<!DOCTYPE HTML> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <title>WebGL2 test: Framebuffers</title> <script src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" href="/tests/SimpleTest/test.css"> <script src="driver-info.js"></script> <script src="webgl-util.js"></script> <body> <canvas id="c" width="64" height="64"></canvas> <script> WebGLUtil.withWebGL2('c', function (gl) { gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR]); ok(gl.getError() == 0, 'invalidateFramebuffer'); gl.invalidateSubFramebuffer(gl.FRAMEBUFFER, [gl.COLOR], 0, 0, 64, 64); ok(gl.getError() == 0, 'invalidateSubFramebuffer'); gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.GL_COLOR_ATTACHMENT0]); ok(gl.getError() == gl.INVALID_ENUM, 'invalidateFrameBuffer should fail with GL_COLOR_ATTACHMENT on the default framebuffer'); }, function () { SimpleTest.finish(); }); SimpleTest.waitForExplicitFinish(); </script>