/* ** Copyright (c) 2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; #endif // setting a boundary for cases where screen sizes may exceed the precision // of the arithmetic used. #define SAFETY_BOUND 500.0 // Macro to scale/bias the range of output. If input is [-1.0, 1.0], maps to [0.5, 1.0].. // Accounts for precision errors magnified by derivative operation. #define REDUCE_RANGE(A) ((A) + 3.0) / 4.0 varying vec2 vertXY; uniform float viewportwidth; uniform float viewportheight; void main (void) { const float M_PI = 3.14159265358979323846; float func; float funcfwidth; #ifdef GL_OES_standard_derivatives // fwidth of average of horizontal and vertical sine waves with periods of 128 pixels, scaled to go from -1 to +1 func = 0.5 * (sin(fract(gl_FragCoord.x / 128.0) * (2.0 * M_PI)) + sin(fract(gl_FragCoord.y / 128.0) * (2.0 * M_PI))); funcfwidth = REDUCE_RANGE((128.0 / (2.0 * M_PI)) * fwidth(func)); #else funcfwidth = 0.5; #endif if( (gl_FragCoord.x < SAFETY_BOUND) && (gl_FragCoord.y < SAFETY_BOUND) ) { gl_FragColor = vec4(funcfwidth, funcfwidth, funcfwidth, 1.0); } else discard; }