/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CanvasRenderingContext2D.h" #include "mozilla/gfx/Helpers.h" #include "nsXULElement.h" #include "nsAutoPtr.h" #include "nsIServiceManager.h" #include "nsMathUtils.h" #include "SVGImageContext.h" #include "nsContentUtils.h" #include "nsIDocument.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "nsSVGEffects.h" #include "nsPresContext.h" #include "nsIPresShell.h" #include "nsIInterfaceRequestorUtils.h" #include "nsIFrame.h" #include "nsError.h" #include "nsCSSParser.h" #include "mozilla/css/StyleRule.h" #include "mozilla/css/Declaration.h" #include "nsComputedDOMStyle.h" #include "nsStyleSet.h" #include "nsPrintfCString.h" #include "nsReadableUtils.h" #include "nsColor.h" #include "nsGfxCIID.h" #include "nsIDocShell.h" #include "nsIDOMWindow.h" #include "nsPIDOMWindow.h" #include "nsDisplayList.h" #include "nsFocusManager.h" #include "nsContentUtils.h" #include "nsTArray.h" #include "ImageEncoder.h" #include "ImageRegion.h" #include "gfxContext.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" #include "gfxFont.h" #include "gfxBlur.h" #include "gfxPrefs.h" #include "gfxUtils.h" #include "nsFrameLoader.h" #include "nsBidi.h" #include "nsBidiPresUtils.h" #include "Layers.h" #include "LayerUserData.h" #include "CanvasUtils.h" #include "nsIMemoryReporter.h" #include "nsStyleUtil.h" #include "CanvasImageCache.h" #include #include #include #include "jsapi.h" #include "jsfriendapi.h" #include "js/Conversions.h" #include "mozilla/Alignment.h" #include "mozilla/Assertions.h" #include "mozilla/CheckedInt.h" #include "mozilla/DebugOnly.h" #include "mozilla/dom/ContentParent.h" #include "mozilla/dom/ImageBitmap.h" #include "mozilla/dom/ImageData.h" #include "mozilla/dom/PBrowserParent.h" #include "mozilla/dom/ToJSValue.h" #include "mozilla/dom/TypedArray.h" #include "mozilla/EndianUtils.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Helpers.h" #include "mozilla/gfx/Tools.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/gfx/DataSurfaceHelpers.h" #include "mozilla/gfx/PatternHelpers.h" #include "mozilla/gfx/Swizzle.h" #include "mozilla/layers/PersistentBufferProvider.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/Preferences.h" #include "mozilla/Telemetry.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "mozilla/Unused.h" #include "nsCCUncollectableMarker.h" #include "nsWrapperCacheInlines.h" #include "mozilla/dom/CanvasRenderingContext2DBinding.h" #include "mozilla/dom/CanvasPath.h" #include "mozilla/dom/HTMLImageElement.h" #include "mozilla/dom/HTMLVideoElement.h" #include "mozilla/dom/SVGMatrix.h" #include "mozilla/dom/TextMetrics.h" #include "mozilla/dom/SVGMatrix.h" #include "mozilla/FloatingPoint.h" #include "nsGlobalWindow.h" #include "GLContext.h" #include "GLContextProvider.h" #include "SVGContentUtils.h" #include "nsIScreenManager.h" #include "nsFilterInstance.h" #include "nsSVGLength2.h" #include "nsDeviceContext.h" #include "nsFontMetrics.h" #include "Units.h" #include "CanvasUtils.h" #include "mozilla/StyleSetHandle.h" #include "mozilla/StyleSetHandleInlines.h" #include "mozilla/layers/CanvasClient.h" #undef free // apparently defined by some windows header, clashing with a free() // method in SkTypes.h #include "SkiaGLGlue.h" #ifdef USE_SKIA #include "SurfaceTypes.h" #include "GLBlitHelper.h" #endif using mozilla::gl::GLContext; using mozilla::gl::SkiaGLGlue; using mozilla::gl::GLContextProvider; #ifdef XP_WIN #include "gfxWindowsPlatform.h" #endif #ifdef MOZ_WIDGET_GONK #include "mozilla/layers/ShadowLayers.h" #endif // windows.h (included by chromium code) defines this, in its infinite wisdom #undef DrawText using namespace mozilla; using namespace mozilla::CanvasUtils; using namespace mozilla::css; using namespace mozilla::gfx; using namespace mozilla::image; using namespace mozilla::ipc; using namespace mozilla::layers; namespace mozilla { namespace dom { // Cap sigma to avoid overly large temp surfaces. const Float SIGMA_MAX = 100; const size_t MAX_STYLE_STACK_SIZE = 1024; /* Memory reporter stuff */ static int64_t gCanvasAzureMemoryUsed = 0; // Adds Save() / Restore() calls to the scope. class MOZ_RAII AutoSaveRestore { public: explicit AutoSaveRestore(CanvasRenderingContext2D* aCtx MOZ_GUARD_OBJECT_NOTIFIER_PARAM) : mCtx(aCtx) { MOZ_GUARD_OBJECT_NOTIFIER_INIT; mCtx->Save(); } ~AutoSaveRestore() { mCtx->Restore(); } private: RefPtr mCtx; MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER }; // This is KIND_OTHER because it's not always clear where in memory the pixels // of a canvas are stored. Furthermore, this memory will be tracked by the // underlying surface implementations. See bug 655638 for details. class Canvas2dPixelsReporter final : public nsIMemoryReporter { ~Canvas2dPixelsReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) override { MOZ_COLLECT_REPORT( "canvas-2d-pixels", KIND_OTHER, UNITS_BYTES, gCanvasAzureMemoryUsed, "Memory used by 2D canvases. Each canvas requires " "(width * height * 4) bytes."); return NS_OK; } }; NS_IMPL_ISUPPORTS(Canvas2dPixelsReporter, nsIMemoryReporter) class CanvasRadialGradient : public CanvasGradient { public: CanvasRadialGradient(CanvasRenderingContext2D* aContext, const Point& aBeginOrigin, Float aBeginRadius, const Point& aEndOrigin, Float aEndRadius) : CanvasGradient(aContext, Type::RADIAL) , mCenter1(aBeginOrigin) , mCenter2(aEndOrigin) , mRadius1(aBeginRadius) , mRadius2(aEndRadius) { } Point mCenter1; Point mCenter2; Float mRadius1; Float mRadius2; }; class CanvasLinearGradient : public CanvasGradient { public: CanvasLinearGradient(CanvasRenderingContext2D* aContext, const Point& aBegin, const Point& aEnd) : CanvasGradient(aContext, Type::LINEAR) , mBegin(aBegin) , mEnd(aEnd) { } protected: friend struct CanvasBidiProcessor; friend class CanvasGeneralPattern; // Beginning of linear gradient. Point mBegin; // End of linear gradient. Point mEnd; }; bool CanvasRenderingContext2D::PatternIsOpaque(CanvasRenderingContext2D::Style aStyle) const { const ContextState& state = CurrentState(); if (state.globalAlpha < 1.0) { return false; } if (state.patternStyles[aStyle] && state.patternStyles[aStyle]->mSurface) { return IsOpaqueFormat(state.patternStyles[aStyle]->mSurface->GetFormat()); } // TODO: for gradient patterns we could check that all stops are opaque // colors. if (!state.gradientStyles[aStyle]) { // it's a color pattern. return Color::FromABGR(state.colorStyles[aStyle]).a >= 1.0; } return false; } // This class is named 'GeneralCanvasPattern' instead of just // 'GeneralPattern' to keep Windows PGO builds from confusing the // GeneralPattern class in gfxContext.cpp with this one. class CanvasGeneralPattern { public: typedef CanvasRenderingContext2D::Style Style; typedef CanvasRenderingContext2D::ContextState ContextState; Pattern& ForStyle(CanvasRenderingContext2D* aCtx, Style aStyle, DrawTarget* aRT) { // This should only be called once or the mPattern destructor will // not be executed. NS_ASSERTION(!mPattern.GetPattern(), "ForStyle() should only be called once on CanvasGeneralPattern!"); const ContextState& state = aCtx->CurrentState(); if (state.StyleIsColor(aStyle)) { mPattern.InitColorPattern(ToDeviceColor(state.colorStyles[aStyle])); } else if (state.gradientStyles[aStyle] && state.gradientStyles[aStyle]->GetType() == CanvasGradient::Type::LINEAR) { auto gradient = static_cast(state.gradientStyles[aStyle].get()); mPattern.InitLinearGradientPattern(gradient->mBegin, gradient->mEnd, gradient->GetGradientStopsForTarget(aRT)); } else if (state.gradientStyles[aStyle] && state.gradientStyles[aStyle]->GetType() == CanvasGradient::Type::RADIAL) { auto gradient = static_cast(state.gradientStyles[aStyle].get()); mPattern.InitRadialGradientPattern(gradient->mCenter1, gradient->mCenter2, gradient->mRadius1, gradient->mRadius2, gradient->GetGradientStopsForTarget(aRT)); } else if (state.patternStyles[aStyle]) { if (aCtx->mCanvasElement) { CanvasUtils::DoDrawImageSecurityCheck(aCtx->mCanvasElement, state.patternStyles[aStyle]->mPrincipal, state.patternStyles[aStyle]->mForceWriteOnly, state.patternStyles[aStyle]->mCORSUsed); } ExtendMode mode; if (state.patternStyles[aStyle]->mRepeat == CanvasPattern::RepeatMode::NOREPEAT) { mode = ExtendMode::CLAMP; } else { mode = ExtendMode::REPEAT; } SamplingFilter samplingFilter; if (state.imageSmoothingEnabled) { samplingFilter = SamplingFilter::GOOD; } else { samplingFilter = SamplingFilter::POINT; } mPattern.InitSurfacePattern(state.patternStyles[aStyle]->mSurface, mode, state.patternStyles[aStyle]->mTransform, samplingFilter); } return *mPattern.GetPattern(); } GeneralPattern mPattern; }; /* This is an RAII based class that can be used as a drawtarget for * operations that need to have a filter applied to their results. * All coordinates passed to the constructor are in device space. */ class AdjustedTargetForFilter { public: typedef CanvasRenderingContext2D::ContextState ContextState; AdjustedTargetForFilter(CanvasRenderingContext2D* aCtx, DrawTarget* aFinalTarget, const gfx::IntPoint& aFilterSpaceToTargetOffset, const gfx::IntRect& aPreFilterBounds, const gfx::IntRect& aPostFilterBounds, gfx::CompositionOp aCompositionOp) : mFinalTarget(aFinalTarget) , mCtx(aCtx) , mPostFilterBounds(aPostFilterBounds) , mOffset(aFilterSpaceToTargetOffset) , mCompositionOp(aCompositionOp) { nsIntRegion sourceGraphicNeededRegion; nsIntRegion fillPaintNeededRegion; nsIntRegion strokePaintNeededRegion; FilterSupport::ComputeSourceNeededRegions( aCtx->CurrentState().filter, mPostFilterBounds, sourceGraphicNeededRegion, fillPaintNeededRegion, strokePaintNeededRegion); mSourceGraphicRect = sourceGraphicNeededRegion.GetBounds(); mFillPaintRect = fillPaintNeededRegion.GetBounds(); mStrokePaintRect = strokePaintNeededRegion.GetBounds(); mSourceGraphicRect = mSourceGraphicRect.Intersect(aPreFilterBounds); if (mSourceGraphicRect.IsEmpty()) { // The filter might not make any use of the source graphic. We need to // create a DrawTarget that we can return from DT() anyway, so we'll // just use a 1x1-sized one. mSourceGraphicRect.SizeTo(1, 1); } mTarget = mFinalTarget->CreateSimilarDrawTarget(mSourceGraphicRect.Size(), SurfaceFormat::B8G8R8A8); if (!mTarget) { // XXX - Deal with the situation where our temp size is too big to // fit in a texture (bug 1066622). mTarget = mFinalTarget; mCtx = nullptr; mFinalTarget = nullptr; return; } mTarget->SetTransform( mFinalTarget->GetTransform().PostTranslate(-mSourceGraphicRect.TopLeft() + mOffset)); } // Return a SourceSurface that contains the FillPaint or StrokePaint source. already_AddRefed DoSourcePaint(gfx::IntRect& aRect, CanvasRenderingContext2D::Style aStyle) { if (aRect.IsEmpty()) { return nullptr; } RefPtr dt = mFinalTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); if (!dt) { aRect.SetEmpty(); return nullptr; } Matrix transform = mFinalTarget->GetTransform().PostTranslate(-aRect.TopLeft() + mOffset); dt->SetTransform(transform); if (transform.Invert()) { gfx::Rect dtBounds(0, 0, aRect.width, aRect.height); gfx::Rect fillRect = transform.TransformBounds(dtBounds); dt->FillRect(fillRect, CanvasGeneralPattern().ForStyle(mCtx, aStyle, dt)); } return dt->Snapshot(); } ~AdjustedTargetForFilter() { if (!mCtx) { return; } RefPtr snapshot = mTarget->Snapshot(); RefPtr fillPaint = DoSourcePaint(mFillPaintRect, CanvasRenderingContext2D::Style::FILL); RefPtr strokePaint = DoSourcePaint(mStrokePaintRect, CanvasRenderingContext2D::Style::STROKE); AutoRestoreTransform autoRestoreTransform(mFinalTarget); mFinalTarget->SetTransform(Matrix()); MOZ_RELEASE_ASSERT(!mCtx->CurrentState().filter.mPrimitives.IsEmpty()); gfx::FilterSupport::RenderFilterDescription( mFinalTarget, mCtx->CurrentState().filter, gfx::Rect(mPostFilterBounds), snapshot, mSourceGraphicRect, fillPaint, mFillPaintRect, strokePaint, mStrokePaintRect, mCtx->CurrentState().filterAdditionalImages, mPostFilterBounds.TopLeft() - mOffset, DrawOptions(1.0f, mCompositionOp)); const gfx::FilterDescription& filter = mCtx->CurrentState().filter; MOZ_RELEASE_ASSERT(!filter.mPrimitives.IsEmpty()); if (filter.mPrimitives.LastElement().IsTainted() && mCtx->mCanvasElement) { mCtx->mCanvasElement->SetWriteOnly(); } } DrawTarget* DT() { return mTarget; } private: RefPtr mTarget; RefPtr mFinalTarget; CanvasRenderingContext2D* mCtx; gfx::IntRect mSourceGraphicRect; gfx::IntRect mFillPaintRect; gfx::IntRect mStrokePaintRect; gfx::IntRect mPostFilterBounds; gfx::IntPoint mOffset; gfx::CompositionOp mCompositionOp; }; /* This is an RAII based class that can be used as a drawtarget for * operations that need to have a shadow applied to their results. * All coordinates passed to the constructor are in device space. */ class AdjustedTargetForShadow { public: typedef CanvasRenderingContext2D::ContextState ContextState; AdjustedTargetForShadow(CanvasRenderingContext2D* aCtx, DrawTarget* aFinalTarget, const gfx::Rect& aBounds, gfx::CompositionOp aCompositionOp) : mFinalTarget(aFinalTarget) , mCtx(aCtx) , mCompositionOp(aCompositionOp) { const ContextState& state = mCtx->CurrentState(); mSigma = state.ShadowBlurSigma(); // We actually include the bounds of the shadow blur, this makes it // easier to execute the actual blur on hardware, and shouldn't affect // the amount of pixels that need to be touched. gfx::Rect bounds = aBounds; int32_t blurRadius = state.ShadowBlurRadius(); bounds.Inflate(blurRadius); bounds.RoundOut(); bounds.ToIntRect(&mTempRect); mTarget = mFinalTarget->CreateShadowDrawTarget(mTempRect.Size(), SurfaceFormat::B8G8R8A8, mSigma); if (!mTarget) { // XXX - Deal with the situation where our temp size is too big to // fit in a texture (bug 1066622). mTarget = mFinalTarget; mCtx = nullptr; mFinalTarget = nullptr; } else { mTarget->SetTransform( mFinalTarget->GetTransform().PostTranslate(-mTempRect.TopLeft())); } } ~AdjustedTargetForShadow() { if (!mCtx) { return; } RefPtr snapshot = mTarget->Snapshot(); mFinalTarget->DrawSurfaceWithShadow(snapshot, mTempRect.TopLeft(), Color::FromABGR(mCtx->CurrentState().shadowColor), mCtx->CurrentState().shadowOffset, mSigma, mCompositionOp); } DrawTarget* DT() { return mTarget; } gfx::IntPoint OffsetToFinalDT() { return mTempRect.TopLeft(); } private: RefPtr mTarget; RefPtr mFinalTarget; CanvasRenderingContext2D* mCtx; Float mSigma; gfx::IntRect mTempRect; gfx::CompositionOp mCompositionOp; }; /* * This is an RAII based class that can be used as a drawtarget for * operations that need a shadow or a filter drawn. It will automatically * provide a temporary target when needed, and if so blend it back with a * shadow, filter, or both. * If both a shadow and a filter are needed, the filter is applied first, * and the shadow is applied to the filtered results. * * aBounds specifies the bounds of the drawing operation that will be * drawn to the target, it is given in device space! If this is nullptr the * drawing operation will be assumed to cover the whole canvas. */ class AdjustedTarget { public: typedef CanvasRenderingContext2D::ContextState ContextState; explicit AdjustedTarget(CanvasRenderingContext2D* aCtx, const gfx::Rect* aBounds = nullptr) { // All rects in this function are in the device space of ctx->mTarget. // In order to keep our temporary surfaces as small as possible, we first // calculate what their maximum required bounds would need to be if we // were to fill the whole canvas. Everything outside those bounds we don't // need to render. gfx::Rect r(0, 0, aCtx->mWidth, aCtx->mHeight); gfx::Rect maxSourceNeededBoundsForShadow = MaxSourceNeededBoundsForShadow(r, aCtx); gfx::Rect maxSourceNeededBoundsForFilter = MaxSourceNeededBoundsForFilter(maxSourceNeededBoundsForShadow, aCtx); if (!aCtx->IsTargetValid()) { return; } gfx::Rect bounds = maxSourceNeededBoundsForFilter; if (aBounds) { bounds = bounds.Intersect(*aBounds); } gfx::Rect boundsAfterFilter = BoundsAfterFilter(bounds, aCtx); if (!aCtx->IsTargetValid()) { return; } mozilla::gfx::CompositionOp op = aCtx->CurrentState().op; gfx::IntPoint offsetToFinalDT; // First set up the shadow draw target, because the shadow goes outside. // It applies to the post-filter results, if both a filter and a shadow // are used. if (aCtx->NeedToDrawShadow()) { mShadowTarget = MakeUnique( aCtx, aCtx->mTarget, boundsAfterFilter, op); mTarget = mShadowTarget->DT(); offsetToFinalDT = mShadowTarget->OffsetToFinalDT(); // If we also have a filter, the filter needs to be drawn with OP_OVER // because shadow drawing already applies op on the result. op = gfx::CompositionOp::OP_OVER; } // Now set up the filter draw target. const bool applyFilter = aCtx->NeedToApplyFilter(); if (!aCtx->IsTargetValid()) { return; } if (applyFilter) { bounds.RoundOut(); if (!mTarget) { mTarget = aCtx->mTarget; } gfx::IntRect intBounds; if (!bounds.ToIntRect(&intBounds)) { return; } mFilterTarget = MakeUnique( aCtx, mTarget, offsetToFinalDT, intBounds, gfx::RoundedToInt(boundsAfterFilter), op); mTarget = mFilterTarget->DT(); } if (!mTarget) { mTarget = aCtx->mTarget; } } ~AdjustedTarget() { // The order in which the targets are finalized is important. // Filters are inside, any shadow applies to the post-filter results. mFilterTarget.reset(); mShadowTarget.reset(); } operator DrawTarget*() { return mTarget; } DrawTarget* operator->() MOZ_NO_ADDREF_RELEASE_ON_RETURN { return mTarget; } private: gfx::Rect MaxSourceNeededBoundsForFilter(const gfx::Rect& aDestBounds, CanvasRenderingContext2D* aCtx) { const bool applyFilter = aCtx->NeedToApplyFilter(); if (!aCtx->IsTargetValid()) { return aDestBounds; } if (!applyFilter) { return aDestBounds; } nsIntRegion sourceGraphicNeededRegion; nsIntRegion fillPaintNeededRegion; nsIntRegion strokePaintNeededRegion; FilterSupport::ComputeSourceNeededRegions( aCtx->CurrentState().filter, gfx::RoundedToInt(aDestBounds), sourceGraphicNeededRegion, fillPaintNeededRegion, strokePaintNeededRegion); return gfx::Rect(sourceGraphicNeededRegion.GetBounds()); } gfx::Rect MaxSourceNeededBoundsForShadow(const gfx::Rect& aDestBounds, CanvasRenderingContext2D* aCtx) { if (!aCtx->NeedToDrawShadow()) { return aDestBounds; } const ContextState& state = aCtx->CurrentState(); gfx::Rect sourceBounds = aDestBounds - state.shadowOffset; sourceBounds.Inflate(state.ShadowBlurRadius()); // Union the shadow source with the original rect because we're going to // draw both. return sourceBounds.Union(aDestBounds); } gfx::Rect BoundsAfterFilter(const gfx::Rect& aBounds, CanvasRenderingContext2D* aCtx) { const bool applyFilter = aCtx->NeedToApplyFilter(); if (!aCtx->IsTargetValid()) { return aBounds; } if (!applyFilter) { return aBounds; } gfx::Rect bounds(aBounds); bounds.RoundOut(); gfx::IntRect intBounds; if (!bounds.ToIntRect(&intBounds)) { return gfx::Rect(); } nsIntRegion extents = gfx::FilterSupport::ComputePostFilterExtents(aCtx->CurrentState().filter, intBounds); return gfx::Rect(extents.GetBounds()); } RefPtr mTarget; UniquePtr mShadowTarget; UniquePtr mFilterTarget; }; void CanvasPattern::SetTransform(SVGMatrix& aMatrix) { mTransform = ToMatrix(aMatrix.GetMatrix()); } void CanvasGradient::AddColorStop(float aOffset, const nsAString& aColorstr, ErrorResult& aRv) { if (aOffset < 0.0 || aOffset > 1.0) { aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } nsCSSValue value; nsCSSParser parser; if (!parser.ParseColorString(aColorstr, nullptr, 0, value)) { aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR); return; } nscolor color; nsCOMPtr presShell = mContext ? mContext->GetPresShell() : nullptr; if (!nsRuleNode::ComputeColor(value, presShell ? presShell->GetPresContext() : nullptr, nullptr, color)) { aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR); return; } mStops = nullptr; GradientStop newStop; newStop.offset = aOffset; newStop.color = Color::FromABGR(color); mRawStops.AppendElement(newStop); } NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasGradient, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasGradient, Release) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasGradient, mContext) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPattern, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPattern, Release) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPattern, mContext) class CanvasShutdownObserver final : public nsIObserver { public: explicit CanvasShutdownObserver(CanvasRenderingContext2D* aCanvas) : mCanvas(aCanvas) {} NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER private: ~CanvasShutdownObserver() {} CanvasRenderingContext2D* mCanvas; }; NS_IMPL_ISUPPORTS(CanvasShutdownObserver, nsIObserver) NS_IMETHODIMP CanvasShutdownObserver::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aData) { if (mCanvas && strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) { mCanvas->OnShutdown(); nsContentUtils::UnregisterShutdownObserver(this); } return NS_OK; } class CanvasDrawObserver { public: explicit CanvasDrawObserver(CanvasRenderingContext2D* aCanvasContext); // Only enumerate draw calls that could affect the heuristic enum DrawCallType { PutImageData, GetImageData, DrawImage }; // This is the one that we call on relevant draw calls and count // GPU vs. CPU preferrable calls... void DidDrawCall(DrawCallType aType); // When this returns true, the observer is done making the decisions. // Right now, we expect to get rid of the observer after the FrameEnd // returns true, though the decision could eventually change if the // function calls shift. If we change to monitor the functions called // and make decisions to change more than once, we would probably want // FrameEnd to reset the timer and counters as it returns true. bool FrameEnd(); private: // These values will be picked up from preferences: int32_t mMinFramesBeforeDecision; float mMinSecondsBeforeDecision; int32_t mMinCallsBeforeDecision; CanvasRenderingContext2D* mCanvasContext; int32_t mSoftwarePreferredCalls; int32_t mGPUPreferredCalls; int32_t mFramesRendered; TimeStamp mCreationTime; }; // We are not checking for the validity of the preference values. For example, // negative values will have an effect of a quick exit, so no harm done. CanvasDrawObserver::CanvasDrawObserver(CanvasRenderingContext2D* aCanvasContext) : mMinFramesBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinFrames()) , mMinSecondsBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinSeconds()) , mMinCallsBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinCalls()) , mCanvasContext(aCanvasContext) , mSoftwarePreferredCalls(0) , mGPUPreferredCalls(0) , mFramesRendered(0) , mCreationTime(TimeStamp::NowLoRes()) {} void CanvasDrawObserver::DidDrawCall(DrawCallType aType) { switch (aType) { case PutImageData: case GetImageData: if (mGPUPreferredCalls == 0 && mSoftwarePreferredCalls == 0) { mCreationTime = TimeStamp::NowLoRes(); } mSoftwarePreferredCalls++; break; case DrawImage: if (mGPUPreferredCalls == 0 && mSoftwarePreferredCalls == 0) { mCreationTime = TimeStamp::NowLoRes(); } mGPUPreferredCalls++; break; } } // If we return true, the observer is done making the decisions... bool CanvasDrawObserver::FrameEnd() { mFramesRendered++; // We log the first mMinFramesBeforeDecision frames of any // canvas object then make a call to determine whether it should // be GPU or CPU backed if ((mFramesRendered >= mMinFramesBeforeDecision) || ((TimeStamp::NowLoRes() - mCreationTime).ToSeconds()) > mMinSecondsBeforeDecision) { // If we don't have enough data, don't bother changing... if (mGPUPreferredCalls > mMinCallsBeforeDecision || mSoftwarePreferredCalls > mMinCallsBeforeDecision) { CanvasRenderingContext2D::RenderingMode switchToMode; if (mGPUPreferredCalls >= mSoftwarePreferredCalls) { switchToMode = CanvasRenderingContext2D::RenderingMode::OpenGLBackendMode; } else { switchToMode = CanvasRenderingContext2D::RenderingMode::SoftwareBackendMode; } if (switchToMode != mCanvasContext->mRenderingMode) { if (!mCanvasContext->SwitchRenderingMode(switchToMode)) { gfxDebug() << "Canvas acceleration failed mode switch to " << switchToMode; } } } // If we ever redesign this class to constantly monitor the functions // and keep making decisions, we would probably want to reset the counters // and the timers here... return true; } return false; } class CanvasRenderingContext2DUserData : public LayerUserData { public: explicit CanvasRenderingContext2DUserData(CanvasRenderingContext2D* aContext) : mContext(aContext) { aContext->mUserDatas.AppendElement(this); } ~CanvasRenderingContext2DUserData() { if (mContext) { mContext->mUserDatas.RemoveElement(this); } } static void PreTransactionCallback(void* aData) { auto self = static_cast(aData); CanvasRenderingContext2D* context = self->mContext; if (!context || !context->mTarget) return; context->OnStableState(); } static void DidTransactionCallback(void* aData) { auto self = static_cast(aData); if (self->mContext) { self->mContext->MarkContextClean(); if (self->mContext->mDrawObserver) { if (self->mContext->mDrawObserver->FrameEnd()) { // Note that this call deletes and nulls out mDrawObserver: self->mContext->RemoveDrawObserver(); } } } } bool IsForContext(CanvasRenderingContext2D* aContext) { return mContext == aContext; } void Forget() { mContext = nullptr; } private: CanvasRenderingContext2D* mContext; }; class CanvasFilterChainObserver : public nsSVGFilterChainObserver { public: CanvasFilterChainObserver(nsTArray& aFilters, Element* aCanvasElement, CanvasRenderingContext2D* aContext) : nsSVGFilterChainObserver(aFilters, aCanvasElement) , mContext(aContext) { } virtual void DoUpdate() override { if (!mContext) { MOZ_CRASH("GFX: This should never be called without a context"); } // Refresh the cached FilterDescription in mContext->CurrentState().filter. // If this filter is not at the top of the state stack, we'll refresh the // wrong filter, but that's ok, because we'll refresh the right filter // when we pop the state stack in CanvasRenderingContext2D::Restore(). RefPtr kungFuDeathGrip(mContext); kungFuDeathGrip->UpdateFilter(); } void DetachFromContext() { mContext = nullptr; } private: CanvasRenderingContext2D* mContext; }; NS_IMPL_CYCLE_COLLECTING_ADDREF(CanvasRenderingContext2D) NS_IMPL_CYCLE_COLLECTING_RELEASE(CanvasRenderingContext2D) NS_IMPL_CYCLE_COLLECTION_CLASS(CanvasRenderingContext2D) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(CanvasRenderingContext2D) // Make sure we remove ourselves from the list of demotable contexts (raw pointers), // since we're logically destructed at this point. CanvasRenderingContext2D::RemoveDemotableContext(tmp); NS_IMPL_CYCLE_COLLECTION_UNLINK(mCanvasElement) for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) { ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::STROKE]); ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::FILL]); ImplCycleCollectionUnlink(tmp->mStyleStack[i].gradientStyles[Style::STROKE]); ImplCycleCollectionUnlink(tmp->mStyleStack[i].gradientStyles[Style::FILL]); auto filterChainObserver = static_cast(tmp->mStyleStack[i].filterChainObserver.get()); if (filterChainObserver) { filterChainObserver->DetachFromContext(); } ImplCycleCollectionUnlink(tmp->mStyleStack[i].filterChainObserver); } for (size_t x = 0 ; x < tmp->mHitRegionsOptions.Length(); x++) { RegionInfo& info = tmp->mHitRegionsOptions[x]; if (info.mElement) { ImplCycleCollectionUnlink(info.mElement); } } NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(CanvasRenderingContext2D) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mCanvasElement) for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) { ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].patternStyles[Style::STROKE], "Stroke CanvasPattern"); ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].patternStyles[Style::FILL], "Fill CanvasPattern"); ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].gradientStyles[Style::STROKE], "Stroke CanvasGradient"); ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].gradientStyles[Style::FILL], "Fill CanvasGradient"); ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].filterChainObserver, "Filter Chain Observer"); } for (size_t x = 0 ; x < tmp->mHitRegionsOptions.Length(); x++) { RegionInfo& info = tmp->mHitRegionsOptions[x]; if (info.mElement) { ImplCycleCollectionTraverse(cb, info.mElement, "Hit region fallback element"); } } NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(CanvasRenderingContext2D) NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_BEGIN(CanvasRenderingContext2D) if (nsCCUncollectableMarker::sGeneration && tmp->IsBlack()) { dom::Element* canvasElement = tmp->mCanvasElement; if (canvasElement) { if (canvasElement->IsPurple()) { canvasElement->RemovePurple(); } dom::Element::MarkNodeChildren(canvasElement); } return true; } NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_END NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_BEGIN(CanvasRenderingContext2D) return nsCCUncollectableMarker::sGeneration && tmp->IsBlack(); NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_END NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_BEGIN(CanvasRenderingContext2D) return nsCCUncollectableMarker::sGeneration && tmp->IsBlack(); NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_END NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(CanvasRenderingContext2D) NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END /** ** CanvasRenderingContext2D impl **/ // Initialize our static variables. uintptr_t CanvasRenderingContext2D::sNumLivingContexts = 0; DrawTarget* CanvasRenderingContext2D::sErrorTarget = nullptr; CanvasRenderingContext2D::CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend) : mRenderingMode(RenderingMode::OpenGLBackendMode) , mCompositorBackend(aCompositorBackend) // these are the default values from the Canvas spec , mWidth(0), mHeight(0) , mZero(false), mOpaque(false) , mResetLayer(true) , mIPC(false) , mIsSkiaGL(false) , mHasPendingStableStateCallback(false) , mDrawObserver(nullptr) , mIsEntireFrameInvalid(false) , mPredictManyRedrawCalls(false) , mIsCapturedFrameInvalid(false) , mPathTransformWillUpdate(false) , mInvalidateCount(0) { sNumLivingContexts++; mShutdownObserver = new CanvasShutdownObserver(this); nsContentUtils::RegisterShutdownObserver(mShutdownObserver); // The default is to use OpenGL mode if (AllowOpenGLCanvas()) { mDrawObserver = new CanvasDrawObserver(this); } else { mRenderingMode = RenderingMode::SoftwareBackendMode; } } CanvasRenderingContext2D::~CanvasRenderingContext2D() { RemoveDrawObserver(); RemovePostRefreshObserver(); RemoveShutdownObserver(); Reset(); // Drop references from all CanvasRenderingContext2DUserData to this context for (uint32_t i = 0; i < mUserDatas.Length(); ++i) { mUserDatas[i]->Forget(); } sNumLivingContexts--; if (!sNumLivingContexts) { NS_IF_RELEASE(sErrorTarget); } RemoveDemotableContext(this); } JSObject* CanvasRenderingContext2D::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return CanvasRenderingContext2DBinding::Wrap(aCx, this, aGivenProto); } bool CanvasRenderingContext2D::ParseColor(const nsAString& aString, nscolor* aColor) { nsIDocument* document = mCanvasElement ? mCanvasElement->OwnerDoc() : nullptr; // Pass the CSS Loader object to the parser, to allow parser error // reports to include the outer window ID. nsCSSParser parser(document ? document->CSSLoader() : nullptr); nsCSSValue value; if (!parser.ParseColorString(aString, nullptr, 0, value)) { return false; } if (value.IsNumericColorUnit()) { // if we already have a color we can just use it directly *aColor = value.GetColorValue(); } else { // otherwise resolve it nsCOMPtr presShell = GetPresShell(); RefPtr parentContext; if (mCanvasElement && mCanvasElement->IsInUncomposedDoc()) { // Inherit from the canvas element. parentContext = nsComputedDOMStyle::GetStyleContextForElement( mCanvasElement, nullptr, presShell); } Unused << nsRuleNode::ComputeColor( value, presShell ? presShell->GetPresContext() : nullptr, parentContext, *aColor); } return true; } nsresult CanvasRenderingContext2D::Reset() { if (mCanvasElement) { mCanvasElement->InvalidateCanvas(); } // only do this for non-docshell created contexts, // since those are the ones that we created a surface for if (mTarget && IsTargetValid() && !mDocShell) { gCanvasAzureMemoryUsed -= mWidth * mHeight * 4; } bool forceReset = true; ReturnTarget(forceReset); mTarget = nullptr; mBufferProvider = nullptr; // reset hit regions mHitRegionsOptions.ClearAndRetainStorage(); // Since the target changes the backing texture will change, and this will // no longer be valid. mIsEntireFrameInvalid = false; mPredictManyRedrawCalls = false; mIsCapturedFrameInvalid = false; return NS_OK; } void CanvasRenderingContext2D::OnShutdown() { mShutdownObserver = nullptr; RefPtr provider = mBufferProvider; Reset(); if (provider) { provider->OnShutdown(); } } void CanvasRenderingContext2D::RemoveShutdownObserver() { if (mShutdownObserver) { nsContentUtils::UnregisterShutdownObserver(mShutdownObserver); mShutdownObserver = nullptr; } } void CanvasRenderingContext2D::SetStyleFromString(const nsAString& aStr, Style aWhichStyle) { MOZ_ASSERT(!aStr.IsVoid()); nscolor color; if (!ParseColor(aStr, &color)) { return; } CurrentState().SetColorStyle(aWhichStyle, color); } void CanvasRenderingContext2D::GetStyleAsUnion(OwningStringOrCanvasGradientOrCanvasPattern& aValue, Style aWhichStyle) { const ContextState& state = CurrentState(); if (state.patternStyles[aWhichStyle]) { aValue.SetAsCanvasPattern() = state.patternStyles[aWhichStyle]; } else if (state.gradientStyles[aWhichStyle]) { aValue.SetAsCanvasGradient() = state.gradientStyles[aWhichStyle]; } else { StyleColorToString(state.colorStyles[aWhichStyle], aValue.SetAsString()); } } // static void CanvasRenderingContext2D::StyleColorToString(const nscolor& aColor, nsAString& aStr) { // We can't reuse the normal CSS color stringification code, // because the spec calls for a different algorithm for canvas. if (NS_GET_A(aColor) == 255) { CopyUTF8toUTF16(nsPrintfCString("#%02x%02x%02x", NS_GET_R(aColor), NS_GET_G(aColor), NS_GET_B(aColor)), aStr); } else { CopyUTF8toUTF16(nsPrintfCString("rgba(%d, %d, %d, ", NS_GET_R(aColor), NS_GET_G(aColor), NS_GET_B(aColor)), aStr); aStr.AppendFloat(nsStyleUtil::ColorComponentToFloat(NS_GET_A(aColor))); aStr.Append(')'); } } nsresult CanvasRenderingContext2D::Redraw() { mIsCapturedFrameInvalid = true; if (mIsEntireFrameInvalid) { return NS_OK; } mIsEntireFrameInvalid = true; if (!mCanvasElement) { NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!"); return NS_OK; } nsSVGEffects::InvalidateDirectRenderingObservers(mCanvasElement); mCanvasElement->InvalidateCanvasContent(nullptr); return NS_OK; } void CanvasRenderingContext2D::Redraw(const gfx::Rect& aR) { mIsCapturedFrameInvalid = true; ++mInvalidateCount; if (mIsEntireFrameInvalid) { return; } if (mPredictManyRedrawCalls || mInvalidateCount > kCanvasMaxInvalidateCount) { Redraw(); return; } if (!mCanvasElement) { NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!"); return; } nsSVGEffects::InvalidateDirectRenderingObservers(mCanvasElement); mCanvasElement->InvalidateCanvasContent(&aR); } void CanvasRenderingContext2D::DidRefresh() { if (IsTargetValid() && mIsSkiaGL) { SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue(); MOZ_ASSERT(glue); auto gl = glue->GetGLContext(); gl->FlushIfHeavyGLCallsSinceLastFlush(); } } void CanvasRenderingContext2D::RedrawUser(const gfxRect& aR) { mIsCapturedFrameInvalid = true; if (mIsEntireFrameInvalid) { ++mInvalidateCount; return; } gfx::Rect newr = mTarget->GetTransform().TransformBounds(ToRect(aR)); Redraw(newr); } bool CanvasRenderingContext2D::AllowOpenGLCanvas() const { // If we somehow didn't have the correct compositor in the constructor, // we could do something like this to get it: // // HTMLCanvasElement* el = GetCanvas(); // if (el) { // mCompositorBackend = el->GetCompositorBackendType(); // } // // We could have LAYERS_NONE if there was no widget at the time of // canvas creation, but in that case the // HTMLCanvasElement::GetCompositorBackendType would return LAYERS_NONE // as well, so it wouldn't help much. return (mCompositorBackend == LayersBackend::LAYERS_OPENGL) && gfxPlatform::GetPlatform()->AllowOpenGLCanvas(); } bool CanvasRenderingContext2D::SwitchRenderingMode(RenderingMode aRenderingMode) { if (!IsTargetValid() || mRenderingMode == aRenderingMode) { return false; } MOZ_ASSERT(mBufferProvider); #ifdef USE_SKIA_GPU // Do not attempt to switch into GL mode if the platform doesn't allow it. if ((aRenderingMode == RenderingMode::OpenGLBackendMode) && !AllowOpenGLCanvas()) { return false; } #endif RefPtr oldBufferProvider = mBufferProvider; // Return the old target to the buffer provider. // We need to do this before calling EnsureTarget. ReturnTarget(); mTarget = nullptr; mBufferProvider = nullptr; mResetLayer = true; // Borrowing the snapshot must be done after ReturnTarget. RefPtr snapshot = oldBufferProvider->BorrowSnapshot(); // Recreate mTarget using the new rendering mode RenderingMode attemptedMode = EnsureTarget(nullptr, aRenderingMode); if (!IsTargetValid()) { oldBufferProvider->ReturnSnapshot(snapshot.forget()); return false; } // We succeeded, so update mRenderingMode to reflect reality mRenderingMode = attemptedMode; // Restore the content from the old DrawTarget // Clips and transform were already restored in EnsureTarget. mTarget->CopySurface(snapshot, IntRect(0, 0, mWidth, mHeight), IntPoint()); oldBufferProvider->ReturnSnapshot(snapshot.forget()); return true; } void CanvasRenderingContext2D::Demote() { if (SwitchRenderingMode(RenderingMode::SoftwareBackendMode)) { RemoveDemotableContext(this); } } std::vector& CanvasRenderingContext2D::DemotableContexts() { // This is a list of raw pointers to cycle-collected objects. We need to ensure // that we remove elements from it during UNLINK (which can happen considerably before // the actual destructor) since the object is logically destroyed at that point // and will be in an inconsistant state. static std::vector contexts; return