/* ** Copyright (c) 2015 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { var wtu = WebGLTestUtils; var tiu = TexImageUtils; var gl = null; var successfullyParsed = false; var whiteColor = [255, 255, 255, 255]; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; function init() { description('Verify texImage3D and texSubImage3D code paths taking canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); // Set the default context version while still allowing the webglVersion URL query string to override it. wtu.setDefault3DContextVersion(defaultContextVersion); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: whiteColor = [255, 0, 0, 255]; greenColor = [0, 0, 0]; break; case gl.RG: case gl.RG_INTEGER: whiteColor = [255, 255, 0, 255]; break; default: break; } gl.clearColor(0,0,0,1); gl.clearDepth(1); var testCanvas = document.createElement('canvas'); runTest(testCanvas); //document.body.appendChild(testCanvas); } function setCanvasToRedGreen(ctx) { var width = ctx.canvas.width; var height = ctx.canvas.height; var halfHeight = Math.floor(height / 2); ctx.fillStyle = "#ff0000"; ctx.fillRect(0, 0, width, halfHeight); ctx.fillStyle = "#00ff00"; ctx.fillRect(0, halfHeight, width, height - halfHeight); } function drawTextInCanvas(ctx, bindingTarget) { var width = ctx.canvas.width; var height = ctx.canvas.height; ctx.fillStyle = "#ffffff"; ctx.fillRect(0, 0, width, height); ctx.font = '20pt Arial'; ctx.fillStyle = 'black'; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText("1234567890", width / 2, height / 4); } function setCanvasTo257x257(ctx, bindingTarget) { ctx.canvas.width = 257; ctx.canvas.height = 257; setCanvasToRedGreen(ctx); } function setCanvasToMin(ctx, bindingTarget) { if (bindingTarget == gl.TEXTURE_CUBE_MAP) { // cube map texture must be square. ctx.canvas.width = 2; } else { ctx.canvas.width = 1; } ctx.canvas.height = 2; setCanvasToRedGreen(ctx); } function runOneIteration(canvas, flipY, program, bindingTarget, opt_texture, opt_fontTest) { debug('Testing ' + ' with flipY=' + flipY + ' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') + ' canvas size: ' + canvas.width + 'x' + canvas.height + (opt_fontTest ? " with fonts" : " with red-green")); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); if (!opt_texture) { var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } else { var texture = opt_texture; } // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); // Initialize the texture to black first gl.texImage3D(bindingTarget, 0, gl[internalFormat], canvas.width, canvas.height, 1 /* depth */, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, canvas.width, canvas.height, 1 /* depth */, gl[pixelFormat], gl[pixelType], canvas); var width = gl.canvas.width; var height = gl.canvas.height; var halfHeight = Math.floor(height / 2); var top = flipY ? 0 : (height - halfHeight); var bottom = flipY ? (height - halfHeight) : 0; // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]); if (opt_fontTest) { // check half is a solid color. wtu.checkCanvasRect( gl, 0, top, width, halfHeight, whiteColor, "should be white"); // check other half is not a solid color. wtu.checkCanvasRectColor( gl, 0, bottom, width, halfHeight, whiteColor, 0, function() { testFailed("font missing"); }, function() { testPassed("font renderered"); }, debug); } else { // Check the top and bottom halves and make sure they have the right color. debug("Checking " + (flipY ? "top" : "bottom")); wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor, "shouldBe " + redColor); debug("Checking " + (flipY ? "bottom" : "top")); wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor, "shouldBe " + greenColor); } return texture; } function runTest(canvas) { var ctx = canvas.getContext("2d"); var cases = [ { flipY: true, font: false, init: setCanvasToMin }, { flipY: false, font: false }, { flipY: true, font: false, init: setCanvasTo257x257 }, { flipY: false, font: false }, { flipY: true, font: true, init: drawTextInCanvas }, { flipY: false, font: true }, ]; function runTexImageTest(bindingTarget) { var program; if (bindingTarget == gl.TEXTURE_3D) { program = tiu.setupTexturedQuadWith3D(gl, internalFormat); } else { // TEXTURE_2D_ARRAY program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); } return new Promise(function(resolve, reject) { var count = 4; var caseNdx = 0; var texture = undefined; function runNextTest() { var c = cases[caseNdx]; if (c.init) { c.init(ctx, bindingTarget); } texture = runOneIteration(canvas, c.flipY, program, bindingTarget, texture, c.font); // for the first 2 iterations always make a new texture. if (count > 2) { texture = undefined; } ++caseNdx; if (caseNdx == cases.length) { caseNdx = 0; --count; if (!count) { resolve("SUCCESS"); return; } } wtu.waitForComposite(runNextTest); } runNextTest(); }); } runTexImageTest(gl.TEXTURE_3D).then(function(val) { runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) { wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); finishTest(); }); }); } return init; }