<!-- /* ** Copyright (c) 2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <link rel="stylesheet" href="../resources/js-test-style.css"/> <script src="../js/js-test-pre.js"></script> <script src="../js/webgl-test-utils.js"></script> <script id="vshader" type="x-shader/x-vertex"> void main() { gl_PointSize = 1.0; gl_Position = vec4(0.0, 0.0, 0.0, 1.0); } </script> <script id="fshader" type="x-shader/x-fragment"> precision mediump float; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); } </script> </head> <body> <canvas id="testbed" width="1" height="1" style="width: 100px; height: 100px;"></canvas> <div id="description"></div> <div id="console"></div> <script> "use strict"; description('Stress test drawing a huge number of points without enabling any attributes'); debug('This test stresses drawing a large number of points and workarounds created to run WebGL with simulated attrib 0'); if (confirm('After clicking OK your machine may become unresponsive or crash.')) { var wtu = WebGLTestUtils; var gl = wtu.create3DContext('testbed'); var program1 = wtu.setupProgram(gl, ['vshader', 'fshader']); gl.enable(gl.BLEND); debug('Draw 2^31 points with a shader that takes no attributes and verify it fills the whole canvas.'); gl.drawArrays(gl.POINTS, 0, Math.pow(2, 31) - 1); wtu.glErrorShouldBe(gl, gl.NO_ERROR); wtu.checkCanvas(gl, [0, 255, 0, 255]); } var successfullyParsed = true; </script> <script src="../js/js-test-post.js"></script> </body> </html>