<!DOCTYPE HTML> <html> <head> <title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title> <script src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" href="/tests/SimpleTest/test.css"> <script src="webgl-util.js"></script> <script src="driver-info.js"></script> </head> <body> <canvas id="c"></canvas> <script> function test() { ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.'); var shouldSucceed = true; var shouldFail = false; if (DriverInfo.getOS() == DriverInfo.OS.ANDROID && DriverInfo.getOSVersion() < 15) { // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have // not been successful at determining this from JS. (see bug 917478) shouldSucceed = false; shouldFail = false; } var gl = WebGLUtil.getWebGL('c'); if (shouldSucceed) { ok(gl, 'Expected WebGL creation to succeed.'); } if (shouldFail) { ok(!gl, 'Expected WebGL creation to fail.'); } SimpleTest.finish(); } SimpleTest.waitForExplicitFinish(); var prefArrArr = [ ['webgl.force-enabled', true] ]; var prefEnv = {'set': prefArrArr}; SpecialPowers.pushPrefEnv(prefEnv, test); </script> </body> </html>