<!DOCTYPE HTML> <html> <head> <title>Test playback of media files that should play OK</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> <script type="text/javascript" src="manifest.js"></script> </head> <body> <pre id="test"> <script class="testbody" type="text/javascript"> // longer timeout for slow platforms if (isSlowPlatform()) { SimpleTest.requestLongerTimeout(3); SimpleTest.requestCompleteLog(); } var manager = new MediaTestManager; function startTest(test, token) { var v = document.createElement('video'); v.preload = "metadata"; v.token = token; v.prevTime = 0; v.seenEnded = false; v.seenSuspend = false; var handler = { "ontimeout": function() { Log(token, "timed out: ended=" + v.seenEnded + ", suspend=" + v.seenSuspend); } }; manager.started(token, handler); v.src = test.name; v.name = test.name; var check = function(test, v) { return function() { is(test.name, v.name, test.name + ": Name should match #1"); checkMetadata(test.name, v, test); }}(test, v); var noLoad = function(test, v) { return function() { ok(false, test.name + " should not fire 'load' event"); }}(test, v); var finish = function() { v.finished = true; v.removeEventListener("timeupdate", timeUpdate, false); removeNodeAndSource(v); manager.finished(v.token); } // We should get "ended" and "suspend" events to finish the test. var mayFinish = function() { if (v.seenEnded && v.seenSuspend) { finish(); } } var checkEnded = function(test, v) { return function() { is(test.name, v.name, test.name + ": Name should match #2"); checkMetadata(test.name, v, test); is(v.readyState, v.HAVE_CURRENT_DATA, test.name + " checking readyState"); ok(v.ended, test.name + " checking playback has ended"); ok(!v.finished, test.name + " shouldn't be finished"); ok(!v.seenEnded, test.name + " shouldn't be ended"); v.seenEnded = true; mayFinish(); }}(test, v); var checkSuspended = function(test, v) { return function() { if (v.seenSuspend) { return; } is(test.name, v.name, test.name + ": Name should match #3"); v.seenSuspend = true; mayFinish(); }}(test, v); var timeUpdate = function(test, v) { return function() { if (v.prevTime > v.currentTime) { ok(false, test.name + " time should run forwards: p=" + v.prevTime + " c=" + v.currentTime); } v.prevTime = v.currentTime; }}(test, v); v.addEventListener("load", noLoad, false); v.addEventListener("loadedmetadata", check, false); v.addEventListener("timeupdate", timeUpdate, false); // We should get "ended" and "suspend" events for every resource v.addEventListener("ended", checkEnded, false); v.addEventListener("suspend", checkSuspended, false); document.body.appendChild(v); v.play(); // Debug timeouts on slow platforms. if (isSlowPlatform()) { var events = ["suspend", "play", "canplay", "canplaythrough", "loadstart", "loadedmetadata", "loadeddata", "playing", "ended", "error", "stalled", "emptied", "abort", "waiting", "pause"]; function logEvent(e) { var v = e.target; Log(e.target.token, "got " + e.type); } events.forEach(function(e) { v.addEventListener(e, logEvent, false); }); } } manager.runTests(gPlayTests, startTest); </script> </pre> </body> </html>