<!DOCTYPE HTML> <html> <head> <title> Bug 1013933 - preserve playbackRate after clicking play button </title> <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> <script type="application/javascript" src="browserElementTestHelpers.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> </head> <body> <div id="content"> <video width="320" height="240" id="video" controls mozNoDynamicControls preload="auto"></video> </div> <script type="text/javascript"> /* * Positions of the UI elements, relative to the upper-left corner of the * <video> box. */ const videoHeight = 240; const playButtonWidth = 28; const playButtonHeight = 28; const playButtonCenterX = 0 + Math.round(playButtonWidth / 2); const playButtonCenterY = videoHeight - Math.round(playButtonHeight / 2); var expectedPlaybackRate = 0.5 function runTest() { var video = document.getElementById("video"); video.src = "audio.wav"; video.loop = true; video.playbackRate = expectedPlaybackRate; video.oncanplaythrough = function() { video.oncanplaythrough = null; is(video.paused, true, "video is not playing yet."); is(video.playbackRate, expectedPlaybackRate, "playbackRate is correct before clicking play button."); // Click the play button synthesizeMouse(video, playButtonCenterX, playButtonCenterY, { }); }; video.onplay = function() { video.onplay = null; is(video.paused, false, "video starts playing."); is(video.playbackRate, expectedPlaybackRate, "playbackRate is correct after clicking play button."); video.pause(); SimpleTest.finish(); }; } window.addEventListener("load", runTest, false); SimpleTest.waitForExplicitFinish(); </script> </pre> </body> </html>