/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_ #define WEBGL_CONTEXT_LOSS_HANDLER_H_ #include "mozilla/WeakPtr.h" #include "nsCOMPtr.h" class nsIThread; class nsITimer; namespace mozilla { class WebGLContext; class WebGLContextLossHandler final : public SupportsWeakPtr<WebGLContextLossHandler> { WebGLContext* const mWebGL; const nsCOMPtr<nsITimer> mTimer; // If we don't hold a ref to the timer, it will think bool mTimerPending; // that it's been discarded, and be canceled 'for our bool mShouldRunTimerAgain; // convenience'. #ifdef DEBUG nsIThread* const mThread; #endif friend class WatchdogTimerEvent; public: MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLContextLossHandler) explicit WebGLContextLossHandler(WebGLContext* webgl); ~WebGLContextLossHandler(); void RunTimer(); private: void TimerCallback(); }; } // namespace mozilla #endif // WEBGL_CONTEXT_LOSS_HANDLER_H_