contexts; } void CanvasRenderingContext2D::DemoteOldestContextIfNecessary() { const size_t kMaxContexts = 64; std::vector& contexts = DemotableContexts(); if (contexts.size() < kMaxContexts) return; CanvasRenderingContext2D* oldest = contexts.front(); if (oldest->SwitchRenderingMode(RenderingMode::SoftwareBackendMode)) { RemoveDemotableContext(oldest); } } void CanvasRenderingContext2D::AddDemotableContext(CanvasRenderingContext2D* aContext) { std::vector::iterator iter = std::find(DemotableContexts().begin(), DemotableContexts().end(), aContext); if (iter != DemotableContexts().end()) return; DemotableContexts().push_back(aContext); } void CanvasRenderingContext2D::RemoveDemotableContext(CanvasRenderingContext2D* aContext) { std::vector::iterator iter = std::find(DemotableContexts().begin(), DemotableContexts().end(), aContext); if (iter != DemotableContexts().end()) DemotableContexts().erase(iter); } bool CanvasRenderingContext2D::CheckSizeForSkiaGL(IntSize aSize) { MOZ_ASSERT(NS_IsMainThread()); int minsize = Preferences::GetInt("gfx.canvas.min-size-for-skia-gl", 128); if (aSize.width < minsize || aSize.height < minsize) { return false; } // Maximum pref allows 3 different options: // 0 means unlimited size // > 0 means use value as an absolute threshold // < 0 means use the number of screen pixels as a threshold int maxsize = Preferences::GetInt("gfx.canvas.max-size-for-skia-gl", 0); // unlimited max size if (!maxsize) { return true; } // absolute max size threshold if (maxsize > 0) { return aSize.width <= maxsize && aSize.height <= maxsize; } // Cache the number of pixels on the primary screen static int32_t gScreenPixels = -1; if (gScreenPixels < 0) { // Default to historical mobile screen size of 980x480, like FishIEtank. // In addition, allow skia use up to this size even if the screen is smaller. // A lot content expects this size to work well. // See Bug 999841 if (gfxPlatform::GetPlatform()->HasEnoughTotalSystemMemoryForSkiaGL()) { gScreenPixels = 980 * 480; } nsCOMPtr screenManager = do_GetService("@mozilla.org/gfx/screenmanager;1"); if (screenManager) { nsCOMPtr primaryScreen; screenManager->GetPrimaryScreen(getter_AddRefs(primaryScreen)); if (primaryScreen) { int32_t x, y, width, height; primaryScreen->GetRect(&x, &y, &width, &height); gScreenPixels = std::max(gScreenPixels, width * height); } } } // Just always use a scale of 1.0. It can be changed if a lot of contents need it. static double gDefaultScale = 1.0; double scale = gDefaultScale > 0 ? gDefaultScale : 1.0; int32_t threshold = ceil(scale * scale * gScreenPixels); // screen size acts as max threshold return threshold < 0 || (aSize.width * aSize.height) <= threshold; } void CanvasRenderingContext2D::ScheduleStableStateCallback() { if (mHasPendingStableStateCallback) { return; } mHasPendingStableStateCallback = true; nsContentUtils::RunInStableState( NewRunnableMethod(this, &CanvasRenderingContext2D::OnStableState) ); } void CanvasRenderingContext2D::OnStableState() { if (!mHasPendingStableStateCallback) { return; } ReturnTarget(); mHasPendingStableStateCallback = false; } void CanvasRenderingContext2D::RestoreClipsAndTransformToTarget() { // Restore clips and transform. mTarget->SetTransform(Matrix()); if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) { // Cairo doesn't play well with huge clips. When given a very big clip it // will try to allocate big mask surface without taking the target // size into account which can cause OOM. See bug 1034593. // This limits the clip extents to the size of the canvas. // A fix in Cairo would probably be preferable, but requires somewhat // invasive changes. mTarget->PushClipRect(gfx::Rect(0, 0, mWidth, mHeight)); } for (const auto& style : mStyleStack) { for (const auto& clipOrTransform : style.clipsAndTransforms) { if (clipOrTransform.IsClip()) { mTarget->PushClip(clipOrTransform.clip); } else { mTarget->SetTransform(clipOrTransform.transform); } } } } CanvasRenderingContext2D::RenderingMode CanvasRenderingContext2D::EnsureTarget(const gfx::Rect* aCoveredRect, RenderingMode aRenderingMode) { if (AlreadyShutDown()) { gfxCriticalError() << "Attempt to render into a Canvas2d after shutdown."; SetErrorState(); return aRenderingMode; } // This would make no sense, so make sure we don't get ourselves in a mess MOZ_ASSERT(mRenderingMode != RenderingMode::DefaultBackendMode); RenderingMode mode = (aRenderingMode == RenderingMode::DefaultBackendMode) ? mRenderingMode : aRenderingMode; if (mTarget && mode == mRenderingMode) { return mRenderingMode; } // Check that the dimensions are sane if (mWidth > gfxPrefs::MaxCanvasSize() || mHeight > gfxPrefs::MaxCanvasSize() || mWidth < 0 || mHeight < 0) { SetErrorState(); return aRenderingMode; } // If the next drawing command covers the entire canvas, we can skip copying // from the previous frame and/or clearing the canvas. gfx::Rect canvasRect(0, 0, mWidth, mHeight); bool canDiscardContent = aCoveredRect && CurrentState().transform.TransformBounds(*aCoveredRect).Contains(canvasRect); // If a clip is active we don't know for sure that the next drawing command // will really cover the entire canvas. for (const auto& style : mStyleStack) { if (!canDiscardContent) { break; } for (const auto& clipOrTransform : style.clipsAndTransforms) { if (clipOrTransform.IsClip()) { canDiscardContent = false; break; } } } ScheduleStableStateCallback(); IntRect persistedRect = canDiscardContent ? IntRect() : IntRect(0, 0, mWidth, mHeight); if (mBufferProvider && mode == mRenderingMode) { mTarget = mBufferProvider->BorrowDrawTarget(persistedRect); if (mTarget && !mBufferProvider->PreservesDrawingState()) { RestoreClipsAndTransformToTarget(); } if (mTarget) { return mode; } } RefPtr newTarget; RefPtr newProvider; if (mode == RenderingMode::OpenGLBackendMode && !TrySkiaGLTarget(newTarget, newProvider)) { // Fall back to software. mode = RenderingMode::SoftwareBackendMode; } if (mode == RenderingMode::SoftwareBackendMode && !TrySharedTarget(newTarget, newProvider) && !TryBasicTarget(newTarget, newProvider)) { SetErrorState(); return mode; } MOZ_ASSERT(newTarget); MOZ_ASSERT(newProvider); mTarget = newTarget.forget(); mBufferProvider = newProvider.forget(); RegisterAllocation(); // Skia expects the unused X channel to contains 0 even for opaque operations // so we can't skip clearing in that case, even if we are going to cover the // entire canvas in the next drawing operation. if (!canDiscardContent || mTarget->GetBackendType() == gfx::BackendType::SKIA) { mTarget->ClearRect(canvasRect); } RestoreClipsAndTransformToTarget(); // Force a full layer transaction since we didn't have a layer before // and now we might need one. if (mCanvasElement) { mCanvasElement->InvalidateCanvas(); } // Calling Redraw() tells our invalidation machinery that the entire // canvas is already invalid, which can speed up future drawing. Redraw(); return mode; } void CanvasRenderingContext2D::SetInitialState() { // Set up the initial canvas defaults mPathBuilder = nullptr; mPath = nullptr; mDSPathBuilder = nullptr; mPathTransformWillUpdate = false; mStyleStack.Clear(); ContextState* state = mStyleStack.AppendElement(); state->globalAlpha = 1.0; state->colorStyles[Style::FILL] = NS_RGB(0,0,0); state->colorStyles[Style::STROKE] = NS_RGB(0,0,0); state->shadowColor = NS_RGBA(0,0,0,0); } void CanvasRenderingContext2D::SetErrorState() { EnsureErrorTarget(); if (mTarget && mTarget != sErrorTarget) { gCanvasAzureMemoryUsed -= mWidth * mHeight * 4; } mTarget = sErrorTarget; mBufferProvider = nullptr; // clear transforms, clips, etc. SetInitialState(); } void CanvasRenderingContext2D::RegisterAllocation() { // XXX - It would make more sense to track the allocation in // PeristentBufferProvider, rather than here. static bool registered = false; // FIXME: Disable the reporter for now, see bug 1241865 if (!registered && false) { registered = true; RegisterStrongMemoryReporter(new Canvas2dPixelsReporter()); } gCanvasAzureMemoryUsed += mWidth * mHeight * 4; JSContext* context = nsContentUtils::GetCurrentJSContext(); if (context) { JS_updateMallocCounter(context, mWidth * mHeight * 4); } } static already_AddRefed LayerManagerFromCanvasElement(nsINode* aCanvasElement) { if (!aCanvasElement || !aCanvasElement->OwnerDoc()) { return nullptr; } return nsContentUtils::PersistentLayerManagerForDocument(aCanvasElement->OwnerDoc()); } bool CanvasRenderingContext2D::TrySkiaGLTarget(RefPtr& aOutDT, RefPtr& aOutProvider) { aOutDT = nullptr; aOutProvider = nullptr; mIsSkiaGL = false; IntSize size(mWidth, mHeight); if (!AllowOpenGLCanvas() || !CheckSizeForSkiaGL(size)) { return false; } RefPtr layerManager = LayerManagerFromCanvasElement(mCanvasElement); if (!layerManager) { return false; } DemoteOldestContextIfNecessary(); mBufferProvider = nullptr; #ifdef USE_SKIA_GPU SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue(); if (!glue || !glue->GetGrContext() || !glue->GetGLContext()) { return false; } SurfaceFormat format = GetSurfaceFormat(); aOutDT = Factory::CreateDrawTargetSkiaWithGrContext(glue->GetGrContext(), size, format); if (!aOutDT) { gfxCriticalNote << "Failed to create a SkiaGL DrawTarget, falling back to software\n"; return false; } MOZ_ASSERT(aOutDT->GetType() == DrawTargetType::HARDWARE_RASTER); AddDemotableContext(this); aOutProvider = new PersistentBufferProviderBasic(aOutDT); mIsSkiaGL = true; // Drop a note in the debug builds if we ever use accelerated Skia canvas. gfxWarningOnce() << "Using SkiaGL canvas."; #endif // could still be null if USE_SKIA_GPU is not #defined. return !!aOutDT; } bool CanvasRenderingContext2D::TrySharedTarget(RefPtr& aOutDT, RefPtr& aOutProvider) { aOutDT = nullptr; aOutProvider = nullptr; if (!mCanvasElement || !mCanvasElement->OwnerDoc()) { return false; } RefPtr layerManager = LayerManagerFromCanvasElement(mCanvasElement); if (!layerManager) { return false; } aOutProvider = layerManager->CreatePersistentBufferProvider(GetSize(), GetSurfaceFormat()); if (!aOutProvider) { return false; } // We can pass an empty persisted rect since we just created the buffer // provider (nothing to restore). aOutDT = aOutProvider->BorrowDrawTarget(IntRect()); MOZ_ASSERT(aOutDT); return !!aOutDT; } bool CanvasRenderingContext2D::TryBasicTarget(RefPtr& aOutDT, RefPtr& aOutProvider) { aOutDT = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(GetSize(), GetSurfaceFormat()); if (!aOutDT) { return false; } aOutProvider = new PersistentBufferProviderBasic(aOutDT); return true; } int32_t CanvasRenderingContext2D::GetWidth() const { return mWidth; } int32_t CanvasRenderingContext2D::GetHeight() const { return mHeight; } NS_IMETHODIMP CanvasRenderingContext2D::SetDimensions(int32_t aWidth, int32_t aHeight) { ClearTarget(); // Zero sized surfaces can cause problems. mZero = false; if (aHeight == 0) { aHeight = 1; mZero = true; } if (aWidth == 0) { aWidth = 1; mZero = true; } mWidth = aWidth; mHeight = aHeight; return NS_OK; } void CanvasRenderingContext2D::ClearTarget() { Reset(); mResetLayer = true; SetInitialState(); // For vertical writing-mode, unless text-orientation is sideways, // we'll modify the initial value of textBaseline to 'middle'. RefPtr canvasStyle; if (mCanvasElement && mCanvasElement->IsInUncomposedDoc()) { nsCOMPtr presShell = GetPresShell(); if (presShell) { canvasStyle = nsComputedDOMStyle::GetStyleContextForElement(mCanvasElement, nullptr, presShell); if (canvasStyle) { WritingMode wm(canvasStyle); if (wm.IsVertical() && !wm.IsSideways()) { CurrentState().textBaseline = TextBaseline::MIDDLE; } } } } } void CanvasRenderingContext2D::ReturnTarget(bool aForceReset) { if (mTarget && mBufferProvider && mTarget != sErrorTarget) { CurrentState().transform = mTarget->GetTransform(); if (aForceReset || !mBufferProvider->PreservesDrawingState()) { for (const auto& style : mStyleStack) { for (const auto& clipOrTransform : style.clipsAndTransforms) { if (clipOrTransform.IsClip()) { mTarget->PopClip(); } } } if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) { // With the cairo backend we pushed an extra clip rect which we have to // balance out here. See the comment in RestoreClipsAndTransformToTarget. mTarget->PopClip(); } mTarget->SetTransform(Matrix()); } mBufferProvider->ReturnDrawTarget(mTarget.forget()); } } NS_IMETHODIMP CanvasRenderingContext2D::InitializeWithDrawTarget(nsIDocShell* aShell, NotNull aTarget) { RemovePostRefreshObserver(); mDocShell = aShell; AddPostRefreshObserverIfNecessary(); IntSize size = aTarget->GetSize(); SetDimensions(size.width, size.height); mTarget = aTarget; mBufferProvider = new PersistentBufferProviderBasic(aTarget); if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) { // Cf comment in EnsureTarget mTarget->PushClipRect(gfx::Rect(Point(0, 0), Size(mWidth, mHeight))); } return NS_OK; } NS_IMETHODIMP CanvasRenderingContext2D::SetIsOpaque(bool aIsOpaque) { if (aIsOpaque != mOpaque) { mOpaque = aIsOpaque; ClearTarget(); } return NS_OK; } NS_IMETHODIMP CanvasRenderingContext2D::SetIsIPC(bool aIsIPC) { if (aIsIPC != mIPC) { mIPC = aIsIPC; ClearTarget(); } return NS_OK; } NS_IMETHODIMP CanvasRenderingContext2D::SetContextOptions(JSContext* aCx, JS::Handle aOptions, ErrorResult& aRvForDictionaryInit) { if (aOptions.isNullOrUndefined()) { return NS_OK; } // This shouldn't be called before drawing starts, so there should be no drawtarget yet MOZ_ASSERT(!mTarget); ContextAttributes2D attributes; if (!attributes.Init(aCx, aOptions)) { aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED); return NS_ERROR_UNEXPECTED; } if (Preferences::GetBool("gfx.canvas.willReadFrequently.enable", false)) { // Use software when there is going to be a lot of readback if (attributes.mWillReadFrequently) { // We want to lock into software, so remove the observer that // may potentially change that... RemoveDrawObserver(); mRenderingMode = RenderingMode::SoftwareBackendMode; } } if (!attributes.mAlpha) { SetIsOpaque(true); } return NS_OK; } UniquePtr CanvasRenderingContext2D::GetImageBuffer(int32_t* aFormat) { UniquePtr ret; *aFormat = 0; RefPtr snapshot; if (mTarget) { snapshot = mTarget->Snapshot(); } else if (mBufferProvider) { snapshot = mBufferProvider->BorrowSnapshot(); } else { EnsureTarget(); if (!IsTargetValid()) { return nullptr; } snapshot = mTarget->Snapshot(); } if (snapshot) { RefPtr data = snapshot->GetDataSurface(); if (data && data->GetSize() == GetSize()) { *aFormat = imgIEncoder::INPUT_FORMAT_HOSTARGB; ret = SurfaceToPackedBGRA(data); } } if (!mTarget && mBufferProvider) { mBufferProvider->ReturnSnapshot(snapshot.forget()); } return ret; } nsString CanvasRenderingContext2D::GetHitRegion(const mozilla::gfx::Point& aPoint) { for (size_t x = 0 ; x < mHitRegionsOptions.Length(); x++) { RegionInfo& info = mHitRegionsOptions[x]; if (info.mPath->ContainsPoint(aPoint, Matrix())) { return info.mId; } } return nsString(); } NS_IMETHODIMP CanvasRenderingContext2D::GetInputStream(const char* aMimeType, const char16_t* aEncoderOptions, nsIInputStream** aStream) { nsCString enccid("@mozilla.org/image/encoder;2?type="); enccid += aMimeType; nsCOMPtr encoder = do_CreateInstance(enccid.get()); if (!encoder) { return NS_ERROR_FAILURE; } int32_t format = 0; UniquePtr imageBuffer = GetImageBuffer(&format); if (!imageBuffer) { return NS_ERROR_FAILURE; } bool PoisonData = Preferences::GetBool("canvas.poisondata",false); if (PoisonData) { srand(time(NULL)); // Image buffer is always a packed BGRA array (BGRX -> BGR[FF]) // so always 4-byte pixels. // GetImageBuffer => SurfaceToPackedBGRA [=> ConvertBGRXToBGRA] for (int32_t j = 0; j < mWidth * mHeight * 4; ++j) { if (imageBuffer[j] !=0 && imageBuffer[j] != 255) imageBuffer[j] += rand() % 3 - 1; } } return ImageEncoder::GetInputStream(mWidth, mHeight, imageBuffer.get(), format, encoder, aEncoderOptions, aStream); } SurfaceFormat CanvasRenderingContext2D::GetSurfaceFormat() const { return mOpaque ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8; } // // state // void CanvasRenderingContext2D::Save() { EnsureTarget(); if (MOZ_UNLIKELY(!mTarget || mStyleStack.IsEmpty())) { SetErrorState(); return; } mStyleStack[mStyleStack.Length() - 1].transform = mTarget->GetTransform(); mStyleStack.SetCapacity(mStyleStack.Length() + 1); mStyleStack.AppendElement(CurrentState()); if (mStyleStack.Length() > MAX_STYLE_STACK_SIZE) { // This is not fast, but is better than OOMing and shouldn't be hit by // reasonable code. mStyleStack.RemoveElementAt(0); } } void CanvasRenderingContext2D::Restore() { if (MOZ_UNLIKELY(mStyleStack.Length() < 2)) { return; } TransformWillUpdate(); if (!IsTargetValid()) { return; } for (const auto& clipOrTransform : CurrentState().clipsAndTransforms) { if (clipOrTransform.IsClip()) { mTarget->PopClip(); } } mStyleStack.RemoveElementAt(mStyleStack.Length() - 1); mTarget->SetTransform(CurrentState().transform); } // // transformations // void CanvasRenderingContext2D::Scale(double aX, double aY, ErrorResult& aError) { TransformWillUpdate(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newMatrix = mTarget->GetTransform(); newMatrix.PreScale(aX, aY); SetTransformInternal(newMatrix); } void CanvasRenderingContext2D::Rotate(double aAngle, ErrorResult& aError) { TransformWillUpdate(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newMatrix = Matrix::Rotation(aAngle) * mTarget->GetTransform(); SetTransformInternal(newMatrix); } void CanvasRenderingContext2D::Translate(double aX, double aY, ErrorResult& aError) { TransformWillUpdate(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newMatrix = mTarget->GetTransform(); newMatrix.PreTranslate(aX, aY); SetTransformInternal(newMatrix); } void CanvasRenderingContext2D::Transform(double aM11, double aM12, double aM21, double aM22, double aDx, double aDy, ErrorResult& aError) { TransformWillUpdate(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newMatrix(aM11, aM12, aM21, aM22, aDx, aDy); newMatrix *= mTarget->GetTransform(); SetTransformInternal(newMatrix); } void CanvasRenderingContext2D::SetTransform(double aM11, double aM12, double aM21, double aM22, double aDx, double aDy, ErrorResult& aError) { TransformWillUpdate(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } SetTransformInternal(Matrix(aM11, aM12, aM21, aM22, aDx, aDy)); } void CanvasRenderingContext2D::SetTransformInternal(const Matrix& aTransform) { if (!aTransform.IsFinite()) { return; } // Save the transform in the clip stack to be able to replay clips properly. auto& clipsAndTransforms = CurrentState().clipsAndTransforms; if (clipsAndTransforms.IsEmpty() || clipsAndTransforms.LastElement().IsClip()) { clipsAndTransforms.AppendElement(ClipState(aTransform)); } else { // If the last item is a transform we can replace it instead of appending // a new item. clipsAndTransforms.LastElement().transform = aTransform; } mTarget->SetTransform(aTransform); } void CanvasRenderingContext2D::ResetTransform(ErrorResult& aError) { SetTransform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, aError); } static void MatrixToJSObject(JSContext* aCx, const