#version 300 es /* ** Copyright (c) 2015 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ uniform mat2x3 mval2x3; uniform mat2x4 mval2x4; uniform mat3x2 mval3x2; uniform mat3x4 mval3x4; uniform mat4x2 mval4x2; uniform mat4x3 mval4x3; void main() { gl_Position = vec4(mval2x3 * vec2(1.0, 2.0), 0.0) + mval2x4 * vec2(1.0, 2.0) + vec4(mval3x2 * vec3(1.0, 2.0, 3.0), 0.0, 0.0) + mval3x4 * vec3(1.0, 2.0, 3.0) + vec4(mval4x2 * vec4(1.0, 2.0, 3.0, 4.0), 0.0, 0.0) + vec4(mval4x3 * vec4(1.0, 2.0, 3.0, 4.0), 0.0); }