<!DOCTYPE HTML> <html> <head> <script type="application/javascript" src="pc.js"></script> <script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script> </head> <body> <pre id="test"> <script type="application/javascript;version=1.8"> createHTML({ bug: "1032848", title: "Canvas(2D)::CaptureStream as video-only input to peerconnection", visible: true }); runNetworkTest(() => { var test = new PeerConnectionTest(); var mediaElement; var h = new CaptureStreamTestHelper2D(); var canvas = document.createElement('canvas'); var stream; canvas.id = 'source_canvas'; canvas.width = canvas.height = 10; document.getElementById('content').appendChild(canvas); test.setMediaConstraints([{video: true}], []); test.chain.replace("PC_LOCAL_GUM", [ function PC_LOCAL_DRAW_INITIAL_LOCAL_GREEN(test) { h.drawColor(canvas, h.green); }, function PC_LOCAL_CANVAS_CAPTURESTREAM(test) { stream = canvas.captureStream(0); test.pcLocal.attachLocalStream(stream); } ]); test.chain.append([ function PC_REMOTE_WAIT_FOR_REMOTE_GREEN() { mediaElement = test.pcRemote.remoteMediaElements[0]; ok(!!mediaElement, "Should have remote video element for pcRemote"); return h.waitForPixelColor(mediaElement, h.green, 128, "pcRemote's remote should become green"); }, function PC_LOCAL_DRAW_LOCAL_RED() { // After requesting a frame it will be captured at the time of next render. // Next render will happen at next stable state, at the earliest, // i.e., this order of `requestFrame(); draw();` should work. stream.requestFrame(); h.drawColor(canvas, h.red); }, function PC_REMOTE_WAIT_FOR_REMOTE_RED() { return h.waitForPixelColor(mediaElement, h.red, 128, "pcRemote's remote should become red"); } ]); test.run(); }); </script> </pre> </body> </html>