/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #ifdef FOO #error FOO is already defined! We use FOO() macros to keep things succinct in this file. #endif namespace mozilla { WebGLExtensionCompressedTextureS3TC::WebGLExtensionCompressedTextureS3TC(WebGLContext* webgl) : WebGLExtensionBase(webgl) { RefPtr<WebGLContext> webgl_ = webgl; // Bug 1201275 const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) { auto& fua = webgl_->mFormatUsage; auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; fua->AllowSizedTexFormat(sizedFormat, usage); webgl_->mCompressedTextureFormats.AppendElement(sizedFormat); }; #define FOO(x) LOCAL_GL_ ## x, webgl::EffectiveFormat::x fnAdd(FOO(COMPRESSED_RGB_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT1_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT3_EXT)); fnAdd(FOO(COMPRESSED_RGBA_S3TC_DXT5_EXT)); #undef FOO } WebGLExtensionCompressedTextureS3TC::~WebGLExtensionCompressedTextureS3TC() { } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureS3TC, WEBGL_compressed_texture_s3tc) } // namespace mozilla