# HG changeset patch
# User Robert O'Callahan <robert@ocallahan.org>
# Date 1250204857 -43200
# Node ID cc6bebbd93bb9d8606fe06b997f890acc17996fb
# Parent  caea8b548962f0df38e8e9032e9f57ef0fd099ec
Bug 507939 - Remove erroneous clip rect fixup which caused repainting errors with repeating radial gradients on Mac. r=jmuizelaar

diff --git a/gfx/cairo/cairo/src/cairo-quartz-surface.c b/gfx/cairo/cairo/src/cairo-quartz-surface.c
--- a/gfx/cairo/cairo/src/cairo-quartz-surface.c
+++ b/gfx/cairo/cairo/src/cairo-quartz-surface.c
@@ -1033,38 +1033,29 @@ typedef enum {
     DO_TILED_IMAGE
 } cairo_quartz_action_t;
 
 static cairo_quartz_action_t
 _cairo_quartz_setup_fallback_source (cairo_quartz_surface_t *surface,
 				     const cairo_pattern_t *source)
 {
     CGRect clipBox = CGContextGetClipBoundingBox (surface->cgContext);
-    CGAffineTransform ctm;
     double x0, y0, w, h;
 
     cairo_surface_t *fallback;
     cairo_t *fallback_cr;
     CGImageRef img;
     cairo_pattern_t *source_copy;
 
     cairo_status_t status;
 
     if (clipBox.size.width == 0.0f ||
 	clipBox.size.height == 0.0f)
 	return DO_NOTHING;
 
-    // the clipBox is in userspace, so:
-    ctm = CGContextGetCTM (surface->cgContext);
-    ctm = CGAffineTransformInvert (ctm);
-    clipBox = CGRectApplyAffineTransform (clipBox, ctm);
-
-    // get the Y flip right -- the CTM will always have a Y flip in place
-    clipBox.origin.y = surface->extents.height - (clipBox.origin.y + clipBox.size.height);
-
     x0 = floor(clipBox.origin.x);
     y0 = floor(clipBox.origin.y);
     w = ceil(clipBox.origin.x + clipBox.size.width) - x0;
     h = ceil(clipBox.origin.y + clipBox.size.height) - y0;
 
     /* Create a temporary the size of the clip surface, and position
      * it so that the device origin coincides with the original surface */
     fallback = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, (int) w, (int) h);
@@ -1717,18 +1708,20 @@ _cairo_quartz_surface_paint (void *abstr
     action = _cairo_quartz_setup_source (surface, source);
 
     if (action == DO_SOLID || action == DO_PATTERN) {
 	CGContextFillRect (surface->cgContext, CGRectMake(surface->extents.x,
 							  surface->extents.y,
 							  surface->extents.width,
 							  surface->extents.height));
     } else if (action == DO_SHADING) {
+	CGContextSaveGState (surface->cgContext);
 	CGContextConcatCTM (surface->cgContext, surface->sourceTransform);
 	CGContextDrawShading (surface->cgContext, surface->sourceShading);
+	CGContextRestoreGState (surface->cgContext);
     } else if (action == DO_IMAGE || action == DO_TILED_IMAGE) {
 	CGContextSaveGState (surface->cgContext);
 
 	CGContextConcatCTM (surface->cgContext, surface->sourceTransform);
 	CGContextTranslateCTM (surface->cgContext, 0, surface->sourceImageRect.size.height);
 	CGContextScaleCTM (surface->cgContext, 1, -1);
 
 	if (action == DO_IMAGE)