/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLShaderPrecisionFormat.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { bool WebGLShaderPrecisionFormat::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto, JS::MutableHandle<JSObject*> reflector) { return dom::WebGLShaderPrecisionFormatBinding::Wrap(cx, this, givenProto, reflector); } } // namespace mozilla