/* ** Copyright (c) 2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { var wtu = WebGLTestUtils; var tiu = TexImageUtils; var gl = null; var successfullyParsed = false; var whiteColor = [255, 255, 255, 255]; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; function init() { description('Verify texImage2D and texSubImage2D code paths taking canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); // Set the default context version while still allowing the webglVersion URL query string to override it. wtu.setDefault3DContextVersion(defaultContextVersion); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: whiteColor = [255, 0, 0, 255]; greenColor = [0, 0, 0]; break; case gl.RG: case gl.RG_INTEGER: whiteColor = [255, 255, 0, 255]; break; default: break; } gl.clearColor(0,0,0,1); gl.clearDepth(1); var testCanvas = document.createElement('canvas'); runTest(testCanvas); //document.body.appendChild(testCanvas); } function setCanvasToRedGreen(ctx) { var width = ctx.canvas.width; var height = ctx.canvas.height; var halfHeight = Math.floor(height / 2); ctx.fillStyle = "#ff0000"; ctx.fillRect(0, 0, width, halfHeight); ctx.fillStyle = "#00ff00"; ctx.fillRect(0, halfHeight, width, height - halfHeight); } function drawTextInCanvas(ctx, bindingTarget) { var width = ctx.canvas.width; var height = ctx.canvas.height; ctx.fillStyle = "#ffffff"; ctx.fillRect(0, 0, width, height); ctx.font = '20pt Arial'; ctx.fillStyle = 'black'; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText("1234567890", width / 2, height / 4); } function setCanvasTo257x257(ctx, bindingTarget) { ctx.canvas.width = 257; ctx.canvas.height = 257; setCanvasToRedGreen(ctx); } function setCanvasToMin(ctx, bindingTarget) { if (bindingTarget == gl.TEXTURE_CUBE_MAP) { // cube map texture must be square. ctx.canvas.width = 2; } else { ctx.canvas.width = 1; } ctx.canvas.height = 2; setCanvasToRedGreen(ctx); } function checkSourceCanvasImageData(imageDataBefore, imageDataAfter) { if (imageDataBefore.length != imageDataAfter.length) { testFailed("The size of image data in source canvas become different after it is used in webgl texture."); return; } for (var i = 0; i < imageDataAfter.length; i++) { if (imageDataBefore[i] != imageDataAfter[i]) { testFailed("Pixel values in source canvas have changed after canvas used in webgl texture."); return; } } testPassed("Pixel values in source canvas remain unchanged after canvas used in webgl texture."); } function runOneIteration(canvas, useTexSubImage2D, flipY, program, bindingTarget, opt_texture, opt_fontTest) { debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + ' with flipY=' + flipY + ' bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') + ' canvas size: ' + canvas.width + 'x' + canvas.height + (opt_fontTest ? " with fonts" : " with red-green")); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); if (!opt_texture) { var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } else { var texture = opt_texture; } // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); var targets = [gl.TEXTURE_2D]; if (bindingTarget == gl.TEXTURE_CUBE_MAP) { targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; } // Upload the image into the texture for (var tt = 0; tt < targets.length; ++tt) { // Initialize the texture to black first if (useTexSubImage2D) { gl.texImage2D(targets[tt], 0, gl[internalFormat], canvas.width, canvas.height, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], canvas); } else { gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], canvas); } } var width = gl.canvas.width; var height = gl.canvas.height; var halfWidth = Math.floor(width / 2); var halfHeight = Math.floor(height / 2); var top = flipY ? 