// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLImplFactory.h: // Factory interface for EGL Impl objects. // #ifndef LIBANGLE_RENDERER_EGLIMPLFACTORY_H_ #define LIBANGLE_RENDERER_EGLIMPLFACTORY_H_ #include "libANGLE/Stream.h" namespace egl { class AttributeMap; struct Config; class ImageSibling; struct SurfaceState; } namespace gl { class Context; class ContextState; } namespace rx { class ContextImpl; class ImageImpl; class SurfaceImpl; class EGLImplFactory : angle::NonCopyable { public: EGLImplFactory() {} virtual ~EGLImplFactory() {} virtual SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, const egl::Config *configuration, EGLNativeWindowType window, const egl::AttributeMap &attribs) = 0; virtual SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::Config *configuration, const egl::AttributeMap &attribs) = 0; virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) = 0; virtual SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) = 0; virtual ImageImpl *createImage(EGLenum target, egl::ImageSibling *buffer, const egl::AttributeMap &attribs) = 0; virtual ContextImpl *createContext(const gl::ContextState &state) = 0; virtual StreamProducerImpl *createStreamProducerD3DTextureNV12( egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) = 0; }; } // namespace rx #endif // LIBANGLE_RENDERER_EGLIMPLFACTORY_H_