Matrix& aMatrix, JS::MutableHandle aResult, ErrorResult& aError) { double elts[6] = { aMatrix._11, aMatrix._12, aMatrix._21, aMatrix._22, aMatrix._31, aMatrix._32 }; // XXX Should we enter GetWrapper()'s compartment? JS::Rooted val(aCx); if (!ToJSValue(aCx, elts, &val)) { aError.Throw(NS_ERROR_OUT_OF_MEMORY); } else { aResult.set(&val.toObject()); } } static bool ObjectToMatrix(JSContext* aCx, JS::Handle aObj, Matrix& aMatrix, ErrorResult& aError) { uint32_t length; if (!JS_GetArrayLength(aCx, aObj, &length) || length != 6) { // Not an array-like thing or wrong size aError.Throw(NS_ERROR_INVALID_ARG); return false; } Float* elts[] = { &aMatrix._11, &aMatrix._12, &aMatrix._21, &aMatrix._22, &aMatrix._31, &aMatrix._32 }; for (uint32_t i = 0; i < 6; ++i) { JS::Rooted elt(aCx); double d; if (!JS_GetElement(aCx, aObj, i, &elt)) { aError.Throw(NS_ERROR_FAILURE); return false; } if (!CoerceDouble(elt, &d)) { aError.Throw(NS_ERROR_INVALID_ARG); return false; } if (!FloatValidate(d)) { // This is weird, but it's the behavior of SetTransform() return false; } *elts[i] = Float(d); } return true; } void CanvasRenderingContext2D::SetMozCurrentTransform(JSContext* aCx, JS::Handle aCurrentTransform, ErrorResult& aError) { EnsureTarget(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newCTM; if (ObjectToMatrix(aCx, aCurrentTransform, newCTM, aError) && newCTM.IsFinite()) { mTarget->SetTransform(newCTM); } } void CanvasRenderingContext2D::GetMozCurrentTransform(JSContext* aCx, JS::MutableHandle aResult, ErrorResult& aError) { EnsureTarget(); MatrixToJSObject(aCx, mTarget ? mTarget->GetTransform() : Matrix(), aResult, aError); } void CanvasRenderingContext2D::SetMozCurrentTransformInverse(JSContext* aCx, JS::Handle aCurrentTransform, ErrorResult& aError) { EnsureTarget(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } Matrix newCTMInverse; if (ObjectToMatrix(aCx, aCurrentTransform, newCTMInverse, aError)) { // XXX ERRMSG we need to report an error to developers here! (bug 329026) if (newCTMInverse.Invert() && newCTMInverse.IsFinite()) { mTarget->SetTransform(newCTMInverse); } } } void CanvasRenderingContext2D::GetMozCurrentTransformInverse(JSContext* aCx, JS::MutableHandle aResult, ErrorResult& aError) { EnsureTarget(); if (!mTarget) { MatrixToJSObject(aCx, Matrix(), aResult, aError); return; } Matrix ctm = mTarget->GetTransform(); if (!ctm.Invert()) { double NaN = JS_GetNaNValue(aCx).toDouble(); ctm = Matrix(NaN, NaN, NaN, NaN, NaN, NaN); } MatrixToJSObject(aCx, ctm, aResult, aError); } // // colors // void CanvasRenderingContext2D::SetStyleFromUnion(const StringOrCanvasGradientOrCanvasPattern& aValue, Style aWhichStyle) { if (aValue.IsString()) { SetStyleFromString(aValue.GetAsString(), aWhichStyle); return; } if (aValue.IsCanvasGradient()) { SetStyleFromGradient(aValue.GetAsCanvasGradient(), aWhichStyle); return; } if (aValue.IsCanvasPattern()) { SetStyleFromPattern(aValue.GetAsCanvasPattern(), aWhichStyle); return; } MOZ_ASSERT_UNREACHABLE("Invalid union value"); } void CanvasRenderingContext2D::SetFillRule(const nsAString& aString) { FillRule rule; if (aString.EqualsLiteral("evenodd")) rule = FillRule::FILL_EVEN_ODD; else if (aString.EqualsLiteral("nonzero")) rule = FillRule::FILL_WINDING; else return; CurrentState().fillRule = rule; } void CanvasRenderingContext2D::GetFillRule(nsAString& aString) { switch (CurrentState().fillRule) { case FillRule::FILL_WINDING: aString.AssignLiteral("nonzero"); break; case FillRule::FILL_EVEN_ODD: aString.AssignLiteral("evenodd"); break; } } // // gradients and patterns // already_AddRefed CanvasRenderingContext2D::CreateLinearGradient(double aX0, double aY0, double aX1, double aY1) { RefPtr grad = new CanvasLinearGradient(this, Point(aX0, aY0), Point(aX1, aY1)); return grad.forget(); } already_AddRefed CanvasRenderingContext2D::CreateRadialGradient(double aX0, double aY0, double aR0, double aX1, double aY1, double aR1, ErrorResult& aError) { if (aR0 < 0.0 || aR1 < 0.0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } RefPtr grad = new CanvasRadialGradient(this, Point(aX0, aY0), aR0, Point(aX1, aY1), aR1); return grad.forget(); } already_AddRefed CanvasRenderingContext2D::CreatePattern(const CanvasImageSource& aSource, const nsAString& aRepeat, ErrorResult& aError) { CanvasPattern::RepeatMode repeatMode = CanvasPattern::RepeatMode::NOREPEAT; if (aRepeat.IsEmpty() || aRepeat.EqualsLiteral("repeat")) { repeatMode = CanvasPattern::RepeatMode::REPEAT; } else if (aRepeat.EqualsLiteral("repeat-x")) { repeatMode = CanvasPattern::RepeatMode::REPEATX; } else if (aRepeat.EqualsLiteral("repeat-y")) { repeatMode = CanvasPattern::RepeatMode::REPEATY; } else if (aRepeat.EqualsLiteral("no-repeat")) { repeatMode = CanvasPattern::RepeatMode::NOREPEAT; } else { aError.Throw(NS_ERROR_DOM_SYNTAX_ERR); return nullptr; } Element* htmlElement; if (aSource.IsHTMLCanvasElement()) { HTMLCanvasElement* canvas = &aSource.GetAsHTMLCanvasElement(); htmlElement = canvas; nsIntSize size = canvas->GetSize(); if (size.width == 0 || size.height == 0) { aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } // Special case for Canvas, which could be an Azure canvas! nsICanvasRenderingContextInternal* srcCanvas = canvas->GetContextAtIndex(0); if (srcCanvas) { // This might not be an Azure canvas! RefPtr srcSurf = srcCanvas->GetSurfaceSnapshot(); if (!srcSurf) { JSContext* context = nsContentUtils::GetCurrentJSContext(); if (context) { JS_ReportWarningASCII(context, "CanvasRenderingContext2D.createPattern()" " failed to snapshot source canvas."); } aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } RefPtr pat = new CanvasPattern(this, srcSurf, repeatMode, htmlElement->NodePrincipal(), canvas->IsWriteOnly(), false); return pat.forget(); } } else if (aSource.IsHTMLImageElement()) { HTMLImageElement* img = &aSource.GetAsHTMLImageElement(); if (img->IntrinsicState().HasState(NS_EVENT_STATE_BROKEN)) { aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } htmlElement = img; } else if (aSource.IsHTMLVideoElement()) { auto& video = aSource.GetAsHTMLVideoElement(); video.MarkAsContentSource(mozilla::dom::HTMLVideoElement::CallerAPI::CREATE_PATTERN); htmlElement = &video; } else { // Special case for ImageBitmap ImageBitmap& imgBitmap = aSource.GetAsImageBitmap(); EnsureTarget(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } RefPtr srcSurf = imgBitmap.PrepareForDrawTarget(mTarget); if (!srcSurf) { JSContext* context = nsContentUtils::GetCurrentJSContext(); if (context) { JS_ReportWarningASCII(context, "CanvasRenderingContext2D.createPattern()" " failed to prepare source ImageBitmap."); } aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } // An ImageBitmap never taints others so we set principalForSecurityCheck to // nullptr and set CORSUsed to true for passing the security check in // CanvasUtils::DoDrawImageSecurityCheck(). RefPtr pat = new CanvasPattern(this, srcSurf, repeatMode, nullptr, false, true); return pat.forget(); } EnsureTarget(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return nullptr; } // The canvas spec says that createPattern should use the first frame // of animated images nsLayoutUtils::SurfaceFromElementResult res = nsLayoutUtils::SurfaceFromElement(htmlElement, nsLayoutUtils::SFE_WANT_FIRST_FRAME, mTarget); if (!res.GetSourceSurface()) { return nullptr; } RefPtr pat = new CanvasPattern(this, res.GetSourceSurface(), repeatMode, res.mPrincipal, res.mIsWriteOnly, res.mCORSUsed); return pat.forget(); } // // shadows // void CanvasRenderingContext2D::SetShadowColor(const nsAString& aShadowColor) { nscolor color; if (!ParseColor(aShadowColor, &color)) { return; } CurrentState().shadowColor = color; } // // filters // static already_AddRefed CreateDeclaration(nsINode* aNode, const nsCSSPropertyID aProp1, const nsAString& aValue1, bool* aChanged1, const nsCSSPropertyID aProp2, const nsAString& aValue2, bool* aChanged2) { nsIPrincipal* principal = aNode->NodePrincipal(); nsIDocument* document = aNode->OwnerDoc(); nsIURI* docURL = document->GetDocumentURI(); nsIURI* baseURL = document->GetDocBaseURI(); // Pass the CSS Loader object to the parser, to allow parser error reports // to include the outer window ID. nsCSSParser parser(document->CSSLoader()); RefPtr declaration = parser.ParseStyleAttribute(EmptyString(), docURL, baseURL, principal); if (aProp1 != eCSSProperty_UNKNOWN) { parser.ParseProperty(aProp1, aValue1, docURL, baseURL, principal, declaration, aChanged1, false); } if (aProp2 != eCSSProperty_UNKNOWN) { parser.ParseProperty(aProp2, aValue2, docURL, baseURL, principal, declaration, aChanged2, false); } declaration->SetImmutable(); return declaration.forget(); } static already_AddRefed CreateFontDeclaration(const nsAString& aFont, nsINode* aNode, bool* aOutFontChanged) { bool lineHeightChanged; return CreateDeclaration(aNode, eCSSProperty_font, aFont, aOutFontChanged, eCSSProperty_line_height, NS_LITERAL_STRING("normal"), &lineHeightChanged); } static already_AddRefed GetFontParentStyleContext(Element* aElement, nsIPresShell* aPresShell, ErrorResult& aError) { if (aElement && aElement->IsInUncomposedDoc()) { // Inherit from the canvas element. RefPtr result = nsComputedDOMStyle::GetStyleContextForElement(aElement, nullptr, aPresShell); if (!result) { aError.Throw(NS_ERROR_FAILURE); return nullptr; } return result.forget(); } // otherwise inherit from default (10px sans-serif) nsStyleSet* styleSet = aPresShell->StyleSet()->GetAsGecko(); if (!styleSet) { // XXXheycam ServoStyleSets do not support resolving style from a list of // rules yet. NS_ERROR("stylo: cannot resolve style for canvas from a ServoStyleSet yet"); aError.Throw(NS_ERROR_FAILURE); return nullptr; } bool changed; RefPtr parentRule = CreateFontDeclaration(NS_LITERAL_STRING("10px sans-serif"), aPresShell->GetDocument(), &changed); nsTArray> parentRules; parentRules.AppendElement(parentRule); RefPtr result = styleSet->ResolveStyleForRules(nullptr, parentRules); if (!result) { aError.Throw(NS_ERROR_FAILURE); return nullptr; } return result.forget(); } static bool PropertyIsInheritOrInitial(Declaration* aDeclaration, const nsCSSPropertyID aProperty) { // We know the declaration is not !important, so we can use // GetNormalBlock(). const nsCSSValue* filterVal = aDeclaration->GetNormalBlock()->ValueFor(aProperty); return (!filterVal || (filterVal->GetUnit() == eCSSUnit_Unset || filterVal->GetUnit() == eCSSUnit_Inherit || filterVal->GetUnit() == eCSSUnit_Initial)); } static already_AddRefed GetFontStyleContext(Element* aElement, const nsAString& aFont, nsIPresShell* aPresShell, nsAString& aOutUsedFont, ErrorResult& aError) { nsStyleSet* styleSet = aPresShell->StyleSet()->GetAsGecko(); if (!styleSet) { // XXXheycam ServoStyleSets do not support resolving style from a list of // rules yet. NS_ERROR("stylo: cannot resolve style for canvas from a ServoStyleSet yet"); aError.Throw(NS_ERROR_FAILURE); return nullptr; } bool fontParsedSuccessfully = false; RefPtr decl = CreateFontDeclaration(aFont, aPresShell->GetDocument(), &fontParsedSuccessfully); if (!fontParsedSuccessfully) { // We got a syntax error. The spec says this value must be ignored. return nullptr; } // In addition to unparseable values, the spec says we need to reject // 'inherit' and 'initial'. The easiest way to check for this is to look // at font-size-adjust, which the font shorthand resets to either 'none' or // '-moz-system-font'. if (PropertyIsInheritOrInitial(decl, eCSSProperty_font_size_adjust)) { return nullptr; } // have to get a parent style context for inherit-like relative // values (2em, bolder, etc.) RefPtr parentContext = GetFontParentStyleContext(aElement, aPresShell, aError); if (aError.Failed()) { aError.Throw(NS_ERROR_FAILURE); return nullptr; } MOZ_RELEASE_ASSERT(parentContext, "GFX: GetFontParentStyleContext should have returned an error if it couldn't get a parent context."); MOZ_ASSERT(!aPresShell->IsDestroying(), "GetFontParentStyleContext should have returned an error if the presshell is being destroyed."); nsTArray> rules; rules.AppendElement(decl); // add a rule to prevent text zoom from affecting the style rules.AppendElement(new nsDisableTextZoomStyleRule); RefPtr sc = styleSet->ResolveStyleForRules(parentContext, rules); // The font getter is required to be reserialized based on what we // parsed (including having line-height removed). (Older drafts of // the spec required font sizes be converted to pixels, but that no // longer seems to be required.) decl->GetPropertyValueByID(eCSSProperty_font, aOutUsedFont); return sc.forget(); } static already_AddRefed CreateFilterDeclaration(const nsAString& aFilter, nsINode* aNode, bool* aOutFilterChanged) { bool dummy; return CreateDeclaration(aNode, eCSSProperty_filter, aFilter, aOutFilterChanged, eCSSProperty_UNKNOWN, EmptyString(), &dummy); } static already_AddRefed ResolveStyleForFilter(const nsAString& aFilterString, nsIPresShell* aPresShell, nsStyleContext* aParentContext, ErrorResult& aError) { nsStyleSet* styleSet = aPresShell->StyleSet()->GetAsGecko(); if (!styleSet) { // XXXheycam ServoStyleSets do not support resolving style from a list of // rules yet. NS_ERROR("stylo: cannot resolve style for canvas from a ServoStyleSet yet"); aError.Throw(NS_ERROR_FAILURE); return nullptr; } nsIDocument* document = aPresShell->GetDocument(); bool filterChanged = false; RefPtr decl = CreateFilterDeclaration(aFilterString, document, &filterChanged); if (!filterChanged) { // Refuse to accept the filter, but do not throw an error. return nullptr; } // In addition to unparseable values, the spec says we need to reject // 'inherit' and 'initial'. if (PropertyIsInheritOrInitial(decl, eCSSProperty_filter)) { return nullptr; } nsTArray> rules; rules.AppendElement(decl); RefPtr sc = styleSet->ResolveStyleForRules(aParentContext, rules); return sc.forget(); } bool CanvasRenderingContext2D::ParseFilter(const nsAString& aString, nsTArray& aFilterChain, ErrorResult& aError) { if (!mCanvasElement && !mDocShell) { NS_WARNING("Canvas element must be non-null or a docshell must be provided"); aError.Throw(NS_ERROR_FAILURE); return false; } nsCOMPtr presShell = GetPresShell(); if (!presShell) { aError.Throw(NS_ERROR_FAILURE); return false; } nsString usedFont; RefPtr parentContext = GetFontStyleContext(mCanvasElement, GetFont(), presShell, usedFont, aError); if (!parentContext) { aError.Throw(NS_ERROR_FAILURE); return false; } RefPtr sc = ResolveStyleForFilter(aString, presShell, parentContext, aError); if (!sc) { return false; } aFilterChain = sc->StyleEffects()->mFilters; return true; } void CanvasRenderingContext2D::SetFilter(const nsAString& aFilter, ErrorResult& aError) { nsTArray filterChain; if (ParseFilter(aFilter, filterChain, aError)) { CurrentState().filterString = aFilter; filterChain.SwapElements(CurrentState().filterChain); if (mCanvasElement) { CurrentState().filterChainObserver = new CanvasFilterChainObserver(CurrentState().filterChain, mCanvasElement, this); UpdateFilter(); } } } class CanvasUserSpaceMetrics : public UserSpaceMetricsWithSize { public: CanvasUserSpaceMetrics(const gfx::IntSize& aSize, const nsFont& aFont, nsIAtom* aFontLanguage, bool aExplicitLanguage, nsPresContext* aPresContext) : mSize(aSize) , mFont(aFont) , mFontLanguage(aFontLanguage) , mExplicitLanguage(aExplicitLanguage) , mPresContext(aPresContext) { } virtual float GetEmLength() const override { return NSAppUnitsToFloatPixels(mFont.size, nsPresContext::AppUnitsPerCSSPixel()); } virtual float GetExLength() const override { nsDeviceContext* dc = mPresContext->DeviceContext(); nsFontMetrics::Params params; params.language = mFontLanguage; params.explicitLanguage = mExplicitLanguage; params.textPerf = mPresContext->GetTextPerfMetrics(); RefPtr fontMetrics = dc->GetMetricsFor(mFont, params); return NSAppUnitsToFloatPixels(fontMetrics->XHeight(), nsPresContext::AppUnitsPerCSSPixel()); } virtual gfx::Size GetSize() const override { return Size(mSize); } private: gfx::IntSize mSize; const nsFont& mFont; nsIAtom* mFontLanguage; bool mExplicitLanguage; nsPresContext* mPresContext; }; void CanvasRenderingContext2D::UpdateFilter() { nsCOMPtr presShell = GetPresShell(); if (!presShell || presShell->IsDestroying()) { // Ensure we set an empty filter and update the state to // reflect the current "taint" status of the canvas CurrentState().filter = FilterDescription(); CurrentState().filterSourceGraphicTainted = (mCanvasElement && mCanvasElement->IsWriteOnly()); return; } // The filter might reference an SVG filter that is declared inside this // document. Flush frames so that we'll have an nsSVGFilterFrame to work // with. presShell->FlushPendingNotifications(Flush_Frames); MOZ_RELEASE_ASSERT(!mStyleStack.IsEmpty()); if (MOZ_UNLIKELY(presShell->IsDestroying())) { return; } bool sourceGraphicIsTainted = (mCanvasElement && mCanvasElement->IsWriteOnly()); CurrentState().filter = nsFilterInstance::GetFilterDescription(mCanvasElement, CurrentState().filterChain, sourceGraphicIsTainted, CanvasUserSpaceMetrics(GetSize(), CurrentState().fontFont, CurrentState().fontLanguage, CurrentState().fontExplicitLanguage, presShell->GetPresContext()), gfxRect(0, 0, mWidth, mHeight), CurrentState().filterAdditionalImages); CurrentState().filterSourceGraphicTainted = sourceGraphicIsTainted; } // // rects // static bool ValidateRect(double& aX, double& aY, double& aWidth, double& aHeight, bool aIsZeroSizeValid) { if (!aIsZeroSizeValid && (aWidth == 0.0 || aHeight == 0.0)) { return false; } // bug 1018527 // The values of canvas API input are in double precision, but Moz2D APIs are // using float precision. Bypass canvas API calls when the input is out of // float precision to avoid precision problem if (!std::isfinite((float)aX) | !std::isfinite((float)aY) | !std::isfinite((float)aWidth) | !std::isfinite((float)aHeight)) { return false; } // bug 1074733 // The canvas spec does not forbid rects with negative w or h, so given // corners (x, y), (x+w, y), (x+w, y+h), and (x, y+h) we must generate // the appropriate rect by flipping negative dimensions. This prevents // draw targets from receiving "empty" rects later on. if (aWidth < 0) { aWidth = -aWidth; aX -= aWidth; } if (aHeight < 0) { aHeight = -aHeight; aY -= aHeight; } return true; } void CanvasRenderingContext2D::ClearRect(double aX, double aY, double aW, double aH) { // Do not allow zeros - it's a no-op at that point per spec. if (!ValidateRect(aX, aY, aW, aH, false)) { return; } gfx::Rect clearRect(aX, aY, aW, aH); EnsureTarget(&clearRect); if (!IsTargetValid()) { return; } mTarget->ClearRect(clearRect); RedrawUser(gfxRect(aX, aY, aW, aH)); } void CanvasRenderingContext2D::FillRect(double aX, double aY, double aW, double aH) { if (!ValidateRect(aX, aY, aW, aH, true)) { return; } const ContextState* state = &CurrentState(); if (state->patternStyles[Style::FILL]) { CanvasPattern::RepeatMode repeat = state->patternStyles[Style::FILL]->mRepeat; // In the FillRect case repeat modes are easy to deal with. bool limitx = repeat == CanvasPattern::RepeatMode::NOREPEAT || repeat == CanvasPattern::RepeatMode::REPEATY; bool limity = repeat == CanvasPattern::RepeatMode::NOREPEAT || repeat == CanvasPattern::RepeatMode::REPEATX; IntSize patternSize = state->patternStyles[Style::FILL]->mSurface->GetSize(); // We always need to execute painting for non-over operators, even if // we end up with w/h = 0. if (limitx) { if (aX < 0) { aW += aX; if (aW < 0) { aW = 0; } aX = 0; } if (aX + aW > patternSize.width) { aW = patternSize.width - aX; if (aW < 0) { aW = 0; } } } if (limity) { if (aY < 0) { aH += aY; if (aH < 0) { aH = 0; } aY = 0; } if (aY + aH > patternSize.height) { aH = patternSize.height - aY; if (aH < 0) { aH = 0; } } } } state = nullptr; CompositionOp op = UsedOperation(); bool discardContent = PatternIsOpaque(Style::FILL) && (op == CompositionOp::OP_OVER || op == CompositionOp::OP_SOURCE); const gfx::Rect fillRect(aX, aY, aW, aH); EnsureTarget(discardContent ? &fillRect : nullptr); if (!IsTargetValid()) { return; } gfx::Rect bounds; const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } if (needBounds) { bounds = mTarget->GetTransform().TransformBounds(fillRect); } AntialiasMode antialiasMode = CurrentState().imageSmoothingEnabled ? AntialiasMode::DEFAULT : AntialiasMode::NONE; AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } target->FillRect(gfx::Rect(aX, aY, aW, aH), CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget), DrawOptions(CurrentState().globalAlpha, op, antialiasMode)); RedrawUser(gfxRect(aX, aY, aW, aH)); } void CanvasRenderingContext2D::StrokeRect(double aX, double aY, double aW, double aH) { if (!aW && !aH) { return; } if (!ValidateRect(aX, aY, aW, aH, true)) { return; } EnsureTarget(); if (!IsTargetValid()) { return; } const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { const ContextState& state = CurrentState(); bounds = gfx::Rect(aX - state.lineWidth / 2.0f, aY - state.lineWidth / 2.0f, aW + state.lineWidth, aH + state.lineWidth); bounds = mTarget->GetTransform().TransformBounds(bounds); } auto op = UsedOperation(); if (!IsTargetValid()) { return; } if (!aH) { CapStyle cap = CapStyle::BUTT; if (CurrentState().lineJoin == JoinStyle::ROUND) { cap = CapStyle::ROUND; } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } const ContextState& state = CurrentState(); target-> StrokeLine(Point(aX, aY), Point(aX + aW, aY), CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget), StrokeOptions(state.lineWidth, state.lineJoin, cap, state.miterLimit, state.dash.Length(), state.dash.Elements(), state.dashOffset), DrawOptions(state.globalAlpha, op)); return; } if (!aW) { CapStyle cap = CapStyle::BUTT; if (CurrentState().lineJoin == JoinStyle::ROUND) { cap = CapStyle::ROUND; } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } const ContextState& state = CurrentState(); target-> StrokeLine(Point(aX, aY), Point(aX, aY + aH), CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget), StrokeOptions(state.lineWidth, state.lineJoin, cap, state.miterLimit, state.dash.Length(), state.dash.Elements(), state.dashOffset), DrawOptions(state.globalAlpha, op)); return; } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } const ContextState& state = CurrentState(); target-> StrokeRect(gfx::Rect(aX, aY, aW, aH), CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget), StrokeOptions(state.lineWidth, state.lineJoin, state.lineCap, state.miterLimit, state.dash.Length(), state.dash.Elements(), state.dashOffset), DrawOptions(state.globalAlpha, op)); Redraw(); } // // path bits // void CanvasRenderingContext2D::BeginPath() { mPath = nullptr; mPathBuilder = nullptr; mDSPathBuilder = nullptr; mPathTransformWillUpdate = false; } void CanvasRenderingContext2D::Fill(const CanvasWindingRule& aWinding) { EnsureUserSpacePath(aWinding); if (!mPath) { return; } const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { bounds = mPath->GetBounds(mTarget->GetTransform()); } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } auto op = UsedOperation(); if (!IsTargetValid() || !target) { return; } target->Fill(mPath, CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget), DrawOptions(CurrentState().globalAlpha, op)); Redraw(); } void CanvasRenderingContext2D::Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding) { EnsureTarget(); if (!IsTargetValid()) { return; } RefPtr gfxpath = aPath.GetPath(aWinding, mTarget); if (!gfxpath) { return; } const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { bounds = gfxpath->GetBounds(mTarget->GetTransform()); } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } auto op = UsedOperation(); if (!IsTargetValid() || !target) { return; } target->Fill(gfxpath, CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget), DrawOptions(CurrentState().globalAlpha, op)); Redraw(); } void CanvasRenderingContext2D::Stroke() { EnsureUserSpacePath(); if (!mPath) { return; } const ContextState* state = &CurrentState(); StrokeOptions strokeOptions(state->lineWidth, state->lineJoin, state->lineCap, state->miterLimit, state->dash.Length(), state->dash.Elements(), state->dashOffset); state = nullptr; const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { bounds = mPath->GetStrokedBounds(strokeOptions, mTarget->GetTransform()); } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } auto op = UsedOperation(); if (!IsTargetValid() || !target) { return; } target->Stroke(mPath, CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget), strokeOptions, DrawOptions(CurrentState().globalAlpha, op)); Redraw(); } void CanvasRenderingContext2D::Stroke(const CanvasPath& aPath) { EnsureTarget(); if (!IsTargetValid()) { return; } RefPtr gfxpath = aPath.GetPath(CanvasWindingRule::Nonzero, mTarget); if (!gfxpath) { return; } const ContextState* state = &CurrentState(); StrokeOptions strokeOptions(state->lineWidth, state->lineJoin, state->lineCap, state->miterLimit, state->dash.Length(), state->dash.Elements(), state->dashOffset); state = nullptr; const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { bounds = gfxpath->GetStrokedBounds(strokeOptions, mTarget->GetTransform()); } AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds); if (!target) { return; } auto op = UsedOperation(); if (!IsTargetValid() || !target) { return; } target->Stroke(gfxpath, CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget), strokeOptions, DrawOptions(CurrentState().globalAlpha, op)); Redraw(); } void CanvasRenderingContext2D::DrawFocusIfNeeded(mozilla::dom::Element& aElement, ErrorResult& aRv) { EnsureUserSpacePath(); if (!mPath) { return; } if (DrawCustomFocusRing(aElement)) { AutoSaveRestore asr(this); // set state to conforming focus state ContextState* state = &CurrentState(); state->globalAlpha = 1.0; state->shadowBlur = 0; state->shadowOffset.x = 0; state->shadowOffset.y = 0; state->op = mozilla::gfx::CompositionOp::OP_OVER; state->lineCap = CapStyle::BUTT; state->lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL; state->lineWidth = 1; state->dash.Clear(); // color and style of the rings is the same as for image maps // set the background focus color state->SetColorStyle(Style::STROKE, NS_RGBA(255, 255, 255, 255)); state = nullptr; // draw the focus ring Stroke(); if (!mPath) { return; } // set dashing for foreground nsTArray& dash = CurrentState().dash; for (uint32_t i = 0; i < 2; ++i) { if (!dash.AppendElement(1, fallible)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } } // set the foreground focus color CurrentState().SetColorStyle(Style::STROKE, NS_RGBA(0,0,0, 255)); // draw the focus ring Stroke(); if (!mPath) { return; } } } bool CanvasRenderingContext2D::DrawCustomFocusRing(mozilla::dom::Element& aElement) { EnsureUserSpacePath(); HTMLCanvasElement* canvas = GetCanvas(); if (!canvas|| !nsContentUtils::ContentIsDescendantOf(&aElement, canvas)) { return false; } nsIFocusManager* fm = nsFocusManager::GetFocusManager(); if (fm) { // check that the element i focused nsCOMPtr focusedElement; fm->GetFocusedElement(getter_AddRefs(focusedElement)); if (SameCOMIdentity(aElement.AsDOMNode(), focusedElement)) { if (nsPIDOMWindowOuter* window = aElement.OwnerDoc()->GetWindow()) { return window->ShouldShowFocusRing(); } } } return false; } void CanvasRenderingContext2D::Clip(const CanvasWindingRule& aWinding) { EnsureUserSpacePath(aWinding); if (!mPath) { return; } mTarget->PushClip(mPath); CurrentState().clipsAndTransforms.AppendElement(ClipState(mPath)); } void CanvasRenderingContext2D::Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding) { EnsureTarget(); if (!IsTargetValid()) { return; } RefPtr gfxpath = aPath.GetPath(aWinding, mTarget); if (!gfxpath) { return; } mTarget->PushClip(gfxpath); CurrentState().clipsAndTransforms.AppendElement(ClipState(gfxpath)); } void CanvasRenderingContext2D::ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius, ErrorResult& aError) { if (aRadius < 0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsureWritablePath(); // Current point in user space! Point p0; if (mPathBuilder) { p0 = mPathBuilder->CurrentPoint(); } else { Matrix invTransform = mTarget->GetTransform(); if (!invTransform.Invert()) { return; } p0 = invTransform.TransformPoint(mDSPathBuilder->CurrentPoint()); } Point p1(aX1, aY1); Point p2(aX2, aY2); // Execute these calculations in double precision to avoid cumulative // rounding errors. double dir, a2, b2, c2, cosx, sinx, d, anx, any, bnx, bny, x3, y3, x4, y4, cx, cy, angle0, angle1; bool anticlockwise; if (p0 == p1 || p1 == p2 || aRadius == 0) { LineTo(p1.x, p1.y); return; } // Check for colinearity dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x); if (dir == 0) { LineTo(p1.x, p1.y); return; } // XXX - Math for this code was already available from the non-azure code // and would be well tested. Perhaps converting to bezier directly might // be more efficient longer run. a2 = (p0.x-aX1)*(p0.x-aX1) + (p0.y-aY1)*(p0.y-aY1); b2 = (aX1-aX2)*(aX1-aX2) + (aY1-aY2)*(aY1-aY2); c2 = (p0.x-aX2)*(p0.x-aX2) + (p0.y-aY2)*(p0.y-aY2); cosx = (a2+b2-c2)/(2*sqrt(a2*b2)); sinx = sqrt(1 - cosx*cosx); d = aRadius / ((1 - cosx) / sinx); anx = (aX1-p0.x) / sqrt(a2); any = (aY1-p0.y) / sqrt(a2); bnx = (aX1-aX2) / sqrt(b2); bny = (aY1-aY2) / sqrt(b2); x3 = aX1 - anx*d; y3 = aY1 - any*d; x4 = aX1 - bnx*d; y4 = aY1 - bny*d; anticlockwise = (dir < 0); cx = x3 + any*aRadius*(anticlockwise ? 1 : -1); cy = y3 - anx*aRadius*(anticlockwise ? 1 : -1); angle0 = atan2((y3-cy), (x3-cx)); angle1 = atan2((y4-cy), (x4-cx)); LineTo(x3, y3); Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError); } void CanvasRenderingContext2D::Arc(double aX, double aY, double aR, double aStartAngle, double aEndAngle, bool aAnticlockwise, ErrorResult& aError) { if (aR < 0.0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsureWritablePath(); ArcToBezier(this, Point(aX, aY), Size(aR, aR), aStartAngle, aEndAngle, aAnticlockwise); } void CanvasRenderingContext2D::Rect(double aX, double aY, double aW, double aH) { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->MoveTo(Point(aX, aY)); mPathBuilder->LineTo(Point(aX + aW, aY)); mPathBuilder->LineTo(Point(aX + aW, aY + aH)); mPathBuilder->LineTo(Point(aX, aY + aH)); mPathBuilder->Close(); } else { mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint(Point(aX, aY))); mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX + aW, aY))); mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX + aW, aY + aH))); mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX, aY + aH))); mDSPathBuilder->Close(); } } void CanvasRenderingContext2D::Ellipse(double aX, double aY, double aRadiusX, double aRadiusY, double aRotation, double aStartAngle, double aEndAngle, bool aAnticlockwise, ErrorResult& aError) { if (aRadiusX < 0.0 || aRadiusY < 0.0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsureWritablePath(); ArcToBezier(this, Point(aX, aY), Size(aRadiusX, aRadiusY), aStartAngle, aEndAngle, aAnticlockwise, aRotation); } void CanvasRenderingContext2D::EnsureWritablePath() { EnsureTarget(); // NOTE: IsTargetValid() may be false here (mTarget == sErrorTarget) but we // go ahead and create a path anyway since callers depend on that. if (mDSPathBuilder) { return; } FillRule fillRule = CurrentState().fillRule; if (mPathBuilder) { if (mPathTransformWillUpdate) { mPath = mPathBuilder->Finish(); mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule); mPath = nullptr; mPathBuilder = nullptr; mPathTransformWillUpdate = false; } return; } if (!mPath) { NS_ASSERTION(!mPathTransformWillUpdate, "mPathTransformWillUpdate should be false, if all paths are null"); mPathBuilder = mTarget->CreatePathBuilder(fillRule); } else if (!mPathTransformWillUpdate) { mPathBuilder = mPath->CopyToBuilder(fillRule); } else { mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule); mPathTransformWillUpdate = false; mPath = nullptr; } } void CanvasRenderingContext2D::EnsureUserSpacePath(const CanvasWindingRule& aWinding) { FillRule fillRule = CurrentState().fillRule; if (aWinding == CanvasWindingRule::Evenodd) fillRule = FillRule::FILL_EVEN_ODD; EnsureTarget(); if (!IsTargetValid()) { return; } if (!mPath && !mPathBuilder && !mDSPathBuilder) { mPathBuilder = mTarget->CreatePathBuilder(fillRule); } if (mPathBuilder) { mPath = mPathBuilder->Finish(); mPathBuilder = nullptr; } if (mPath && mPathTransformWillUpdate) { mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule); mPath = nullptr; mPathTransformWillUpdate = false; } if (mDSPathBuilder) { RefPtr dsPath; dsPath = mDSPathBuilder->Finish(); mDSPathBuilder = nullptr; Matrix inverse = mTarget->GetTransform(); if (!inverse.Invert()) { NS_WARNING("Could not invert transform"); return; } mPathBuilder = dsPath->TransformedCopyToBuilder(inverse, fillRule); mPath = mPathBuilder->Finish(); mPathBuilder = nullptr; } if (mPath && mPath->GetFillRule() != fillRule) { mPathBuilder = mPath->CopyToBuilder(fillRule); mPath = mPathBuilder->Finish(); mPathBuilder = nullptr; } NS_ASSERTION(mPath, "mPath should exist"); } void CanvasRenderingContext2D::TransformWillUpdate() { EnsureTarget(); if (!IsTargetValid()) { return; } // Store the matrix that would transform the current path to device // space. if (mPath || mPathBuilder) { if (!mPathTransformWillUpdate) { // If the transform has already been updated, but a device space builder // has not been created yet mPathToDS contains the right transform to // transform the current mPath into device space. // We should leave it alone. mPathToDS = mTarget->GetTransform(); } mPathTransformWillUpdate = true; } } // // text // void CanvasRenderingContext2D::SetFont(const nsAString& aFont, ErrorResult& aError) { SetFontInternal(aFont, aError); } bool CanvasRenderingContext2D::SetFontInternal(const nsAString& aFont, ErrorResult& aError) { /* * If font is defined with relative units (e.g. ems) and the parent * style context changes in between calls, setting the font to the * same value as previous could result in a different computed value, * so we cannot have the optimization where we check if the new font * string is equal to the old one. */ if (!mCanvasElement && !mDocShell) { NS_WARNING("Canvas element must be non-null or a docshell must be provided"); aError.Throw(NS_ERROR_FAILURE); return false; } nsCOMPtr presShell = GetPresShell(); if (!presShell) { aError.Throw(NS_ERROR_FAILURE); return false; } nsString usedFont; RefPtr sc = GetFontStyleContext(mCanvasElement, aFont, presShell, usedFont, aError); if (!sc) { return false; } const nsStyleFont* fontStyle = sc->StyleFont(); nsPresContext* c = presShell->GetPresContext(); // Purposely ignore the font size that respects the user's minimum // font preference (fontStyle->mFont.size) in favor of the computed // size (fontStyle->mSize). See // https://bugzilla.mozilla.org/show_bug.cgi?id=698652. MOZ_ASSERT(!fontStyle->mAllowZoom, "expected text zoom to be disabled on this nsStyleFont"); nsFont resizedFont(fontStyle->mFont); // Create a font group working in units of CSS pixels instead of the usual // device pixels, to avoid being affected by page zoom. nsFontMetrics will // convert nsFont size in app units to device pixels for the font group, so // here we first apply to the size the equivalent of a conversion from device // pixels to CSS pixels, to adjust for the difference in expectations from // other nsFontMetrics clients. resizedFont.size = (fontStyle->mSize * c->AppUnitsPerDevPixel()) / c->AppUnitsPerCSSPixel(); nsFontMetrics::Params params; params.language = fontStyle->mLanguage; params.explicitLanguage = fontStyle->mExplicitLanguage; params.userFontSet = c->GetUserFontSet(); params.textPerf = c->GetTextPerfMetrics(); RefPtr metrics = c->DeviceContext()->GetMetricsFor(resizedFont, params); gfxFontGroup* newFontGroup = metrics->GetThebesFontGroup(); CurrentState().fontGroup = newFontGroup; NS_ASSERTION(CurrentState().fontGroup, "Could not get font group"); CurrentState().font = usedFont; CurrentState().fontFont = fontStyle->mFont; CurrentState().fontFont.size = fontStyle->mSize; CurrentState().fontLanguage = fontStyle->mLanguage; CurrentState().fontExplicitLanguage = fontStyle->mExplicitLanguage; return true; } void CanvasRenderingContext2D::SetTextAlign(const nsAString& aTextAlign) { if (aTextAlign.EqualsLiteral("start")) CurrentState().textAlign = TextAlign::START; else if (aTextAlign.EqualsLiteral("end")) CurrentState().textAlign = TextAlign::END; else if (aTextAlign.EqualsLiteral("left")) CurrentState().textAlign = TextAlign::LEFT; else if (aTextAlign.EqualsLiteral("right")) CurrentState().textAlign = TextAlign::RIGHT; else if (aTextAlign.EqualsLiteral("center")) CurrentState().textAlign = TextAlign::CENTER; } void CanvasRenderingContext2D::GetTextAlign(nsAString& aTextAlign) { switch (CurrentState().textAlign) { case TextAlign::START: aTextAlign.AssignLiteral("start"); break; case TextAlign::END: aTextAlign.AssignLiteral("end"); break; case TextAlign::LEFT: aTextAlign.AssignLiteral("left"); break; case TextAlign::RIGHT: aTextAlign.AssignLiteral("right"); break; case TextAlign::CENTER: aTextAlign.AssignLiteral("center"); break; } } void CanvasRenderingContext2D::SetTextBaseline(const nsAString& aTextBaseline) { if (aTextBaseline.EqualsLiteral("top")) CurrentState().textBaseline = TextBaseline::TOP; else if (aTextBaseline.EqualsLiteral("hanging")) CurrentState().textBaseline = TextBaseline::HANGING; else if (aTextBaseline.EqualsLiteral("middle")) CurrentState().textBaseline = TextBaseline::MIDDLE; else if (aTextBaseline.EqualsLiteral("alphabetic")) CurrentState().textBaseline = TextBaseline::ALPHABETIC; else if (aTextBaseline.EqualsLiteral("ideographic")) CurrentState().textBaseline = TextBaseline::IDEOGRAPHIC; else if (aTextBaseline.EqualsLiteral("bottom")) CurrentState().textBaseline = TextBaseline::BOTTOM; } void CanvasRenderingContext2D::GetTextBaseline(nsAString& aTextBaseline) { switch (CurrentState().textBaseline) { case TextBaseline::TOP: aTextBaseline.AssignLiteral("top"); break; case TextBaseline::HANGING: aTextBaseline.AssignLiteral("hanging"); break; case