/* GRAPHITE2 LICENSING Copyright 2011, SIL International All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should also have received a copy of the GNU Lesser General Public License along with this library in the file named "LICENSE". If not, write to the Free Software Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA or visit their web page on the internet at http://www.fsf.org/licenses/lgpl.html. Alternatively, the contents of this file may be used under the terms of the Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public License, as published by the Free Software Foundation, either version 2 of the License or (at your option) any later version. */ // debug.h // // Created on: 22 Dec 2011 // Author: tim #pragma once #if !defined GRAPHITE2_NTRACING #include <utility> #include "inc/json.h" #include "inc/Position.h" namespace graphite2 { class CharInfo; class Segment; class Slot; typedef std::pair<const Segment * const, const Slot * const> dslot; struct objectid { char name[16]; objectid(const dslot &) throw(); objectid(const Segment * const p) throw(); }; json & operator << (json & j, const Position &) throw(); json & operator << (json & j, const Rect &) throw(); json & operator << (json & j, const CharInfo &) throw(); json & operator << (json & j, const dslot &) throw(); json & operator << (json & j, const objectid &) throw(); json & operator << (json & j, const telemetry &) throw(); inline json & operator << (json & j, const Position & p) throw() { return j << json::flat << json::array << p.x << p.y << json::close; } inline json & operator << (json & j, const Rect & p) throw() { return j << json::flat << json::array << p.bl.x << p.bl.y << p.tr.x << p.tr.y << json::close; } inline json & operator << (json & j, const objectid & sid) throw() { return j << sid.name; } } // namespace graphite2 #endif //!defined GRAPHITE2_NTRACING