/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_WebGLVertexArrayObject_h #define mozilla_dom_WebGLVertexArrayObject_h #include "WebGLVertexArrayGL.h" namespace mozilla { namespace dom { /** * This class implements the DOM bindings for WebGL 2 VAO. * * This exists to so the object returned from gl.createVertexArray() * is an instance of WebGLVertexArrayObject (to match the WebGL 2 * spec.) */ class WebGLVertexArrayObject final : public WebGLVertexArrayGL { public: static WebGLVertexArray* Create(WebGLContext* webgl); virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override; private: explicit WebGLVertexArrayObject(WebGLContext* webgl) : WebGLVertexArrayGL(webgl) { } ~WebGLVertexArrayObject() { DeleteOnce(); } }; } // namespace dom } // namespace mozilla #endif // !mozilla_dom_WebGLVertexArrayObject_h