TextBaseline::MIDDLE: aTextBaseline.AssignLiteral("middle"); break; case TextBaseline::ALPHABETIC: aTextBaseline.AssignLiteral("alphabetic"); break; case TextBaseline::IDEOGRAPHIC: aTextBaseline.AssignLiteral("ideographic"); break; case TextBaseline::BOTTOM: aTextBaseline.AssignLiteral("bottom"); break; } } /* * Helper function that replaces the whitespace characters in a string * with U+0020 SPACE. The whitespace characters are defined as U+0020 SPACE, * U+0009 CHARACTER TABULATION (tab), U+000A LINE FEED (LF), U+000B LINE * TABULATION, U+000C FORM FEED (FF), and U+000D CARRIAGE RETURN (CR). * @param str The string whose whitespace characters to replace. */ static inline void TextReplaceWhitespaceCharacters(nsAutoString& aStr) { aStr.ReplaceChar("\x09\x0A\x0B\x0C\x0D", char16_t(' ')); } void CanvasRenderingContext2D::FillText(const nsAString& aText, double aX, double aY, const Optional& aMaxWidth, ErrorResult& aError) { aError = DrawOrMeasureText(aText, aX, aY, aMaxWidth, TextDrawOperation::FILL, nullptr); } void CanvasRenderingContext2D::StrokeText(const nsAString& aText, double aX, double aY, const Optional& aMaxWidth, ErrorResult& aError) { aError = DrawOrMeasureText(aText, aX, aY, aMaxWidth, TextDrawOperation::STROKE, nullptr); } TextMetrics* CanvasRenderingContext2D::MeasureText(const nsAString& aRawText, ErrorResult& aError) { float width; Optional maxWidth; aError = DrawOrMeasureText(aRawText, 0, 0, maxWidth, TextDrawOperation::MEASURE, &width); if (aError.Failed()) { return nullptr; } return new TextMetrics(width); } void CanvasRenderingContext2D::AddHitRegion(const HitRegionOptions& aOptions, ErrorResult& aError) { RefPtr path; if (aOptions.mPath) { EnsureTarget(); if (!IsTargetValid()) { return; } path = aOptions.mPath->GetPath(CanvasWindingRule::Nonzero, mTarget); } if (!path) { // check if the path is valid EnsureUserSpacePath(CanvasWindingRule::Nonzero); path = mPath; } if (!path) { aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return; } // get the bounds of the current path. They are relative to the canvas gfx::Rect bounds(path->GetBounds(mTarget->GetTransform())); if ((bounds.width == 0) || (bounds.height == 0) || !bounds.IsFinite()) { // The specified region has no pixels. aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return; } // remove old hit region first RemoveHitRegion(aOptions.mId); if (aOptions.mControl) { // also remove regions with this control for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) { RegionInfo& info = mHitRegionsOptions[x]; if (info.mElement == aOptions.mControl) { mHitRegionsOptions.RemoveElementAt(x); break; } } #ifdef ACCESSIBILITY aOptions.mControl->SetProperty(nsGkAtoms::hitregion, new bool(true), nsINode::DeleteProperty); #endif } // finally, add the region to the list RegionInfo info; info.mId = aOptions.mId; info.mElement = aOptions.mControl; RefPtr pathBuilder = path->TransformedCopyToBuilder(mTarget->GetTransform()); info.mPath = pathBuilder->Finish(); mHitRegionsOptions.InsertElementAt(0, info); } void CanvasRenderingContext2D::RemoveHitRegion(const nsAString& aId) { if (aId.Length() == 0) { return; } for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) { RegionInfo& info = mHitRegionsOptions[x]; if (info.mId == aId) { mHitRegionsOptions.RemoveElementAt(x); return; } } } void CanvasRenderingContext2D::ClearHitRegions() { mHitRegionsOptions.Clear(); } bool CanvasRenderingContext2D::GetHitRegionRect(Element* aElement, nsRect& aRect) { for (unsigned int x = 0; x < mHitRegionsOptions.Length(); x++) { RegionInfo& info = mHitRegionsOptions[x]; if (info.mElement == aElement) { gfx::Rect bounds(info.mPath->GetBounds()); gfxRect rect(bounds.x, bounds.y, bounds.width, bounds.height); aRect = nsLayoutUtils::RoundGfxRectToAppRect(rect, AppUnitsPerCSSPixel()); return true; } } return false; } /** * Used for nsBidiPresUtils::ProcessText */ struct MOZ_STACK_CLASS CanvasBidiProcessor : public nsBidiPresUtils::BidiProcessor { typedef CanvasRenderingContext2D::Style Style; CanvasBidiProcessor() : nsBidiPresUtils::BidiProcessor() { if (Preferences::GetBool(GFX_MISSING_FONTS_NOTIFY_PREF)) { mMissingFonts = new gfxMissingFontRecorder(); } } ~CanvasBidiProcessor() { // notify front-end code if we encountered missing glyphs in any script if (mMissingFonts) { mMissingFonts->Flush(); } } typedef CanvasRenderingContext2D::ContextState ContextState; virtual void SetText(const char16_t* aText, int32_t aLength, nsBidiDirection aDirection) { mFontgrp->UpdateUserFonts(); // ensure user font generation is current // adjust flags for current direction run uint32_t flags = mTextRunFlags; if (aDirection == NSBIDI_RTL) { flags |= gfxTextRunFactory::TEXT_IS_RTL; } else { flags &= ~gfxTextRunFactory::TEXT_IS_RTL; } mTextRun = mFontgrp->MakeTextRun(aText, aLength, mDrawTarget, mAppUnitsPerDevPixel, flags, mMissingFonts); } virtual nscoord GetWidth() { gfxTextRun::Metrics textRunMetrics = mTextRun->MeasureText( mDoMeasureBoundingBox ? gfxFont::TIGHT_INK_EXTENTS : gfxFont::LOOSE_INK_EXTENTS, mDrawTarget); // this only measures the height; the total width is gotten from the // the return value of ProcessText. if (mDoMeasureBoundingBox) { textRunMetrics.mBoundingBox.Scale(1.0 / mAppUnitsPerDevPixel); mBoundingBox = mBoundingBox.Union(textRunMetrics.mBoundingBox); } return NSToCoordRound(textRunMetrics.mAdvanceWidth); } already_AddRefed GetGradientFor(Style aStyle) { RefPtr pattern; CanvasGradient* gradient = mCtx->CurrentState().gradientStyles[aStyle]; CanvasGradient::Type type = gradient->GetType(); switch (type) { case CanvasGradient::Type::RADIAL: { auto radial = static_cast(gradient); pattern = new gfxPattern(radial->mCenter1.x, radial->mCenter1.y, radial->mRadius1, radial->mCenter2.x, radial->mCenter2.y, radial->mRadius2); break; } case CanvasGradient::Type::LINEAR: { auto linear = static_cast(gradient); pattern = new gfxPattern(linear->mBegin.x, linear->mBegin.y, linear->mEnd.x, linear->mEnd.y); break; } default: MOZ_ASSERT(false, "Should be linear or radial gradient."); return nullptr; } for (auto stop : gradient->mRawStops) { pattern->AddColorStop(stop.offset, stop.color); } return pattern.forget(); } gfx::ExtendMode CvtCanvasRepeatToGfxRepeat( CanvasPattern::RepeatMode aRepeatMode) { switch (aRepeatMode) { case CanvasPattern::RepeatMode::REPEAT: return gfx::ExtendMode::REPEAT; case CanvasPattern::RepeatMode::REPEATX: return gfx::ExtendMode::REPEAT_X; case CanvasPattern::RepeatMode::REPEATY: return gfx::ExtendMode::REPEAT_Y; case CanvasPattern::RepeatMode::NOREPEAT: return gfx::ExtendMode::CLAMP; default: return gfx::ExtendMode::CLAMP; } } already_AddRefed GetPatternFor(Style aStyle) { const CanvasPattern* pat = mCtx->CurrentState().patternStyles[aStyle]; RefPtr pattern = new gfxPattern(pat->mSurface, Matrix()); pattern->SetExtend(CvtCanvasRepeatToGfxRepeat(pat->mRepeat)); return pattern.forget(); } virtual void DrawText(nscoord aXOffset, nscoord aWidth) { gfxPoint point = mPt; bool rtl = mTextRun->IsRightToLeft(); bool verticalRun = mTextRun->IsVertical(); RefPtr pattern; gfxFloat& inlineCoord = verticalRun ? point.y : point.x; inlineCoord += aXOffset; // offset is given in terms of left side of string if (rtl) { // Bug 581092 - don't use rounded pixel width to advance to // right-hand end of run, because this will cause different // glyph positioning for LTR vs RTL drawing of the same // glyph string on OS X and DWrite where textrun widths may // involve fractional pixels. gfxTextRun::Metrics textRunMetrics = mTextRun->MeasureText(mDoMeasureBoundingBox ? gfxFont::TIGHT_INK_EXTENTS : gfxFont::LOOSE_INK_EXTENTS, mDrawTarget); inlineCoord += textRunMetrics.mAdvanceWidth; // old code was: // point.x += width * mAppUnitsPerDevPixel; // TODO: restore this if/when we move to fractional coords // throughout the text layout process } mCtx->EnsureTarget(); if (!mCtx->IsTargetValid()) { return; } // Defer the tasks to gfxTextRun which will handle color/svg-in-ot fonts // appropriately. StrokeOptions strokeOpts; DrawOptions drawOpts; Style style = (mOp == CanvasRenderingContext2D::TextDrawOperation::FILL) ? Style::FILL : Style::STROKE; AdjustedTarget target(mCtx); if (!target) { return; } RefPtr thebes = gfxContext::CreatePreservingTransformOrNull(target); if (!thebes) { // If CreatePreservingTransformOrNull returns null, it will also have // issued a gfxCriticalNote already, so here we'll just bail out. return; } gfxTextRun::DrawParams params(thebes); const ContextState* state = &mCtx->CurrentState(); if (state->StyleIsColor(style)) { // Color nscolor fontColor = state->colorStyles[style]; if (style == Style::FILL) { params.context->SetColor(Color::FromABGR(fontColor)); } else { params.textStrokeColor = fontColor; } } else { if (state->gradientStyles[style]) { // Gradient pattern = GetGradientFor(style); } else if (state->patternStyles[style]) { // Pattern pattern = GetPatternFor(style); } else { MOZ_ASSERT(false, "Should never reach here."); return; } MOZ_ASSERT(pattern, "No valid pattern."); if (style == Style::FILL) { params.context->SetPattern(pattern); } else { params.textStrokePattern = pattern; } } drawOpts.mAlpha = state->globalAlpha; drawOpts.mCompositionOp = mCtx->UsedOperation(); if (!mCtx->IsTargetValid()) { return; } state = &mCtx->CurrentState(); params.drawOpts = &drawOpts; if (style == Style::STROKE) { strokeOpts.mLineWidth = state->lineWidth; strokeOpts.mLineJoin = state->lineJoin; strokeOpts.mLineCap = state->lineCap; strokeOpts.mMiterLimit = state->miterLimit; strokeOpts.mDashLength = state->dash.Length(); strokeOpts.mDashPattern = (strokeOpts.mDashLength > 0) ? state->dash.Elements() : 0; strokeOpts.mDashOffset = state->dashOffset; params.drawMode = DrawMode::GLYPH_STROKE; params.strokeOpts = &strokeOpts; } mTextRun->Draw(gfxTextRun::Range(mTextRun.get()), point, params); } // current text run RefPtr mTextRun; // pointer to a screen reference context used to measure text and such RefPtr mDrawTarget; // Pointer to the draw target we should fill our text to CanvasRenderingContext2D* mCtx; // position of the left side of the string, alphabetic baseline gfxPoint mPt; // current font gfxFontGroup* mFontgrp; // to record any unsupported characters found in the text, // and notify front-end if it is interested nsAutoPtr mMissingFonts; // dev pixel conversion factor int32_t mAppUnitsPerDevPixel; // operation (fill or stroke) CanvasRenderingContext2D::TextDrawOperation mOp; // union of bounding boxes of all runs, needed for shadows gfxRect mBoundingBox; // flags to use when creating textrun, based on CSS style uint32_t mTextRunFlags; // true iff the bounding box should be measured bool mDoMeasureBoundingBox; }; nsresult CanvasRenderingContext2D::DrawOrMeasureText(const nsAString& aRawText, float aX, float aY, const Optional& aMaxWidth, TextDrawOperation aOp, float* aWidth) { nsresult rv; if (!mCanvasElement && !mDocShell) { NS_WARNING("Canvas element must be non-null or a docshell must be provided"); return NS_ERROR_FAILURE; } nsCOMPtr presShell = GetPresShell(); if (!presShell) return NS_ERROR_FAILURE; nsIDocument* document = presShell->GetDocument(); // replace all the whitespace characters with U+0020 SPACE nsAutoString textToDraw(aRawText); TextReplaceWhitespaceCharacters(textToDraw); // According to spec, the API should return an empty array if maxWidth was provided // but is less than or equal to zero or equal to NaN. if (aMaxWidth.WasPassed() && (aMaxWidth.Value() <= 0 || IsNaN(aMaxWidth.Value()))) { textToDraw.Truncate(); } // for now, default to ltr if not in doc bool isRTL = false; RefPtr canvasStyle; if (mCanvasElement && mCanvasElement->IsInUncomposedDoc()) { // try to find the closest context canvasStyle = nsComputedDOMStyle::GetStyleContextForElement(mCanvasElement, nullptr, presShell); if (!canvasStyle) { return NS_ERROR_FAILURE; } isRTL = canvasStyle->StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL; } else { isRTL = GET_BIDI_OPTION_DIRECTION(document->GetBidiOptions()) == IBMBIDI_TEXTDIRECTION_RTL; } // This is only needed to know if we can know the drawing bounding box easily. const bool doCalculateBounds = NeedToCalculateBounds(); if (presShell->IsDestroying()) { return NS_ERROR_FAILURE; } gfxFontGroup* currentFontStyle = GetCurrentFontStyle(); if (!currentFontStyle) { return NS_ERROR_FAILURE; } MOZ_ASSERT(!presShell->IsDestroying(), "GetCurrentFontStyle() should have returned null if the presshell is being destroyed"); // ensure user font set is up to date currentFontStyle-> SetUserFontSet(presShell->GetPresContext()->GetUserFontSet()); if (currentFontStyle->GetStyle()->size == 0.0F) { if (aWidth) { *aWidth = 0; } return NS_OK; } if (!IsFinite(aX) || !IsFinite(aY)) { return NS_OK; } CanvasBidiProcessor processor; // If we don't have a style context, we can't set up vertical-text flags // (for now, at least; perhaps we need new Canvas API to control this). processor.mTextRunFlags = canvasStyle ? nsLayoutUtils::GetTextRunFlagsForStyle(canvasStyle, canvasStyle->StyleFont(), canvasStyle->StyleText(), 0) : 0; GetAppUnitsValues(&processor.mAppUnitsPerDevPixel, nullptr); processor.mPt = gfxPoint(aX, aY); processor.mDrawTarget = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget(); // If we don't have a target then we don't have a transform. A target won't // be needed in the case where we're measuring the text size. This allows // to avoid creating a target if it's only being used to measure text sizes. if (mTarget) { processor.mDrawTarget->SetTransform(mTarget->GetTransform()); } processor.mCtx = this; processor.mOp = aOp; processor.mBoundingBox = gfxRect(0, 0, 0, 0); processor.mDoMeasureBoundingBox = doCalculateBounds || !mIsEntireFrameInvalid; processor.mFontgrp = currentFontStyle; nscoord totalWidthCoord; // calls bidi algo twice since it needs the full text width and the // bounding boxes before rendering anything nsBidi bidiEngine; rv = nsBidiPresUtils::ProcessText(textToDraw.get(), textToDraw.Length(), isRTL ? NSBIDI_RTL : NSBIDI_LTR, presShell->GetPresContext(), processor, nsBidiPresUtils::MODE_MEASURE, nullptr, 0, &totalWidthCoord, &bidiEngine); if (NS_FAILED(rv)) { return rv; } float totalWidth = float(totalWidthCoord) / processor.mAppUnitsPerDevPixel; if (aWidth) { *aWidth = totalWidth; } // if only measuring, don't need to do any more work if (aOp==TextDrawOperation::MEASURE) { return NS_OK; } // offset pt.x based on text align gfxFloat anchorX; const ContextState& state = CurrentState(); if (state.textAlign == TextAlign::CENTER) { anchorX = .5; } else if (state.textAlign == TextAlign::LEFT || (!isRTL && state.textAlign == TextAlign::START) || (isRTL && state.textAlign == TextAlign::END)) { anchorX = 0; } else { anchorX = 1; } processor.mPt.x -= anchorX * totalWidth; // offset pt.y (or pt.x, for vertical text) based on text baseline processor.mFontgrp->UpdateUserFonts(); // ensure user font generation is current const gfxFont::Metrics& fontMetrics = processor.mFontgrp->GetFirstValidFont()->GetMetrics(gfxFont::eHorizontal); gfxFloat baselineAnchor; switch (state.textBaseline) { case TextBaseline::HANGING: // fall through; best we can do with the information available case TextBaseline::TOP: baselineAnchor = fontMetrics.emAscent; break; case TextBaseline::MIDDLE: baselineAnchor = (fontMetrics.emAscent - fontMetrics.emDescent) * .5f; break; case TextBaseline::IDEOGRAPHIC: // fall through; best we can do with the information available case TextBaseline::ALPHABETIC: baselineAnchor = 0; break; case TextBaseline::BOTTOM: baselineAnchor = -fontMetrics.emDescent; break; default: MOZ_CRASH("GFX: unexpected TextBaseline"); } // We can't query the textRun directly, as it may not have been created yet; // so instead we check the flags that will be used to initialize it. uint16_t runOrientation = (processor.mTextRunFlags & gfxTextRunFactory::TEXT_ORIENT_MASK); if (runOrientation != gfxTextRunFactory::TEXT_ORIENT_HORIZONTAL) { if (runOrientation == gfxTextRunFactory::TEXT_ORIENT_VERTICAL_MIXED || runOrientation == gfxTextRunFactory::TEXT_ORIENT_VERTICAL_UPRIGHT) { // Adjust to account for mTextRun being shaped using center baseline // rather than alphabetic. baselineAnchor -= (fontMetrics.emAscent - fontMetrics.emDescent) * .5f; } processor.mPt.x -= baselineAnchor; } else { processor.mPt.y += baselineAnchor; } // correct bounding box to get it to be the correct size/position processor.mBoundingBox.width = totalWidth; processor.mBoundingBox.MoveBy(processor.mPt); processor.mPt.x *= processor.mAppUnitsPerDevPixel; processor.mPt.y *= processor.mAppUnitsPerDevPixel; EnsureTarget(); if (!IsTargetValid()) { return NS_ERROR_FAILURE; } Matrix oldTransform = mTarget->GetTransform(); // if text is over aMaxWidth, then scale the text horizontally such that its // width is precisely aMaxWidth if (aMaxWidth.WasPassed() && aMaxWidth.Value() > 0 && totalWidth > aMaxWidth.Value()) { Matrix newTransform = oldTransform; // Translate so that the anchor point is at 0,0, then scale and then // translate back. newTransform.PreTranslate(aX, 0); newTransform.PreScale(aMaxWidth.Value() / totalWidth, 1); newTransform.PreTranslate(-aX, 0); /* we do this to avoid an ICE in the android compiler */ Matrix androidCompilerBug = newTransform; mTarget->SetTransform(androidCompilerBug); } // save the previous bounding box gfxRect boundingBox = processor.mBoundingBox; // don't ever need to measure the bounding box twice processor.mDoMeasureBoundingBox = false; rv = nsBidiPresUtils::ProcessText(textToDraw.get(), textToDraw.Length(), isRTL ? NSBIDI_RTL : NSBIDI_LTR, presShell->GetPresContext(), processor, nsBidiPresUtils::MODE_DRAW, nullptr, 0, nullptr, &bidiEngine); mTarget->SetTransform(oldTransform); if (aOp == CanvasRenderingContext2D::TextDrawOperation::FILL && !doCalculateBounds) { RedrawUser(boundingBox); return NS_OK; } Redraw(); return NS_OK; } gfxFontGroup* CanvasRenderingContext2D::GetCurrentFontStyle() { // use lazy initilization for the font group since it's rather expensive if (!CurrentState().fontGroup) { ErrorResult err; NS_NAMED_LITERAL_STRING(kDefaultFontStyle, "10px sans-serif"); static float kDefaultFontSize = 10.0; nsCOMPtr presShell = GetPresShell(); bool fontUpdated = SetFontInternal(kDefaultFontStyle, err); if (err.Failed() || !fontUpdated) { err.SuppressException(); gfxFontStyle style; style.size = kDefaultFontSize; gfxTextPerfMetrics* tp = nullptr; if (presShell && !presShell->IsDestroying()) { tp = presShell->GetPresContext()->GetTextPerfMetrics(); } int32_t perDevPixel, perCSSPixel; GetAppUnitsValues(&perDevPixel, &perCSSPixel); gfxFloat devToCssSize = gfxFloat(perDevPixel) / gfxFloat(perCSSPixel); CurrentState().fontGroup = gfxPlatform::GetPlatform()->CreateFontGroup(FontFamilyList(eFamily_sans_serif), &style, tp, nullptr, devToCssSize); if (CurrentState().fontGroup) { CurrentState().font = kDefaultFontStyle; } else { NS_ERROR("Default canvas font is invalid"); } } } return CurrentState().fontGroup; } // // line caps/joins // void CanvasRenderingContext2D::SetLineCap(const