<!DOCTYPE HTML> <title>WebGL test: bug 958491</title> <script src="/tests/SimpleTest/SimpleTest.js"></script> <link rel="stylesheet" href="/tests/SimpleTest/test.css"> <script src="driver-info.js"></script> <script src="webgl-util.js"></script> <body> <canvas id="c"></canvas> <script> // Give ourselves a scope to return early from: (function() { var gl = WebGLUtil.getWebGL('c'); if (!gl) { todo(false, 'WebGL is unavailable.'); return; } // Catch actual WebGLUtil errors, not GL errors. function errorFunc(str) { ok(false, 'Error: ' + str); } WebGLUtil.setErrorFunc(errorFunc); function checkGLError(func, info, reference) { var error = gl.getError(); var prefix = info ? ('[' + info + '] ') : ''; var text = 'gl.getError should be 0x' + reference.toString(16) + ', was 0x' + error.toString(16) + '.'; func(error == reference, prefix + text); } // Begin test: var rb = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, rb); gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 4, 4); var fb = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fb); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); checkGLError(ok, 'before bad param query', 0); var GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; var result = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING); checkGLError(ok, 'after bad param query', gl.INVALID_ENUM); })(); </script>