime); } mPaintedLayerCallback = nullptr; mPaintedLayerCallbackData = nullptr; // Go back to the construction phase if the transaction isn't complete. // Layout will update the layer tree and call EndTransaction(). mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE; NS_ASSERTION(!aCallback || !mTransactionIncomplete, "If callback is not null, transaction must be complete"); if (gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) { FrameLayerBuilder::InvalidateAllLayers(this); } return !mTransactionIncomplete; } void ClientLayerManager::StorePluginWidgetConfigurations(const nsTArray& aConfigurations) { if (mForwarder) { mForwarder->StorePluginWidgetConfigurations(aConfigurations); } } void ClientLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback, void* aCallbackData, EndTransactionFlags aFlags) { if (!mForwarder->IPCOpen()) { mInTransaction = false; return; } if (mWidget) { mWidget->PrepareWindowEffects(); } EndTransactionInternal(aCallback, aCallbackData, aFlags); ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE)); if (mRepeatTransaction) { mRepeatTransaction = false; mIsRepeatTransaction = true; if (BeginTransaction()) { ClientLayerManager::EndTransaction(aCallback, aCallbackData, aFlags); } mIsRepeatTransaction = false; } else { MakeSnapshotIfRequired(); } mInTransaction = false; mTransactionStart = TimeStamp(); } bool ClientLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags) { mInTransaction = false; if (!mRoot || !mForwarder->IPCOpen()) { return false; } if (!EndTransactionInternal(nullptr, nullptr, aFlags)) { // Return without calling ForwardTransaction. This leaves the // ShadowLayerForwarder transaction open; the following // EndTransaction will complete it. return false; } if (mWidget) { mWidget->PrepareWindowEffects(); } ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE)); MakeSnapshotIfRequired(); return true; } CompositorBridgeChild * ClientLayerManager::GetRemoteRenderer() { if (!mWidget) { return nullptr; } return mWidget->GetRemoteRenderer(); } CompositorBridgeChild* ClientLayerManager::GetCompositorBridgeChild() { if (!XRE_IsParentProcess()) { return CompositorBridgeChild::Get(); } return GetRemoteRenderer(); } void ClientLayerManager::Composite() { mForwarder->Composite(); } void ClientLayerManager::DidComposite(uint64_t aTransactionId, const TimeStamp& aCompositeStart, const TimeStamp& aCompositeEnd) { MOZ_ASSERT(mWidget); // |aTransactionId| will be > 0 if the compositor is acknowledging a shadow // layers transaction. if (aTransactionId) { nsIWidgetListener *listener = mWidget->GetWidgetListener(); if (listener) { listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd); } listener = mWidget->GetAttachedWidgetListener(); if (listener) { listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd); } mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId); } // These observers fire whether or not we were in a transaction. for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) { mDidCompositeObservers[i]->DidComposite(); } } void ClientLayerManager::GetCompositorSideAPZTestData(APZTestData* aData) const { if (mForwarder->HasShadowManager()) { if (!mForwarder->GetShadowManager()->SendGetAPZTestData(aData)) { NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed"); } } } float ClientLayerManager::RequestProperty(const nsAString& aProperty) { if (mForwarder->HasShadowManager()) { float value; if (!mForwarder->GetShadowManager()->SendRequestProperty(nsString(aProperty), &value)) { NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed"); } return value; } return -1; } void ClientLayerManager::StartNewRepaintRequest(SequenceNumber aSequenceNumber) { if (gfxPrefs::APZTestLoggingEnabled()) { mApzTestData.StartNewRepaintRequest(aSequenceNumber); } } void ClientLayerManager::GetFrameUniformity(FrameUniformityData* aOutData) { MOZ_ASSERT(XRE_IsParentProcess(), "Frame Uniformity only supported in parent process"); if (HasShadowManager()) { CompositorBridgeChild* child = GetRemoteRenderer(); child->SendGetFrameUniformity(aOutData); return; } return LayerManager::GetFrameUniformity(aOutData); } bool ClientLayerManager::RequestOverfill(mozilla::dom::OverfillCallback* aCallback) { MOZ_ASSERT(aCallback != nullptr); MOZ_ASSERT(HasShadowManager(), "Request Overfill only supported on b2g for now"); if (HasShadowManager()) { CompositorBridgeChild* child = GetRemoteRenderer(); NS_ASSERTION(child, "Could not get CompositorBridgeChild"); child->AddOverfillObserver(this); child->SendRequestOverfill(); mOverfillCallbacks.AppendElement(aCallback); } return true; } void