/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GamepadTestChannelChild.h" namespace mozilla { namespace dom { void GamepadTestChannelChild::AddPromise(const uint32_t& aID, Promise* aPromise) { MOZ_ASSERT(!mPromiseList.Get(aID, nullptr)); mPromiseList.Put(aID, aPromise); } bool GamepadTestChannelChild::RecvReplyGamepadIndex(const uint32_t& aID, const uint32_t& aIndex) { RefPtr p; if (!mPromiseList.Get(aID, getter_AddRefs(p))) { MOZ_CRASH("We should always have a promise."); } p->MaybeResolve(aIndex); mPromiseList.Remove(aID); return true; } } // namespace dom } // namespace mozilla