<!DOCTYPE HTML> <html> <head> <title>MSE: append segments with delay</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="mediasource.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"> <script class="testbody" type="text/javascript"> SimpleTest.waitForExplicitFinish(); SimpleTest.requestFlakyTimeout("untriaged"); var updateCount = 0; runWithMSE(function (ms, v) { ms.addEventListener("sourceopen", function () { var sb = ms.addSourceBuffer("video/mp4"); fetchWithXHR("bipbop/bipbop2s.mp4", function (arrayBuffer) { sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395)); sb.addEventListener("updateend", function () { updateCount++; if (updateCount == 1) { window.setTimeout(function () { sb.appendBuffer(new Uint8Array(arrayBuffer, 1395)); }, 1000); } else if (updateCount == 2) { ms.endOfStream(); } }); v.play(); }); }); v.addEventListener("ended", function () { // The bipbop video doesn't start at 0. The old MSE code adjust the // timestamps and ignore the audio track. The new one doesn't. isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration"); isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end"); SimpleTest.finish(); }); }); </script> </pre> </body> </html>