ClientLayerManager::RunOverfillCallback(const uint32_t aOverfill) { for (size_t i = 0; i < mOverfillCallbacks.Length(); i++) { ErrorResult error; mOverfillCallbacks[i]->Call(aOverfill, error); } mOverfillCallbacks.Clear(); } void ClientLayerManager::MakeSnapshotIfRequired() { if (!mShadowTarget) { return; } if (mWidget) { if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) { // The compositor doesn't draw to a different sized surface // when there's a rotation. Instead we rotate the result // when drawing into dt LayoutDeviceIntRect outerBounds = mWidget->GetBounds(); IntRect bounds = ToOutsideIntRect(mShadowTarget->GetClipExtents()); if (mTargetRotation) { bounds = RotateRect(bounds, outerBounds.ToUnknownRect(), mTargetRotation); } SurfaceDescriptor inSnapshot; if (!bounds.IsEmpty() && mForwarder->AllocSurfaceDescriptor(bounds.Size(), gfxContentType::COLOR_ALPHA, &inSnapshot)) { // Make a copy of |inSnapshot| because the call to send it over IPC // will call forget() on the Shmem inside, and zero it out. SurfaceDescriptor outSnapshot = inSnapshot; if (remoteRenderer->SendMakeSnapshot(inSnapshot, bounds)) { RefPtr surf = GetSurfaceForDescriptor(outSnapshot); DrawTarget* dt = mShadowTarget->GetDrawTarget(); Rect dstRect(bounds.x, bounds.y, bounds.width, bounds.height); Rect srcRect(0, 0, bounds.width, bounds.height); gfx::Matrix rotate = ComputeTransformForUnRotation(outerBounds.ToUnknownRect(), mTargetRotation); gfx::Matrix oldMatrix = dt->GetTransform(); dt->SetTransform(rotate * oldMatrix); dt->DrawSurface(surf, dstRect, srcRect, DrawSurfaceOptions(), DrawOptions(1.0f, CompositionOp::OP_OVER)); dt->SetTransform(oldMatrix); } mForwarder->DestroySurfaceDescriptor(&outSnapshot); } } } mShadowTarget = nullptr; } void ClientLayerManager::FlushRendering() { if (mWidget) { if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) { remoteRenderer->SendFlushRendering(); } } } void ClientLayerManager::UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier) { mForwarder->IdentifyTextureHost(aNewIdentifier); } void ClientLayerManager::SendInvalidRegion(const nsIntRegion& aRegion) { if (mWidget) { if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) { remoteRenderer->SendNotifyRegionInvalidated(aRegion); } } } uint32_t ClientLayerManager::StartFrameTimeRecording(int32_t aBufferSize) { CompositorBridgeChild* renderer = GetRemoteRenderer(); if (renderer) { uint32_t startIndex; renderer->SendStartFrameTimeRecording(aBufferSize, &startIndex); return startIndex; } return -1; } void ClientLayerManager::StopFrameTimeRecording(uint32_t aStartIndex, nsTArray& aFrameIntervals) { CompositorBridgeChild* renderer = GetRemoteRenderer(); if (renderer) { renderer->SendStopFrameTimeRecording(aStartIndex, &aFrameIntervals); } } void ClientLayerManager::ForwardTransaction(bool aScheduleComposite) { TimeStamp start = TimeStamp::Now(); // Skip the synchronization for buffer since we also skip the painting during // device-reset status. if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) { if (mForwarder->GetSyncObject() && mForwarder->GetSyncObject()->IsSyncObjectValid()) { mForwarder->GetSyncObject()->FinalizeFrame(); } } mPhase = PHASE_FORWARD; mLatestTransactionId = mTransactionIdAllocator->GetTransactionId(); TimeStamp transactionStart; if (!mTransactionIdAllocator->GetTransactionStart().IsNull()) { transactionStart = mTransactionIdAllocator->GetTransactionStart(); } else { transactionStart = mTransactionStart; } if (gfxPrefs::AlwaysPaint() && XRE_IsContentProcess()) { mForwarder->SendPaintTime(mLatestTransactionId, mLastPaintTime); } // forward this transaction's changeset to our LayerManagerComposite bool sent; AutoTArray replies; if (mForwarder->EndTransaction(&replies, mRegionToClear, mLatestTransactionId, aScheduleComposite, mPaintSequenceNumber, mIsRepeatTransaction, transactionStart, &sent)) { for (nsTArray::size_type i = 0; i < replies.Length(); ++i) { const EditReply& reply = replies[i]; switch (reply.type()) { case EditReply::TOpContentBufferSwap: { MOZ_LAYERS_LOG(("[LayersForwarder] DoubleBufferSwap")); const OpContentBufferSwap& obs = reply.get_OpContentBufferSwap(); RefPtr compositable = CompositableClient::FromIPDLActor(obs.compositableChild()); ContentClientRemote* contentClient = static_cast(compositable.get()); MOZ_ASSERT(contentClient); contentClient->SwapBuffers(obs.frontUpdatedRegion()); break; } default: NS_RUNTIMEABORT("not reached"); } } if (sent) { mNeedsComposite = false; } } else if (HasShadowManager()) { NS_WARNING("failed to forward Layers transaction"); } if (!sent) { // Clear the