nsAString& aLinecapStyle) { CapStyle cap; if (aLinecapStyle.EqualsLiteral("butt")) { cap = CapStyle::BUTT; } else if (aLinecapStyle.EqualsLiteral("round")) { cap = CapStyle::ROUND; } else if (aLinecapStyle.EqualsLiteral("square")) { cap = CapStyle::SQUARE; } else { // XXX ERRMSG we need to report an error to developers here! (bug 329026) return; } CurrentState().lineCap = cap; } void CanvasRenderingContext2D::GetLineCap(nsAString& aLinecapStyle) { switch (CurrentState().lineCap) { case CapStyle::BUTT: aLinecapStyle.AssignLiteral("butt"); break; case CapStyle::ROUND: aLinecapStyle.AssignLiteral("round"); break; case CapStyle::SQUARE: aLinecapStyle.AssignLiteral("square"); break; } } void CanvasRenderingContext2D::SetLineJoin(const nsAString& aLinejoinStyle) { JoinStyle j; if (aLinejoinStyle.EqualsLiteral("round")) { j = JoinStyle::ROUND; } else if (aLinejoinStyle.EqualsLiteral("bevel")) { j = JoinStyle::BEVEL; } else if (aLinejoinStyle.EqualsLiteral("miter")) { j = JoinStyle::MITER_OR_BEVEL; } else { // XXX ERRMSG we need to report an error to developers here! (bug 329026) return; } CurrentState().lineJoin = j; } void CanvasRenderingContext2D::GetLineJoin(nsAString& aLinejoinStyle, ErrorResult& aError) { switch (CurrentState().lineJoin) { case JoinStyle::ROUND: aLinejoinStyle.AssignLiteral("round"); break; case JoinStyle::BEVEL: aLinejoinStyle.AssignLiteral("bevel"); break; case JoinStyle::MITER_OR_BEVEL: aLinejoinStyle.AssignLiteral("miter"); break; default: aError.Throw(NS_ERROR_FAILURE); } } void CanvasRenderingContext2D::SetLineDash(const Sequence& aSegments, ErrorResult& aRv) { nsTArray dash; for (uint32_t x = 0; x < aSegments.Length(); x++) { if (aSegments[x] < 0.0) { // Pattern elements must be finite "numbers" >= 0, with "finite" // taken care of by WebIDL return; } if (!dash.AppendElement(aSegments[x], fallible)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } } if (aSegments.Length() % 2) { // If the number of elements is odd, concatenate again for (uint32_t x = 0; x < aSegments.Length(); x++) { if (!dash.AppendElement(aSegments[x], fallible)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } } } CurrentState().dash = Move(dash); } void CanvasRenderingContext2D::GetLineDash(nsTArray& aSegments) const { const nsTArray& dash = CurrentState().dash; aSegments.Clear(); for (uint32_t x = 0; x < dash.Length(); x++) { aSegments.AppendElement(dash[x]); } } void CanvasRenderingContext2D::SetLineDashOffset(double aOffset) { CurrentState().dashOffset = aOffset; } double CanvasRenderingContext2D::LineDashOffset() const { return CurrentState().dashOffset; } bool CanvasRenderingContext2D::IsPointInPath(double aX, double aY, const CanvasWindingRule& aWinding) { if (!FloatValidate(aX, aY)) { return false; } EnsureUserSpacePath(aWinding); if (!mPath) { return false; } if (mPathTransformWillUpdate) { return mPath->ContainsPoint(Point(aX, aY), mPathToDS); } return mPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform()); } bool CanvasRenderingContext2D::IsPointInPath(const CanvasPath& aPath, double aX, double aY, const CanvasWindingRule& aWinding) { if (!FloatValidate(aX, aY)) { return false; } EnsureTarget(); if (!IsTargetValid()) { return false; } RefPtr tempPath = aPath.GetPath(aWinding, mTarget); return tempPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform()); } bool CanvasRenderingContext2D::IsPointInStroke(double aX, double aY) { if (!FloatValidate(aX, aY)) { return false; } EnsureUserSpacePath(); if (!mPath) { return false; } const ContextState &state = CurrentState(); StrokeOptions strokeOptions(state.lineWidth, state.lineJoin, state.lineCap, state.miterLimit, state.dash.Length(), state.dash.Elements(), state.dashOffset); if (mPathTransformWillUpdate) { return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mPathToDS); } return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mTarget->GetTransform()); } bool CanvasRenderingContext2D::IsPointInStroke(const CanvasPath& aPath, double aX, double aY) { if (!FloatValidate(aX, aY)) { return false; } EnsureTarget(); if (!IsTargetValid()) { return false; } RefPtr tempPath = aPath.GetPath(CanvasWindingRule::Nonzero, mTarget); const ContextState &state = CurrentState(); StrokeOptions strokeOptions(state.lineWidth, state.lineJoin, state.lineCap, state.miterLimit, state.dash.Length(), state.dash.Elements(), state.dashOffset); return tempPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mTarget->GetTransform()); } // Returns a surface that contains only the part needed to draw aSourceRect. // On entry, aSourceRect is relative to aSurface, and on return aSourceRect is // relative to the returned surface. static already_AddRefed ExtractSubrect(SourceSurface* aSurface, gfx::Rect* aSourceRect, DrawTarget* aTargetDT) { gfx::Rect roundedOutSourceRect = *aSourceRect; roundedOutSourceRect.RoundOut(); gfx::IntRect roundedOutSourceRectInt; if (!roundedOutSourceRect.ToIntRect(&roundedOutSourceRectInt)) { RefPtr surface(aSurface); return surface.forget(); } RefPtr subrectDT = aTargetDT->CreateSimilarDrawTarget(roundedOutSourceRectInt.Size(), SurfaceFormat::B8G8R8A8); if (!subrectDT) { RefPtr surface(aSurface); return surface.forget(); } *aSourceRect -= roundedOutSourceRect.TopLeft(); subrectDT->CopySurface(aSurface, roundedOutSourceRectInt, IntPoint()); return subrectDT->Snapshot(); } // // image // static void ClipImageDimension(double& aSourceCoord, double& aSourceSize, int32_t aImageSize, double& aDestCoord, double& aDestSize) { double scale = aDestSize / aSourceSize; if (aSourceCoord < 0.0) { double destEnd = aDestCoord + aDestSize; aDestCoord -= aSourceCoord * scale; aDestSize = destEnd - aDestCoord; aSourceSize += aSourceCoord; aSourceCoord = 0.0; } double delta = aImageSize - (aSourceCoord + aSourceSize); if (delta < 0.0) { aDestSize += delta * scale; aSourceSize = aImageSize - aSourceCoord; } } // Acts like nsLayoutUtils::SurfaceFromElement, but it'll attempt // to pull a SourceSurface from our cache. This allows us to avoid // reoptimizing surfaces if content and canvas backends are different. nsLayoutUtils::SurfaceFromElementResult CanvasRenderingContext2D::CachedSurfaceFromElement(Element* aElement) { nsLayoutUtils::SurfaceFromElementResult res; nsCOMPtr imageLoader = do_QueryInterface(aElement); if (!imageLoader) { return res; } nsCOMPtr imgRequest; imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(imgRequest)); if (!imgRequest) { return res; } uint32_t status = 0; if (NS_FAILED(imgRequest->GetImageStatus(&status)) || !(status & imgIRequest::STATUS_LOAD_COMPLETE)) { return res; } nsCOMPtr principal; if (NS_FAILED(imgRequest->GetImagePrincipal(getter_AddRefs(principal))) || !principal) { return res; } res.mSourceSurface = CanvasImageCache::LookupAllCanvas(aElement, mIsSkiaGL); if (!res.mSourceSurface) { return res; } int32_t corsmode = imgIRequest::CORS_NONE; if (NS_SUCCEEDED(imgRequest->GetCORSMode(&corsmode))) { res.mCORSUsed = corsmode != imgIRequest::CORS_NONE; } res.mSize = res.mSourceSurface->GetSize(); res.mPrincipal = principal.forget(); res.mIsWriteOnly = false; res.mImageRequest = imgRequest.forget(); return res; } // drawImage(in HTMLImageElement image, in float dx, in float dy); // -- render image from 0,0 at dx,dy top-left coords // drawImage(in HTMLImageElement image, in float dx, in float dy, in float dw, in float dh); // -- render image from 0,0 at dx,dy top-left coords clipping it to dw,dh // drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh); // -- render the region defined by (sx,sy,sw,wh) in image-local space into the region (dx,dy,dw,dh) on the canvas // If only dx and dy are passed in then optional_argc should be 0. If only // dx, dy, dw and dh are passed in then optional_argc should be 2. The only // other valid value for optional_argc is 6 if sx, sy, sw, sh, dx, dy, dw and dh // are all passed in. void CanvasRenderingContext2D::DrawImage(const CanvasImageSource& aImage, double aSx, double aSy, double aSw, double aSh, double aDx, double aDy, double aDw, double aDh, uint8_t aOptional_argc, ErrorResult& aError) { if (mDrawObserver) { mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::DrawImage); } MOZ_ASSERT(aOptional_argc == 0 || aOptional_argc == 2 || aOptional_argc == 6); if (!ValidateRect(aDx, aDy, aDw, aDh, true)) { return; } if (aOptional_argc == 6) { if (!ValidateRect(aSx, aSy, aSw, aSh, true)) { return; } } RefPtr srcSurf; gfx::IntSize imgSize; Element* element = nullptr; EnsureTarget(); if (!IsTargetValid()) { return; } if (aImage.IsHTMLCanvasElement()) { HTMLCanvasElement* canvas = &aImage.GetAsHTMLCanvasElement(); element = canvas; nsIntSize size = canvas->GetSize(); if (size.width == 0 || size.height == 0) { aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return; } } else if (aImage.IsImageBitmap()) { ImageBitmap& imageBitmap = aImage.GetAsImageBitmap(); srcSurf = imageBitmap.PrepareForDrawTarget(mTarget); if (!srcSurf) { return; } imgSize = gfx::IntSize(imageBitmap.Width(), imageBitmap.Height()); } else { if (aImage.IsHTMLImageElement()) { HTMLImageElement* img = &aImage.GetAsHTMLImageElement(); element = img; } else { HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement(); video->MarkAsContentSource(mozilla::dom::HTMLVideoElement::CallerAPI::DRAW_IMAGE); element = video; } srcSurf = CanvasImageCache::LookupCanvas(element, mCanvasElement, &imgSize, mIsSkiaGL); } nsLayoutUtils::DirectDrawInfo drawInfo; #ifdef USE_SKIA_GPU if (mRenderingMode == RenderingMode::OpenGLBackendMode && mIsSkiaGL && !srcSurf && aImage.IsHTMLVideoElement() && AllowOpenGLCanvas()) { mozilla::gl::GLContext* gl = gfxPlatform::GetPlatform()->GetSkiaGLGlue()->GetGLContext(); MOZ_ASSERT(gl); HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement(); if (!video) { return; } #ifdef MOZ_EME if (video->ContainsRestrictedContent()) { aError.Throw(NS_ERROR_NOT_AVAILABLE); return; } #endif uint16_t readyState; if (NS_SUCCEEDED(video->GetReadyState(&readyState)) && readyState < nsIDOMHTMLMediaElement::HAVE_CURRENT_DATA) { // still loading, just return return; } // If it doesn't have a principal, just bail nsCOMPtr principal = video->GetCurrentVideoPrincipal(); if (!principal) { aError.Throw(NS_ERROR_NOT_AVAILABLE); return; } mozilla::layers::ImageContainer* container = video->GetImageContainer(); if (!container) { aError.Throw(NS_ERROR_NOT_AVAILABLE); return; } AutoLockImage lockImage(container); layers::Image* srcImage = lockImage.GetImage(); if (!srcImage) { aError.Throw(NS_ERROR_NOT_AVAILABLE); return; } gl->MakeCurrent(); GLuint videoTexture = 0; gl->fGenTextures(1, &videoTexture); // skiaGL expect upload on drawing, and uses texture 0 for texturing, // so we must active texture 0 and bind the texture for it. gl->fActiveTexture(LOCAL_GL_TEXTURE0); gl->fBindTexture(LOCAL_GL_TEXTURE_2D, videoTexture); gl->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGB, srcImage->GetSize().width, srcImage->GetSize().height, 0, LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_SHORT_5_6_5, nullptr); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); const gl::OriginPos destOrigin = gl::OriginPos::TopLeft; bool ok = gl->BlitHelper()->BlitImageToTexture(srcImage, srcImage->GetSize(), videoTexture, LOCAL_GL_TEXTURE_2D, destOrigin); if (ok) { NativeSurface texSurf; texSurf.mType = NativeSurfaceType::OPENGL_TEXTURE; texSurf.mFormat = SurfaceFormat::R5G6B5_UINT16; texSurf.mSize.width = srcImage->GetSize().width; texSurf.mSize.height = srcImage->GetSize().height; texSurf.mSurface = (void*)((uintptr_t)videoTexture); srcSurf = mTarget->CreateSourceSurfaceFromNativeSurface(texSurf); if (!srcSurf) { gl->fDeleteTextures(1, &videoTexture); } imgSize.width = srcImage->GetSize().width; imgSize.height = srcImage->GetSize().height; int32_t displayWidth = video->VideoWidth(); int32_t displayHeight = video->VideoHeight(); aSw *= (double)imgSize.width / (double)displayWidth; aSh *= (double)imgSize.height / (double)displayHeight; } else { gl->fDeleteTextures(1, &videoTexture); } srcImage = nullptr; if (mCanvasElement) { CanvasUtils::DoDrawImageSecurityCheck(mCanvasElement, principal, false, video->GetCORSMode() != CORS_NONE); } } #endif if (!srcSurf) { // The canvas spec says that drawImage should draw the first frame // of animated images. We also don't want to rasterize vector images. uint32_t sfeFlags = nsLayoutUtils::SFE_WANT_FIRST_FRAME | nsLayoutUtils::SFE_NO_RASTERIZING_VECTORS; nsLayoutUtils::SurfaceFromElementResult res = CanvasRenderingContext2D::CachedSurfaceFromElement(element); if (!res.mSourceSurface) { res = nsLayoutUtils::SurfaceFromElement(element, sfeFlags, mTarget); } if (!res.mSourceSurface && !res.mDrawInfo.mImgContainer) { // The spec says to silently do nothing in the following cases: // - The element is still loading. // - The image is bad, but it's not in the broken state (i.e., we could // decode the headers and get the size). if (!res.mIsStillLoading && !res.mHasSize) { aError.Throw(NS_ERROR_NOT_AVAILABLE); } return; } imgSize = res.mSize; // Scale sw/sh based on aspect ratio if (aImage.IsHTMLVideoElement()) { HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement(); int32_t displayWidth = video->VideoWidth(); int32_t displayHeight = video->VideoHeight(); aSw *= (double)imgSize.width / (double)displayWidth; aSh *= (double)imgSize.height / (double)displayHeight; } if (mCanvasElement) { CanvasUtils::DoDrawImageSecurityCheck(mCanvasElement, res.mPrincipal, res.mIsWriteOnly, res.mCORSUsed); } if (res.mSourceSurface) { if (res.mImageRequest) { CanvasImageCache::NotifyDrawImage(element, mCanvasElement, res.mSourceSurface, imgSize, mIsSkiaGL); } srcSurf = res.mSourceSurface; } else { drawInfo = res.mDrawInfo; } } if (aOptional_argc == 0) { aSx = aSy = 0.0; aDw = aSw = (double) imgSize.width; aDh = aSh = (double) imgSize.height; } else if (aOptional_argc == 2) { aSx = aSy = 0.0; aSw = (double) imgSize.width; aSh = (double) imgSize.height; } if (aSw == 0.0 || aSh == 0.0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } ClipImageDimension(aSx, aSw, imgSize.width, aDx, aDw); ClipImageDimension(aSy, aSh, imgSize.height, aDy, aDh); if (aSw <= 0.0 || aSh <= 0.0 || aDw <= 0.0 || aDh <= 0.0) { // source and/or destination are fully clipped, so nothing is painted return; } SamplingFilter samplingFilter; AntialiasMode antialiasMode; if (CurrentState().imageSmoothingEnabled) { samplingFilter = gfx::SamplingFilter::LINEAR; antialiasMode = AntialiasMode::DEFAULT; } else { samplingFilter = gfx::SamplingFilter::POINT; antialiasMode = AntialiasMode::NONE; } const bool needBounds = NeedToCalculateBounds(); if (!IsTargetValid()) { return; } gfx::Rect bounds; if (needBounds) { bounds = gfx::Rect(aDx, aDy, aDw, aDh); bounds = mTarget->GetTransform().TransformBounds(bounds); } if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } if (srcSurf) { gfx::Rect sourceRect(aSx, aSy, aSw, aSh); if (element == mCanvasElement) { // srcSurf is a snapshot of mTarget. If we draw to mTarget now, we'll // trigger a COW copy of the whole canvas into srcSurf. That's a huge // waste if sourceRect doesn't cover the whole canvas. // We avoid copying the whole canvas by manually copying just the part // that we need. srcSurf = ExtractSubrect(srcSurf, &sourceRect, mTarget); } AdjustedTarget tempTarget(this, bounds.IsEmpty() ? nullptr : &bounds); if (!tempTarget) { aError.Throw(NS_ERROR_FAILURE); return; } auto op = UsedOperation(); if (!IsTargetValid() || !tempTarget) { return; } tempTarget-> DrawSurface(srcSurf, gfx::Rect(aDx, aDy, aDw, aDh), sourceRect, DrawSurfaceOptions(samplingFilter, SamplingBounds::UNBOUNDED), DrawOptions(CurrentState().globalAlpha, op, antialiasMode)); } else { DrawDirectlyToCanvas(drawInfo, &bounds, gfx::Rect(aDx, aDy, aDw, aDh), gfx::Rect(aSx, aSy, aSw, aSh), imgSize); } RedrawUser(gfxRect(aDx, aDy, aDw, aDh)); } void CanvasRenderingContext2D::DrawDirectlyToCanvas( const nsLayoutUtils::DirectDrawInfo& aImage, gfx::Rect* aBounds, gfx::Rect aDest, gfx::Rect aSrc, gfx::IntSize aImgSize) { MOZ_ASSERT(aSrc.width > 0 && aSrc.height > 0, "Need positive source width and height"); AdjustedTarget tempTarget(this, aBounds->IsEmpty() ? nullptr: aBounds); if (!tempTarget) { return; } // Get any existing transforms on the context, including transformations used // for context shadow. Matrix matrix = tempTarget->GetTransform(); gfxMatrix contextMatrix; contextMatrix = gfxMatrix(matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32); gfxSize contextScale(contextMatrix.ScaleFactors(true)); // Scale the dest rect to include the context scale. aDest.Scale(contextScale.width, contextScale.height); // Scale the image size to the dest rect, and adjust the source rect to match. gfxSize scale(aDest.width / aSrc.width, aDest.height / aSrc.height); IntSize scaledImageSize = IntSize::Ceil(aImgSize.width * scale.width, aImgSize.height * scale.height); aSrc.Scale(scale.width, scale.height); // We're wrapping tempTarget's (our) DrawTarget here, so we need to restore // the matrix even though this is a temp gfxContext. AutoRestoreTransform autoRestoreTransform(mTarget); RefPtr context = gfxContext::CreateOrNull(tempTarget); if (!context) { gfxDevCrash(LogReason::InvalidContext) << "Canvas context problem"; return; } context->SetMatrix(contextMatrix. Scale(1.0 / contextScale.width, 1.0 / contextScale.height). Translate(aDest.x - aSrc.x, aDest.y - aSrc.y)); // FLAG_CLAMP is added for increased performance, since we never tile here. uint32_t modifiedFlags = aImage.mDrawingFlags | imgIContainer::FLAG_CLAMP; CSSIntSize sz(scaledImageSize.width, scaledImageSize.height); // XXX hmm is scaledImageSize really in CSS pixels? SVGImageContext svgContext(sz, Nothing(), CurrentState().globalAlpha); auto result = aImage.mImgContainer-> Draw(context, scaledImageSize, ImageRegion::Create(gfxRect(aSrc.x, aSrc.y, aSrc.width, aSrc.height)), aImage.mWhichFrame, SamplingFilter::GOOD, Some(svgContext), modifiedFlags); if (result != DrawResult::SUCCESS) { NS_WARNING("imgIContainer::Draw failed"); } } void CanvasRenderingContext2D::SetGlobalCompositeOperation(const nsAString& aOp, ErrorResult& aError) { CompositionOp comp_op; #define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \ if (aOp.EqualsLiteral(cvsop)) \ comp_op = CompositionOp::OP_##op2d; CANVAS_OP_TO_GFX_OP("copy", SOURCE) else CANVAS_OP_TO_GFX_OP("source-atop", ATOP) else CANVAS_OP_TO_GFX_OP("source-in", IN) else CANVAS_OP_TO_GFX_OP("source-out", OUT) else CANVAS_OP_TO_GFX_OP("source-over", OVER) else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN) else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT) else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER) else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP) else CANVAS_OP_TO_GFX_OP("lighter", ADD) else CANVAS_OP_TO_GFX_OP("xor", XOR) else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY) else CANVAS_OP_TO_GFX_OP("screen", SCREEN) else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY) else