<!DOCTYPE HTML> <html> <meta charset=utf-8> <head> <title>Test that we decode uint8 and sint16 wave files with correct conversion to float64</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"> <script class="testbody" type="text/javascript"> var testsDone = 0; var tests = ["UklGRjUrAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQMAAAD/AIA=", "UklGRkZWAABXQVZFZm10IBAAAAABAAEAESsAACJWAAACABAAZGF0YQYAAAD/fwCAAAA="]; SimpleTest.waitForExplicitFinish(); function base64ToUint8Buffer(b64) { var str = atob(b64) var u8 = new Uint8Array(str.length); for (var i = 0; i < str.length; ++i) { u8[i] = str.charCodeAt(i); } return u8; } function fixupBufferSampleRate(u8, rate) { u8[24] = (rate & 0x000000ff) >> 0; u8[25] = (rate & 0x0000ff00) >> 8; u8[26] = (rate & 0x00ff0000) >> 16; u8[27] = (rate & 0xff000000) >> 24; } function finishTest() { testsDone += 1; if (testsDone == tests.length) { SimpleTest.finish(); } } function decodeComplete(b) { ok(true, "Decoding succeeded."); is(b.numberOfChannels, 1, "Should have 1 channel."); is(b.length, 3, "Should have three samples."); var samples = b.getChannelData(0); ok(samples[0] > 0.99 && samples[0] < 1.01, "Check near 1.0. Got " + samples[0]); ok(samples[1] > -1.01 && samples[1] < -0.99, "Check near -1.0. Got " + samples[1]); ok(samples[2] > -0.01 && samples[2] < 0.01, "Check near 0.0. Got " + samples[2]); finishTest(); } function decodeFailed() { ok(false, "Decoding failed."); finishTest(); } addLoadEvent(function() { var context = new AudioContext(); for (var i = 0; i < tests.length; ++i) { var u8 = base64ToUint8Buffer(tests[i]); fixupBufferSampleRate(u8, context.sampleRate); context.decodeAudioData(u8.buffer, decodeComplete, decodeFailed); } }); </script> </pre> </body> </html>