// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // queryconversions.cpp: Implementation of state query cast conversions #include "libANGLE/queryconversions.h" #include <vector> #include "libANGLE/Context.h" #include "common/utilities.h" namespace gl { namespace { GLint64 ExpandFloatToInteger(GLfloat value) { return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0); } template <typename QueryT> QueryT ClampToQueryRange(GLint64 value) { const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min()); const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max()); return static_cast<QueryT>(clamp(value, min, max)); } template <typename QueryT, typename NativeT> QueryT CastStateValueToInt(GLenum pname, NativeT value) { GLenum queryType = GLTypeToGLenum<QueryT>::value; GLenum nativeType = GLTypeToGLenum<NativeT>::value; if (nativeType == GL_FLOAT) { // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) { return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); } else { return gl::iround<QueryT>(static_cast<GLfloat>(value)); } } // Clamp 64-bit int values when casting to int if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) { GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); return static_cast<QueryT>(clampedValue); } return static_cast<QueryT>(value); } template <typename QueryT, typename NativeT> QueryT CastStateValue(GLenum pname, NativeT value) { GLenum queryType = GLTypeToGLenum<QueryT>::value; switch (queryType) { case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value); case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value); case GL_FLOAT: return static_cast<QueryT>(value); case GL_BOOL: return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); default: UNREACHABLE(); return 0; } } } // anonymous namespace template <> GLenum GLTypeToGLenum<GLint>::value = GL_INT; template <> GLenum GLTypeToGLenum<GLuint>::value = GL_UNSIGNED_INT; template <> GLenum GLTypeToGLenum<GLboolean>::value = GL_BOOL; template <> GLenum GLTypeToGLenum<GLint64>::value = GL_INT_64_ANGLEX; template <> GLenum GLTypeToGLenum<GLfloat>::value = GL_FLOAT; template <typename QueryT> void CastStateValues(Context *context, GLenum nativeType, GLenum pname, unsigned int numParams, QueryT *outParams) { if (nativeType == GL_INT) { std::vector<GLint> intParams(numParams, 0); context->getIntegerv(pname, intParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); } } else if (nativeType == GL_BOOL) { std::vector<GLboolean> boolParams(numParams, GL_FALSE); context->getBooleanv(pname, boolParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); } } else if (nativeType == GL_FLOAT) { std::vector<GLfloat> floatParams(numParams, 0.0f); context->getFloatv(pname, floatParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); } } else if (nativeType == GL_INT_64_ANGLEX) { std::vector<GLint64> int64Params(numParams, 0); context->getInteger64v(pname, int64Params.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); } } else UNREACHABLE(); } // Explicit template instantiation (how we export template functions in different files) // The calls below will make CastStateValues successfully link with the GL state query types // The GL state query API types are: bool, int, uint, float, int64 template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); template <typename QueryT> void CastIndexedStateValues(Context *context, GLenum nativeType, GLenum pname, GLuint index, unsigned int numParams, QueryT *outParams) { if (nativeType == GL_INT) { std::vector<GLint> intParams(numParams, 0); context->getIntegeri_v(pname, index, intParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); } } else if (nativeType == GL_BOOL) { std::vector<GLboolean> boolParams(numParams, GL_FALSE); context->getBooleani_v(pname, index, boolParams.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); } } else if (nativeType == GL_INT_64_ANGLEX) { std::vector<GLint64> int64Params(numParams, 0); context->getInteger64i_v(pname, index, int64Params.data()); for (unsigned int i = 0; i < numParams; ++i) { outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); } } else UNREACHABLE(); } template void CastIndexedStateValues<GLboolean>(Context *, GLenum, GLenum, GLuint index, unsigned int, GLboolean *); template void CastIndexedStateValues<GLint>(Context *, GLenum, GLenum, GLuint index, unsigned int, GLint *); template void CastIndexedStateValues<GLuint>(Context *, GLenum, GLenum, GLuint index, unsigned int, GLuint *); template void CastIndexedStateValues<GLfloat>(Context *, GLenum, GLenum, GLuint index, unsigned int, GLfloat *); template void CastIndexedStateValues<GLint64>(Context *, GLenum, GLenum, GLuint index, unsigned int, GLint64 *); }