0 : (height - halfHeight); var bottom = flipY ? (height - halfHeight) : 0; var loc; var skipCorner = false; if (bindingTarget == gl.TEXTURE_CUBE_MAP) { loc = gl.getUniformLocation(program, "face"); switch (gl[pixelFormat]) { case gl.RED_INTEGER: case gl.RG_INTEGER: case gl.RGB_INTEGER: case gl.RGBA_INTEGER: // https://github.com/KhronosGroup/WebGL/issues/1819 skipCorner = true; break; } } for (var tt = 0; tt < targets.length; ++tt) { if (bindingTarget == gl.TEXTURE_CUBE_MAP) { gl.uniform1i(loc, targets[tt]); } // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]); if (opt_fontTest) { // check half is a solid color. wtu.checkCanvasRect( gl, 0, top, width, halfHeight, whiteColor, "should be white"); // check other half is not a solid color. wtu.checkCanvasRectColor( gl, 0, bottom, width, halfHeight, whiteColor, 0, function() { testFailed("font missing"); }, function() { testPassed("font rendered"); }, debug); } else { // Check the top and bottom halves and make sure they have the right color. debug("Checking " + (flipY ? "top" : "bottom")); wtu.checkCanvasRect(gl, 0, bottom, (skipCorner && flipY) ? halfWidth : width, halfHeight, redColor, "shouldBe " + redColor); debug("Checking " + (flipY ? "bottom" : "top")); wtu.checkCanvasRect(gl, 0, top, (skipCorner && !flipY) ? halfWidth : width, halfHeight, greenColor, "shouldBe " + greenColor); } if (!useTexSubImage2D && pixelFormat == "RGBA") { if (pixelType == "FLOAT") { // Attempt to set a pixel in the texture to ensure the texture was // actually created with floats. Regression test for http://crbug.com/484968 var pixels = new Float32Array([1000.0, 1000.0, 1000.0, 1000.0]); gl.texSubImage2D(targets[tt], 0, 0, 0, 1, 1, gl[pixelFormat], gl[pixelType], pixels); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Texture should be backed by floats"); } else if (pixelType == "HALF_FLOAT_OES" || pixelType == "HALF_FLOAT") { // Attempt to set a pixel in the texture to ensure the texture was // actually created with half-floats. Regression test for http://crbug.com/484968 var halfFloatTenK = 0x70E2; // Half float 10000 var pixels = new Uint16Array([halfFloatTenK, halfFloatTenK, halfFloatTenK, halfFloatTenK]); gl.texSubImage2D(targets[tt], 0, 0, 0, 1, 1, gl[pixelFormat], gl[pixelType], pixels); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Texture should be backed by half-floats"); } } } if (false) { var m = wtu.makeImageFromCanvas(gl.canvas); document.getElementById("console").appendChild(m); document.getElementById("console").appendChild(document.createElement("hr")); } return texture; } function runTest(canvas) { var ctx = canvas.getContext("2d"); var cases = [ { sub: false, flipY: true, font: false, init: setCanvasToMin }, { sub: false, flipY: false, font: false }, { sub: true, flipY: true, font: false }, { sub: true, flipY: false, font: false }, { sub: false, flipY: true, font: false, init: setCanvasTo257x257 }, { sub: false, flipY: false, font: false }, { sub: true, flipY: true, font: false }, { sub: true, flipY: false, font: false }, { sub: false, flipY: true, font: true, init: drawTextInCanvas }, { sub: false, flipY: false, font: true }, { sub: true, flipY: true, font: true }, { sub: true, flipY: false, font: true }, ]; function runTexImageTest(bindingTarget) { var program; if (bindingTarget == gl.TEXTURE_2D) { program = tiu.setupTexturedQuad(gl, internalFormat); } else { program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); } return new Promise(function(resolve, reject) { var count = 4; var caseNdx = 0; var texture = undefined; function runNextTest() { var c = cases[caseNdx]; var imageDataBefore = null; if (c.init) { c.init(ctx, bindingTarget); imageDataBefore = ctx.getImageData(0, 0, canvas.width, canvas.height); } texture = runOneIteration(canvas, c.sub, c.flipY, program, bindingTarget, texture, c.font); if (c.init) { debug("Checking if pixel values in source canvas change after canvas used as webgl texture"); checkSourceCanvasImageData(imageDataBefore, ctx.getImageData(0, 0, canvas.width, canvas.height)); } // for the first 2 iterations always make a new texture. if (count > 2) { gl.deleteTexture(texture); texture = undefined; } ++caseNdx; if (caseNdx == cases.length) { caseNdx = 0; --count; if (!count) { resolve("SUCCESS"); return; } } wtu.waitForComposite(runNextTest); } runNextTest(); }); } runTexImageTest(gl.TEXTURE_2D).then(function(val) { runTexImageTest(gl.TEXTURE_CUBE_MAP).then(function(val) { wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); finishTest(); }); }); } return init; }