<!DOCTYPE HTML> <html> <head> <title>Test repeating audio is not distorted</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="webaudio.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"> <script class="testbody" type="text/javascript"> function gcd(a, b) { if (b === 0) { return a; } return gcd(b, a % b); } var SAMPLE_PLACEMENT = 128; var gTest = { length: 2048, numberOfChannels: 1, createGraph: function(context) { var freq = Math.round(context.sampleRate / SAMPLE_PLACEMENT); var dur = context.sampleRate / gcd(freq, context.sampleRate); var buffer = context.createBuffer(1, dur, context.sampleRate); for (var i = 0; i < context.sampleRate; ++i) { buffer.getChannelData(0)[i] = Math.sin(freq * 2 * Math.PI * i / context.sampleRate); } var source = context.createBufferSource(); source.buffer = buffer; source.loop = true; source.playbackRate.setValueAtTime(0.5, SAMPLE_PLACEMENT / context.sampleRate); source.start(0); return source; }, createExpectedBuffers: function(context) { var freq = Math.round(context.sampleRate / SAMPLE_PLACEMENT); var expectedBuffer = context.createBuffer(1, 2048, context.sampleRate); var c = expectedBuffer.getChannelData(0); for (var i = 0; i < c.length; ++i) { if (i < SAMPLE_PLACEMENT) { c[i] = Math.sin(freq * 2 * Math.PI * i / context.sampleRate); } else { c[i] = Math.sin(freq / 2 * 2 * Math.PI * (i + SAMPLE_PLACEMENT) / context.sampleRate); } } return expectedBuffer; }, }; runTest(); </script> </pre> </body> </html>