<html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Test for SMIL Restart Behavior </title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <p id="display"></p> <div id="content" style="display: none"> <svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px" onload="this.pauseAnimations()"> <!-- These 3 circles only differ in their animation's "restart" value --> <circle cx="20" cy="20" r="15" fill="blue"> <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s" restart="always" id="always" attributeType="XML"/> </circle> <circle cx="20" cy="60" r="15" fill="blue"> <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s" restart="whenNotActive" id="whenNotActive" attributeType="XML"/> </circle> <circle cx="20" cy="100" r="15" fill="blue"> <animate attributeName="cx" from="20" to="100" begin="1s" dur="4s" restart="never" id="never" attributeType="XML"/> </circle> </svg> </div> <pre id="test"> <script class="testbody" type="text/javascript"> <![CDATA[ /** Test for SMIL Restart Behavior **/ /* Global Variables */ var svg = document.getElementById("svg"); var always = document.getElementById("always"); var whenNotActive = document.getElementById("whenNotActive"); var never = document.getElementById("never"); SimpleTest.waitForExplicitFinish(); function tryRestart(elem, state, expected) { var restartTime = svg.getCurrentTime(); elem.beginElement(); var restart = false; try { restart = (elem.getStartTime() === restartTime); } catch (e) { if (e.name != "InvalidStateError" || e.code != DOMException.INVALID_STATE_ERR) throw e; restart = false; } if (expected) { var msg = elem.id + " can't restart in " + state + " state"; ok(restart, msg); } else { var msg = elem.id + " can restart in " + state + " state"; ok(!restart, msg); } } function main() { ok(svg.animationsPaused(), "should be paused by <svg> load handler"); is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler"); // At first everything should be starting at 1s is(always.getStartTime(), 1); is(whenNotActive.getStartTime(), 1); is(never.getStartTime(), 1); // Now try to restart everything early, should be allowed by all tryRestart(always, "waiting", true); tryRestart(whenNotActive, "waiting", true); tryRestart(never, "waiting", true); // Now skip to half-way var newTime = always.getStartTime() + 0.5 * always.getSimpleDuration(); svg.setCurrentTime(newTime); // Only 'always' should be able to be restarted tryRestart(always, "active", true); tryRestart(whenNotActive, "active", false); tryRestart(never, "active", false); // Now skip to the end newTime = always.getStartTime() + always.getSimpleDuration() + 1; svg.setCurrentTime(newTime); // All animations have finished, so 'always' and 'whenNotActive' should be // able to be restarted tryRestart(always, "postactive", true); tryRestart(whenNotActive, "postactive", true); tryRestart(never, "postactive", false); SimpleTest.finish(); } window.addEventListener("load", main, false); ]]> </script> </pre> </body> </html>