/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_HardwareKeyHandler_h_ #define mozilla_HardwareKeyHandler_h_ #include "mozilla/EventForwards.h" // for nsEventStatus #include "mozilla/StaticPtr.h" #include "mozilla/TextEvents.h" #include "nsCOMPtr.h" #include "nsDeque.h" #include "nsIHardwareKeyHandler.h" #include "nsIWeakReferenceUtils.h" // for nsWeakPtr class nsIContent; class nsINode; class nsIPresShell; class nsPIDOMWindowOuter; class nsPresContext; namespace mozilla { // This module will copy the events' data into its event queue for reuse // after receiving input-method-app's reply, so we use the following struct // for storing these information. // RefCounted is a helper class for adding reference counting mechanism. struct KeyboardInfo : public RefCounted { MOZ_DECLARE_REFCOUNTED_TYPENAME(KeyboardInfo) nsINode* mTarget; WidgetKeyboardEvent mEvent; nsEventStatus mStatus; KeyboardInfo(nsINode* aTarget, WidgetKeyboardEvent& aEvent, nsEventStatus aStatus) : mTarget(aTarget) , mEvent(aEvent) , mStatus(aStatus) { } }; // The following is the type-safe wrapper around nsDeque // for storing events' data. // The T must be one class that supports reference counting mechanism. // The EventQueueDeallocator will be called in nsDeque::~nsDeque() or // nsDeque::Erase() to deallocate the objects. nsDeque::Erase() will remove // and delete all items in the queue. See more from nsDeque.h. template class EventQueueDeallocator : public nsDequeFunctor { virtual void* operator() (void* aObject) { RefPtr releaseMe = dont_AddRef(static_cast(aObject)); return nullptr; } }; // The type-safe queue to be used to store the KeyboardInfo data template class EventQueue : private nsDeque { public: EventQueue() : nsDeque(new EventQueueDeallocator()) { }; ~EventQueue() { Clear(); } inline size_t GetSize() { return nsDeque::GetSize(); } bool IsEmpty() { return !nsDeque::GetSize(); } inline bool Push(T* aItem) { MOZ_ASSERT(aItem); NS_ADDREF(aItem); size_t sizeBefore = GetSize(); nsDeque::Push(aItem); if (GetSize() != sizeBefore + 1) { NS_RELEASE(aItem); return false; } return true; } inline already_AddRefed PopFront() { RefPtr rv = dont_AddRef(static_cast(nsDeque::PopFront())); return rv.forget(); } inline void RemoveFront() { RefPtr releaseMe = PopFront(); } inline T* PeekFront() { return static_cast(nsDeque::PeekFront()); } void Clear() { while (GetSize() > 0) { RemoveFront(); } } }; class HardwareKeyHandler : public nsIHardwareKeyHandler { public: HardwareKeyHandler(); NS_DECL_ISUPPORTS NS_DECL_NSIHARDWAREKEYHANDLER static already_AddRefed GetInstance(); virtual bool ForwardKeyToInputMethodApp(nsINode* aTarget, WidgetKeyboardEvent* aEvent, nsEventStatus* aEventStatus) override; private: virtual ~HardwareKeyHandler(); // Return true if the keypress is successfully dispatched. // Otherwise, return false. bool DispatchKeyPress(nsINode* aTarget, WidgetKeyboardEvent& aEvent, nsEventStatus& aStatus); void DispatchAfterKeyEvent(nsINode* aTarget, WidgetKeyboardEvent& aEvent); void DispatchToCurrentProcess(nsIPresShell* aPresShell, nsIContent* aTarget, WidgetKeyboardEvent& aEvent, nsEventStatus& aStatus); bool DispatchToCrossProcess(nsINode* aTarget, WidgetKeyboardEvent& aEvent); // This method will dispatch not only key* event to its event target, // no mather it's in the current process or in its child process, // but also mozbrowserafterkey* to the corresponding target if it needs. // Return true if the key is successfully dispatched. // Otherwise, return false. bool DispatchToTargetApp(nsINode* aTarget, WidgetKeyboardEvent& aEvent, nsEventStatus& aStatus); // This method will be called after dispatching keypress to its target, // if the input-method-app doesn't handle the key. // In normal dispatching path, EventStateManager::PostHandleKeyboardEvent // will be called when event is keypress. // However, the ::PostHandleKeyboardEvent mentioned above will be aborted // when we try to forward key event to the input-method-app. // If the input-method-app consumes the key, then we don't need to do anything // because the input-method-app will generate a new key event by itself. // On the other hand, if the input-method-app doesn't consume the key, // then we need to dispatch the key event by ourselves // and call ::PostHandleKeyboardEvent again after the event is forwarded. // Note that the EventStateManager::PreHandleEvent is already called before // forwarding, so we don't need to call it in this module. void PostHandleKeyboardEvent(nsINode* aTarget, WidgetKeyboardEvent& aEvent, nsEventStatus& aStatus); void SetDefaultPrevented(WidgetKeyboardEvent& aEvent, uint16_t aDefaultPrevented); // Check whether the event is valid to be fired. // This method should be called every time before dispatching next event. bool CanDispatchEvent(nsINode* aTarget, WidgetKeyboardEvent& aEvent); already_AddRefed GetRootWindow(nsINode* aNode); already_AddRefed GetCurrentTarget(); nsPresContext* GetPresContext(nsINode* aNode); already_AddRefed GetPresShell(nsINode* aNode); static StaticRefPtr sInstance; // The event queue is used to store the forwarded keyboard events. // Those stored events will be dispatched if input-method-app doesn't // consume them. EventQueue mEventQueue; // Hold the pointer to the latest keydown's data RefPtr mLatestKeyDownInfo; // input-method-app needs to register a listener by // |nsIHardwareKeyHandler.registerListener| to receive // the hardware keyboard event, and |nsIHardwareKeyHandler.registerListener| // will set an nsIHardwareKeyEventListener to mHardwareKeyEventListener. // Then, mHardwareKeyEventListener is used to forward the event // to the input-method-app. nsWeakPtr mHardwareKeyEventListener; // To keep tracking the input-method-app is active or disabled. bool mInputMethodAppConnected; }; } // namespace mozilla #endif // #ifndef mozilla_HardwareKeyHandler_h_