transaction id so that it doesn't get returned // unless we forwarded to somewhere that doesn't actually // have a compositor. mTransactionIdAllocator->RevokeTransactionId(mLatestTransactionId); } mPhase = PHASE_NONE; // this may result in Layers being deleted, which results in // PLayer::Send__delete__() and DeallocShmem() mKeepAlive.Clear(); TabChild* window = mWidget ? mWidget->GetOwningTabChild() : nullptr; if (window) { TimeStamp end = TimeStamp::Now(); window->DidRequestComposite(start, end); } } ShadowableLayer* ClientLayerManager::Hold(Layer* aLayer) { MOZ_ASSERT(HasShadowManager(), "top-level tree, no shadow tree to remote to"); ShadowableLayer* shadowable = ClientLayer::ToClientLayer(aLayer); MOZ_ASSERT(shadowable, "trying to remote an unshadowable layer"); mKeepAlive.AppendElement(aLayer); return shadowable; } bool ClientLayerManager::IsCompositingCheap() { // Whether compositing is cheap depends on the parent backend. return mForwarder->mShadowManager && LayerManager::IsCompositingCheap(mForwarder->GetCompositorBackendType()); } bool ClientLayerManager::AreComponentAlphaLayersEnabled() { return GetCompositorBackendType() != LayersBackend::LAYERS_BASIC && AsShadowForwarder()->SupportsComponentAlpha() && LayerManager::AreComponentAlphaLayersEnabled(); } void ClientLayerManager::SetIsFirstPaint() { mForwarder->SetIsFirstPaint(); } void ClientLayerManager::ClearCachedResources(Layer* aSubtree) { if (mDestroyed) { // ClearCachedResource was already called by ClientLayerManager::Destroy return; } MOZ_ASSERT(!HasShadowManager() || !aSubtree); mForwarder->ClearCachedResources(); if (aSubtree) { ClearLayer(aSubtree); } else if (mRoot) { ClearLayer(mRoot); } } void ClientLayerManager::HandleMemoryPressure() { if (mRoot) { HandleMemoryPressureLayer(mRoot); } if (GetCompositorBridgeChild()) { GetCompositorBridgeChild()->HandleMemoryPressure(); } } void ClientLayerManager::ClearLayer(Layer* aLayer) { ClientLayer::ToClientLayer(aLayer)->ClearCachedResources(); for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { ClearLayer(child); } } void ClientLayerManager::HandleMemoryPressureLayer(Layer* aLayer) { ClientLayer::ToClientLayer(aLayer)->HandleMemoryPressure(); for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { HandleMemoryPressureLayer(child); } } void ClientLayerManager::GetBackendName(nsAString& aName) { switch (mForwarder->GetCompositorBackendType()) { case LayersBackend::LAYERS_NONE: aName.AssignLiteral("None"); return; case LayersBackend::LAYERS_BASIC: aName.AssignLiteral("Basic"); return; case LayersBackend::LAYERS_OPENGL: aName.AssignLiteral("OpenGL"); return; case LayersBackend::LAYERS_D3D9: aName.AssignLiteral("Direct3D 9"); return; case LayersBackend::LAYERS_D3D11: { #ifdef XP_WIN if (DeviceManagerDx::Get()->IsWARP()) { aName.AssignLiteral("Direct3D 11 WARP"); } else { aName.AssignLiteral("Direct3D 11"); } #endif return; } default: NS_RUNTIMEABORT("Invalid backend"); } } bool ClientLayerManager::AsyncPanZoomEnabled() const { return mWidget && mWidget->AsyncPanZoomEnabled(); } void ClientLayerManager::SetNextPaintSyncId(int32_t aSyncId) { mForwarder->SetPaintSyncId(aSyncId); } void ClientLayerManager::SetLayerObserverEpoch(uint64_t aLayerObserverEpoch) { mForwarder->SetLayerObserverEpoch(aLayerObserverEpoch); } void ClientLayerManager::AddDidCompositeObserver(DidCompositeObserver* aObserver) { if (!mDidCompositeObservers.Contains(aObserver)) { mDidCompositeObservers.AppendElement(aObserver); } } void ClientLayerManager::RemoveDidCompositeObserver(DidCompositeObserver* aObserver) { mDidCompositeObservers.RemoveElement(aObserver); } bool ClientLayerManager::DependsOnStaleDevice() const { return gfxPlatform::GetPlatform()->GetDeviceCounter() != mDeviceCounter; } already_AddRefed ClientLayerManager::CreatePersistentBufferProvider(const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) { // Don't use a shared buffer provider if compositing is considered "not cheap" // because the canvas will most likely be flattened into a thebes layer instead // of being sent to the compositor, in which case rendering into shared memory // is wasteful. if (IsCompositingCheap() && gfxPrefs::PersistentBufferProviderSharedEnabled()) { RefPtr provider = PersistentBufferProviderShared::Create(aSize, aFormat, AsShadowForwarder()); if (provider) { return provider.forget(); } } return LayerManager::CreatePersistentBufferProvider(aSize, aFormat); } ClientLayer::~ClientLayer() { if (HasShadow()) { PLayerChild::Send__delete__(GetShadow()); } MOZ_COUNT_DTOR(ClientLayer); } } // namespace layers } // namespace mozilla