/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLVertexArrayObject.h" #include "GLContext.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { namespace dom { WebGLVertexArray* WebGLVertexArrayObject::Create(WebGLContext* webgl) { // WebGL 2: This is core in GL ES 3. If support is missing something // is very wrong. bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object); MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported."); if (vaoSupport) return new WebGLVertexArrayObject(webgl); return nullptr; } JSObject* WebGLVertexArrayObject::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto); } } // namespace dom } // namespace mozilla