// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop. #ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ #define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ #include "libANGLE/renderer/gl/SurfaceGL.h" #include namespace rx { class FunctionsGL; class FunctionsWGL; class DisplayWGL; class StateManagerGL; struct WorkaroundsGL; class D3DTextureSurfaceWGL : public SurfaceGL { public: D3DTextureSurfaceWGL(const egl::SurfaceState &state, RendererGL *renderer, EGLClientBuffer clientBuffer, DisplayWGL *display, HGLRC wglContext, HDC deviceContext, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL); ~D3DTextureSurfaceWGL() override; static egl::Error ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer); egl::Error initialize() override; egl::Error makeCurrent() override; egl::Error unMakeCurrent() override; egl::Error swap() override; egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override; private: EGLClientBuffer mClientBuffer; RendererGL *mRenderer; DisplayWGL *mDisplay; StateManagerGL *mStateManager; const WorkaroundsGL &mWorkarounds; const FunctionsGL *mFunctionsGL; const FunctionsWGL *mFunctionsWGL; HGLRC mWGLContext; HDC mDeviceContext; size_t mWidth; size_t mHeight; HANDLE mDeviceHandle; IUnknown *mObject; HANDLE mBoundObjectTextureHandle; HANDLE mBoundObjectRenderbufferHandle; GLuint mRenderbufferID; GLuint mFramebufferID; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_