// // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils9.h: Queries for GL image formats and their translations to D3D9 // formats. #ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_ #include #include "common/platform.h" #include "libANGLE/angletypes.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/Format.h" #include "libANGLE/renderer/renderer_utils.h" #include "libANGLE/renderer/d3d/formatutilsD3D.h" namespace rx { class Renderer9; namespace d3d9 { struct D3DFormat { D3DFormat(); GLuint pixelBytes; GLuint blockWidth; GLuint blockHeight; GLuint redBits; GLuint greenBits; GLuint blueBits; GLuint alphaBits; GLuint luminanceBits; GLuint depthBits; GLuint stencilBits; const angle::Format *info; }; const D3DFormat &GetD3DFormatInfo(D3DFORMAT format); struct VertexFormat { VertexFormat(); VertexConversionType conversionType; size_t outputElementSize; VertexCopyFunction copyFunction; D3DDECLTYPE nativeFormat; GLenum componentType; }; const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType); struct TextureFormat { TextureFormat(); D3DFORMAT texFormat; D3DFORMAT renderFormat; InitializeTextureDataFunction dataInitializerFunction; LoadImageFunction loadFunction; }; const TextureFormat &GetTextureFormatInfo(GLenum internalFormat); } } #endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_