/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_VERTEX_ARRAY_H_ #define WEBGL_VERTEX_ARRAY_H_ #include "nsTArray.h" #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLVertexAttribData.h" namespace mozilla { class WebGLVertexArrayFake; class WebGLVertexArray : public nsWrapperCache , public WebGLRefCountedObject<WebGLVertexArray> , public LinkedListElement<WebGLVertexArray> { public: static WebGLVertexArray* Create(WebGLContext* webgl); void BindVertexArray() { // Bind to dummy value to signal that this vertex array has ever been // bound. BindVertexArrayImpl(); }; // Implement parent classes: void Delete(); bool IsVertexArray() const; WebGLContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray) GLuint GLName() const { return mGLName; } void AddBufferBindCounts(int8_t addVal) const; protected: explicit WebGLVertexArray(WebGLContext* webgl); virtual ~WebGLVertexArray(); virtual void GenVertexArray() = 0; virtual void BindVertexArrayImpl() = 0; virtual void DeleteImpl() = 0; virtual bool IsVertexArrayImpl() const = 0; GLuint mGLName; nsTArray<WebGLVertexAttribData> mAttribs; WebGLRefPtr<WebGLBuffer> mElementArrayBuffer; friend class ScopedDrawHelper; friend class WebGLContext; friend class WebGLVertexArrayFake; friend class WebGL2Context; }; } // namespace mozilla #endif // WEBGL_VERTEX_ARRAY_H_