<!DOCTYPE html> <html><head> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <title>MSE: |waiting| event when source data is missing</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="mediasource.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"><script class="testbody" type="text/javascript"> SimpleTest.waitForExplicitFinish(); runWithMSE(function(ms, el) { el.controls = true; once(ms, 'sourceopen').then(function() { ok(true, "Receive a sourceopen event"); var audiosb = ms.addSourceBuffer("audio/mp4"); var videosb = ms.addSourceBuffer("video/mp4"); // ensure tracks end at approximately the same time to ensure ended event is // always fired (bug 1233639). audiosb.appendWindowEnd = 3.9; videosb.appendWindowEnd = 3.9; fetchAndLoad(audiosb, 'bipbop/bipbop_audio', ['init'], '.mp4') .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', ['init'], '.mp4')) .then(fetchAndLoad.bind(null, audiosb, 'bipbop/bipbop_audio', range(1, 5), '.m4s')) .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 6), '.m4s')) .then(function() { // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM // has notified it of available data. Make sure that we get 'playing' before // we starting waiting for 'waiting'. info("Invoking play()"); var p = once(el, 'playing'); el.play(); return p; }).then(function() { ok(true, "Video playing. It should play for a bit, then fire 'waiting'"); var p = once(el, 'waiting'); el.play(); return p; }).then(function() { var p = once(el, 'ended'); ms.endOfStream(); return p; }).then(function() { is(el.duration, 3.854512, "Video has correct duration: " + el.duration); is(el.currentTime, el.duration, "Video has correct currentTime."); SimpleTest.finish(); }); }); }); </script> </pre> </body> </html>