/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TRIANGLE_H #define MOZILLA_GFX_TRIANGLE_H #include <algorithm> #include "mozilla/Move.h" #include "Point.h" #include "Rect.h" namespace mozilla { namespace gfx { /** * A simple triangle data structure. */ template<class Units, class F = Float> struct TriangleTyped { PointTyped<Units, F> p1, p2, p3; F width, height; TriangleTyped() : p1(), p2(), p3() {} TriangleTyped(PointTyped<Units, F> aP1, PointTyped<Units, F> aP2, PointTyped<Units, F> aP3) : p1(aP1), p2(aP2), p3(aP3) {} RectTyped<Units, F> BoundingBox() const { F minX = std::min(std::min(p1.x, p2.x), p3.x); F maxX = std::max(std::max(p1.x, p2.x), p3.x); F minY = std::min(std::min(p1.y, p2.y), p3.y); F maxY = std::max(std::max(p1.y, p2.y), p3.y); return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY); } }; typedef TriangleTyped<UnknownUnits, Float> Triangle; template<class Units, class F = Float> struct TexturedTriangleTyped : public TriangleTyped<Units, F> { explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle) : TriangleTyped<Units, F>(aTriangle) {} explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle) : TriangleTyped<Units, F>(Move(aTriangle)) {} TriangleTyped<Units, F> textureCoords; }; typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_TRIANGLE_H */