CANVAS_OP_TO_GFX_OP("darken", DARKEN) else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN) else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE) else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN) else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT) else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT) else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE) else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION) else CANVAS_OP_TO_GFX_OP("hue", HUE) else CANVAS_OP_TO_GFX_OP("saturation", SATURATION) else CANVAS_OP_TO_GFX_OP("color", COLOR) else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY) // XXX ERRMSG we need to report an error to developers here! (bug 329026) else return; #undef CANVAS_OP_TO_GFX_OP CurrentState().op = comp_op; } void CanvasRenderingContext2D::GetGlobalCompositeOperation(nsAString& aOp, ErrorResult& aError) { CompositionOp comp_op = CurrentState().op; #define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \ if (comp_op == CompositionOp::OP_##op2d) \ aOp.AssignLiteral(cvsop); CANVAS_OP_TO_GFX_OP("copy", SOURCE) else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP) else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN) else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT) else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER) else CANVAS_OP_TO_GFX_OP("lighter", ADD) else CANVAS_OP_TO_GFX_OP("source-atop", ATOP) else CANVAS_OP_TO_GFX_OP("source-in", IN) else CANVAS_OP_TO_GFX_OP("source-out", OUT) else CANVAS_OP_TO_GFX_OP("source-over", OVER) else CANVAS_OP_TO_GFX_OP("xor", XOR) else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY) else CANVAS_OP_TO_GFX_OP("screen", SCREEN) else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY) else CANVAS_OP_TO_GFX_OP("darken", DARKEN) else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN) else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE) else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN) else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT) else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT) else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE) else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION) else CANVAS_OP_TO_GFX_OP("hue", HUE) else CANVAS_OP_TO_GFX_OP("saturation", SATURATION) else CANVAS_OP_TO_GFX_OP("color", COLOR) else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY) else { aError.Throw(NS_ERROR_FAILURE); } #undef CANVAS_OP_TO_GFX_OP } void CanvasRenderingContext2D::DrawWindow(nsGlobalWindow& aWindow, double aX, double aY, double aW, double aH, const nsAString& aBgColor, uint32_t aFlags, ErrorResult& aError) { MOZ_ASSERT(aWindow.IsInnerWindow()); if (int32_t(aW) == 0 || int32_t(aH) == 0) { return; } // protect against too-large surfaces that will cause allocation // or overflow issues if (!Factory::CheckSurfaceSize(IntSize(int32_t(aW), int32_t(aH)), 0xffff)) { aError.Throw(NS_ERROR_FAILURE); return; } // Flush layout updates if (!(aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DO_NOT_FLUSH)) { nsContentUtils::FlushLayoutForTree(aWindow.AsInner()->GetOuterWindow()); } CompositionOp op = UsedOperation(); bool discardContent = GlobalAlpha() == 1.0f && (op == CompositionOp::OP_OVER || op == CompositionOp::OP_SOURCE); const gfx::Rect drawRect(aX, aY, aW, aH); EnsureTarget(discardContent ? &drawRect : nullptr); if (!IsTargetValid()) { return; } // We can't allow web apps to call this until we fix at least the // following potential security issues: // -- rendering cross-domain IFRAMEs and then extracting the results // -- rendering the user's theme and then extracting the results // -- rendering native anonymous content (e.g., file input paths; // scrollbars should be allowed) if (!nsContentUtils::IsCallerChrome()) { // not permitted to use DrawWindow // XXX ERRMSG we need to report an error to developers here! (bug 329026) aError.Throw(NS_ERROR_DOM_SECURITY_ERR); return; } RefPtr presContext; nsIDocShell* docshell = aWindow.GetDocShell(); if (docshell) { docshell->GetPresContext(getter_AddRefs(presContext)); } if (!presContext) { aError.Throw(NS_ERROR_FAILURE); return; } nscolor backgroundColor; if (!ParseColor(aBgColor, &backgroundColor)) { aError.Throw(NS_ERROR_FAILURE); return; } nsRect r(nsPresContext::CSSPixelsToAppUnits((float)aX), nsPresContext::CSSPixelsToAppUnits((float)aY), nsPresContext::CSSPixelsToAppUnits((float)aW), nsPresContext::CSSPixelsToAppUnits((float)aH)); uint32_t renderDocFlags = (nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING | nsIPresShell::RENDER_DOCUMENT_RELATIVE); if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DRAW_CARET) { renderDocFlags |= nsIPresShell::RENDER_CARET; } if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DRAW_VIEW) { renderDocFlags &= ~(nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING | nsIPresShell::RENDER_DOCUMENT_RELATIVE); } if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_USE_WIDGET_LAYERS) { renderDocFlags |= nsIPresShell::RENDER_USE_WIDGET_LAYERS; } if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_ASYNC_DECODE_IMAGES) { renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES; } if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DO_NOT_FLUSH) { renderDocFlags |= nsIPresShell::RENDER_DRAWWINDOW_NOT_FLUSHING; } // gfxContext-over-Azure may modify the DrawTarget's transform, so // save and restore it Matrix matrix = mTarget->GetTransform(); double sw = matrix._11 * aW; double sh = matrix._22 * aH; if (!sw || !sh) { return; } RefPtr thebes; RefPtr drawDT; // Rendering directly is faster and can be done if mTarget supports Azure // and does not need alpha blending. // Since the pre-transaction callback calls ReturnTarget, we can't have a // gfxContext wrapped around it when using a shared buffer provider because // the DrawTarget's shared buffer may be unmapped in ReturnTarget. op = CompositionOp::OP_ADD; if (gfxPlatform::GetPlatform()->SupportsAzureContentForDrawTarget(mTarget) && GlobalAlpha() == 1.0f) { op = UsedOperation(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } } if (op == CompositionOp::OP_OVER && (!mBufferProvider || mBufferProvider->GetType() != LayersBackend::LAYERS_CLIENT)) { thebes = gfxContext::CreateOrNull(mTarget); MOZ_ASSERT(thebes); // already checked the draw target above // (in SupportsAzureContentForDrawTarget) thebes->SetMatrix(gfxMatrix(matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32)); } else { IntSize dtSize = IntSize::Ceil(sw, sh); if (!Factory::AllowedSurfaceSize(dtSize)) { aError.Throw(NS_ERROR_FAILURE); return; } drawDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(dtSize, SurfaceFormat::B8G8R8A8); if (!drawDT || !drawDT->IsValid()) { aError.Throw(NS_ERROR_FAILURE); return; } thebes = gfxContext::CreateOrNull(drawDT); MOZ_ASSERT(thebes); // alrady checked the draw target above thebes->SetMatrix(gfxMatrix::Scaling(matrix._11, matrix._22)); } nsCOMPtr shell = presContext->PresShell(); Unused << shell->RenderDocument(r, renderDocFlags, backgroundColor, thebes); // If this canvas was contained in the drawn window, the pre-transaction callback // may have returned its DT. If so, we must reacquire it here. EnsureTarget(discardContent ? &drawRect : nullptr); if (drawDT) { RefPtr snapshot = drawDT->Snapshot(); if (NS_WARN_IF(!snapshot)) { aError.Throw(NS_ERROR_FAILURE); return; } RefPtr data = snapshot->GetDataSurface(); if (!data || !Factory::AllowedSurfaceSize(data->GetSize())) { gfxCriticalError() << "Unexpected invalid data source surface " << (data ? data->GetSize() : IntSize(0,0)); aError.Throw(NS_ERROR_FAILURE); return; } DataSourceSurface::MappedSurface rawData; if (NS_WARN_IF(!data->Map(DataSourceSurface::READ, &rawData))) { aError.Throw(NS_ERROR_FAILURE); return; } RefPtr source = mTarget->CreateSourceSurfaceFromData(rawData.mData, data->GetSize(), rawData.mStride, data->GetFormat()); data->Unmap(); if (!source) { aError.Throw(NS_ERROR_FAILURE); return; } op = UsedOperation(); if (!IsTargetValid()) { aError.Throw(NS_ERROR_FAILURE); return; } gfx::Rect destRect(0, 0, aW, aH); gfx::Rect sourceRect(0, 0, sw, sh); mTarget->DrawSurface(source, destRect, sourceRect, DrawSurfaceOptions(gfx::SamplingFilter::POINT), DrawOptions(GlobalAlpha(), op, AntialiasMode::NONE)); } else { mTarget->SetTransform(matrix); } // note that x and y are coordinates in the document that // we're drawing; x and y are drawn to 0,0 in current user // space. RedrawUser(gfxRect(0, 0, aW, aH)); } void CanvasRenderingContext2D::AsyncDrawXULElement(nsXULElement& aElem, double aX, double aY, double aW, double aH, const nsAString& aBgColor, uint32_t aFlags, ErrorResult& aError) { // We can't allow web apps to call this until we fix at least the // following potential security issues: // -- rendering cross-domain IFRAMEs and then extracting the results // -- rendering the user's theme and then extracting the results // -- rendering native anonymous content (e.g., file input paths; // scrollbars should be allowed) if (!nsContentUtils::IsCallerChrome()) { // not permitted to use DrawWindow // XXX ERRMSG we need to report an error to developers here! (bug 329026) aError.Throw(NS_ERROR_DOM_SECURITY_ERR); return; } #if 0 nsCOMPtr loaderOwner = do_QueryInterface(&elem); if (!loaderOwner) { aError.Throw(NS_ERROR_FAILURE); return; } RefPtr frameloader = loaderOwner->GetFrameLoader(); if (!frameloader) { aError.Throw(NS_ERROR_FAILURE); return; } PBrowserParent *child = frameloader->GetRemoteBrowser(); if (!child) { nsIDocShell* docShell = frameLoader->GetExistingDocShell(); if (!docShell) { aError.Throw(NS_ERROR_FAILURE); return; } nsCOMPtr window = docShell->GetWindow(); if (!window) { aError.Throw(NS_ERROR_FAILURE); return; } return DrawWindow(window->GetCurrentInnerWindow(), aX, aY, aW, aH, aBgColor, aFlags); } // protect against too-large surfaces that will cause allocation // or overflow issues if (!Factory::CheckSurfaceSize(IntSize(aW, aH), 0xffff)) { aError.Throw(NS_ERROR_FAILURE); return; } bool flush = (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DO_NOT_FLUSH) == 0; uint32_t renderDocFlags = nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING; if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DRAW_CARET) { renderDocFlags |= nsIPresShell::RENDER_CARET; } if (aFlags & nsIDOMCanvasRenderingContext2D::DRAWWINDOW_DRAW_VIEW) { renderDocFlags &= ~nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING; } nsRect rect(nsPresContext::CSSPixelsToAppUnits(aX), nsPresContext::CSSPixelsToAppUnits(aY), nsPresContext::CSSPixelsToAppUnits(aW), nsPresContext::CSSPixelsToAppUnits(aH)); if (mIPC) { PDocumentRendererParent *pdocrender = child->SendPDocumentRendererConstructor(rect, mThebes->CurrentMatrix(), nsString(aBGColor), renderDocFlags, flush, nsIntSize(mWidth, mHeight)); if (!pdocrender) return NS_ERROR_FAILURE; DocumentRendererParent *docrender = static_cast(pdocrender); docrender->SetCanvasContext(this, mThebes); } #endif } // // device pixel getting/setting // already_AddRefed CanvasRenderingContext2D::GetImageData(JSContext* aCx, double aSx, double aSy, double aSw, double aSh, ErrorResult& aError) { if (mDrawObserver) { mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::GetImageData); } if (!mCanvasElement && !mDocShell) { NS_ERROR("No canvas element and no docshell in GetImageData!!!"); aError.Throw(NS_ERROR_DOM_SECURITY_ERR); return nullptr; } // Check only if we have a canvas element; if we were created with a docshell, // then it's special internal use. if (mCanvasElement && mCanvasElement->IsWriteOnly() && !nsContentUtils::IsCallerChrome()) { // XXX ERRMSG we need to report an error to developers here! (bug 329026) aError.Throw(NS_ERROR_DOM_SECURITY_ERR); return nullptr; } if (!IsFinite(aSx) || !IsFinite(aSy) || !IsFinite(aSw) || !IsFinite(aSh)) { aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return nullptr; } if (!aSw || !aSh) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } int32_t x = JS::ToInt32(aSx); int32_t y = JS::ToInt32(aSy); int32_t wi = JS::ToInt32(aSw); int32_t hi = JS::ToInt32(aSh); // Handle negative width and height by flipping the rectangle over in the // relevant direction. uint32_t w, h; if (aSw < 0) { w = -wi; x -= w; } else { w = wi; } if (aSh < 0) { h = -hi; y -= h; } else { h = hi; } if (w == 0) { w = 1; } if (h == 0) { h = 1; } JS::Rooted array(aCx); aError = GetImageDataArray(aCx, x, y, w, h, array.address()); if (aError.Failed()) { return nullptr; } MOZ_ASSERT(array); RefPtr imageData = new ImageData(w, h, *array); return imageData.forget(); } inline uint8_t PoisonValue(uint8_t v) { if (v==0 || v==255) return v; //don't fuzz edges to prevent overflow/underflow return v + rand() %3 -1; } nsresult CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight, JSObject** aRetval) { if (mDrawObserver) { mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::GetImageData); } MOZ_ASSERT(aWidth && aHeight); bool PoisonData = Preferences::GetBool("canvas.poisondata",false); if (PoisonData) srand(time(NULL)); CheckedInt len = CheckedInt(aWidth) * aHeight * 4; if (!len.isValid()) { return NS_ERROR_DOM_INDEX_SIZE_ERR; } CheckedInt rightMost = CheckedInt(aX) + aWidth; CheckedInt bottomMost = CheckedInt(aY) + aHeight; if (!rightMost.isValid() || !bottomMost.isValid()) { return NS_ERROR_DOM_SYNTAX_ERR; } JS::Rooted darray(aCx, JS_NewUint8ClampedArray(aCx, len.value())); if (!darray) { return NS_ERROR_OUT_OF_MEMORY; } if (mZero) { *aRetval = darray; return NS_OK; } IntRect srcRect(0, 0, mWidth, mHeight); IntRect destRect(aX, aY, aWidth, aHeight); IntRect srcReadRect = srcRect.Intersect(destRect); RefPtr readback; DataSourceSurface::MappedSurface rawData; if (!srcReadRect.IsEmpty()) { RefPtr snapshot; if (!mTarget && mBufferProvider) { snapshot = mBufferProvider->BorrowSnapshot(); } else { EnsureTarget(); if (!IsTargetValid()) { return NS_ERROR_FAILURE; } snapshot = mTarget->Snapshot(); } if (snapshot) { readback = snapshot->GetDataSurface(); } if (!mTarget && mBufferProvider) { mBufferProvider->ReturnSnapshot(snapshot.forget()); } if (!readback || !readback->Map(DataSourceSurface::READ, &rawData)) { return NS_ERROR_OUT_OF_MEMORY; } } IntRect dstWriteRect = srcReadRect; dstWriteRect.MoveBy(-aX, -aY); JS::AutoCheckCannotGC nogc; bool isShared; uint8_t* data = JS_GetUint8ClampedArrayData(darray, &isShared, nogc); MOZ_ASSERT(!isShared); // Should not happen, data was created above uint8_t* src; uint32_t srcStride; if (readback) { srcStride = rawData.mStride; src = rawData.mData + srcReadRect.y * srcStride + srcReadRect.x * 4; } else { src = data; srcStride = aWidth * 4; } uint8_t* dst = data + dstWriteRect.y * (aWidth * 4) + dstWriteRect.x * 4; uint8_t a,r,g,b; if (mOpaque) { for (int32_t j = 0; j < dstWriteRect.height; ++j) { for (int32_t i = 0; i < dstWriteRect.width; ++i) { // XXX Is there some useful swizzle MMX we can use here? #if MOZ_LITTLE_ENDIAN b = *src++; g = *src++; r = *src++; src++; #else src++; r = *src++; g = *src++; b = *src++; #endif // Poison data for trackers if enabled if (PoisonData) { PoisonValue(r); PoisonValue(g); PoisonValue(b); } *dst++ = r; *dst++ = g; *dst++ = b; *dst++ = 255; } src += srcStride - (dstWriteRect.width * 4); dst += (aWidth * 4) - (dstWriteRect.width * 4); } } else for (int32_t j = 0; j < dstWriteRect.height; ++j) { for (int32_t i = 0; i < dstWriteRect.width; ++i) { // XXX Is there some useful swizzle MMX we can use here? #if MOZ_LITTLE_ENDIAN b = *src++; g = *src++; r = *src++; a = *src++; #else a = *src++; r = *src++; g = *src++; b = *src++; #endif // Poison data for trackers if enabled if (PoisonData) { PoisonValue(a); PoisonValue(r); PoisonValue(g); PoisonValue(b); } // Convert to non-premultiplied color *dst++ = gfxUtils::sUnpremultiplyTable[a * 256 + r]; *dst++ = gfxUtils::sUnpremultiplyTable[a * 256 + g]; *dst++ = gfxUtils::sUnpremultiplyTable[a * 256 + b]; *dst++ = a; } src += srcStride - (dstWriteRect.width * 4); dst += (aWidth * 4) - (dstWriteRect.width * 4); } if (readback) { readback->Unmap(); } *aRetval = darray; return NS_OK; } void CanvasRenderingContext2D::EnsureErrorTarget() { if (sErrorTarget) { return; } RefPtr errorTarget = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(IntSize(1, 1), SurfaceFormat::B8G8R8A8); MOZ_ASSERT(errorTarget, "Failed to allocate the error target!"); sErrorTarget = errorTarget; NS_ADDREF(sErrorTarget); } void CanvasRenderingContext2D::FillRuleChanged() { if (mPath) { mPathBuilder = mPath->CopyToBuilder(CurrentState().fillRule); mPath = nullptr; } } void CanvasRenderingContext2D::PutImageData(ImageData& aImageData, double aDx, double aDy, ErrorResult& aError) { RootedTypedArray arr(RootingCx()); DebugOnly inited = arr.Init(aImageData.GetDataObject()); MOZ_ASSERT(inited); aError = PutImageData_explicit(JS::ToInt32(aDx), JS::ToInt32(aDy), aImageData.Width(), aImageData.Height(), &arr, false, 0, 0, 0, 0); } void CanvasRenderingContext2D::PutImageData(ImageData& aImageData, double aDx, double aDy, double aDirtyX, double aDirtyY, double aDirtyWidth, double aDirtyHeight, ErrorResult& aError) { RootedTypedArray arr(RootingCx()); DebugOnly inited = arr.Init(aImageData.GetDataObject()); MOZ_ASSERT(inited); aError = PutImageData_explicit(JS::ToInt32(aDx), JS::ToInt32(aDy), aImageData.Width(), aImageData.Height(), &arr, true, JS::ToInt32(aDirtyX), JS::ToInt32(aDirtyY), JS::ToInt32(aDirtyWidth), JS::ToInt32(aDirtyHeight)); } nsresult CanvasRenderingContext2D::PutImageData_explicit(int32_t aX, int32_t aY, uint32_t aW, uint32_t aH, dom::Uint8ClampedArray* aArray, bool aHasDirtyRect, int32_t aDirtyX, int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight) { if (mDrawObserver) { mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::PutImageData); } if (aW == 0 || aH == 0) { return NS_ERROR_DOM_INVALID_STATE_ERR; } IntRect dirtyRect; IntRect imageDataRect(0, 0, aW, aH); if (aHasDirtyRect) { // fix up negative dimensions if (aDirtyWidth < 0) { NS_ENSURE_TRUE(aDirtyWidth != INT_MIN, NS_ERROR_DOM_INDEX_SIZE_ERR); CheckedInt32 checkedDirtyX = CheckedInt32(aDirtyX) + aDirtyWidth; if (!checkedDirtyX.isValid()) return NS_ERROR_DOM_INDEX_SIZE_ERR; aDirtyX = checkedDirtyX.value(); aDirtyWidth = -aDirtyWidth; } if (aDirtyHeight < 0) { NS_ENSURE_TRUE(aDirtyHeight != INT_MIN, NS_ERROR_DOM_INDEX_SIZE_ERR); CheckedInt32 checkedDirtyY = CheckedInt32(aDirtyY) + aDirtyHeight; if (!checkedDirtyY.isValid()) return NS_ERROR_DOM_INDEX_SIZE_ERR; aDirtyY = checkedDirtyY.value(); aDirtyHeight = -aDirtyHeight; } // bound the dirty rect within the imageData rectangle dirtyRect = imageDataRect.Intersect(IntRect(aDirtyX, aDirtyY, aDirtyWidth, aDirtyHeight)); if (dirtyRect.Width() <= 0 || dirtyRect.Height() <= 0) return NS_OK; } else { dirtyRect = imageDataRect; } dirtyRect.MoveBy(IntPoint(aX, aY)); dirtyRect = IntRect(0, 0, mWidth, mHeight).Intersect(dirtyRect); if (dirtyRect.Width() <= 0 || dirtyRect.Height() <= 0) { return NS_OK; } aArray->ComputeLengthAndData(); uint32_t dataLen = aArray->Length(); uint32_t len = aW * aH * 4; if (dataLen != len) { return NS_ERROR_DOM_INVALID_STATE_ERR; } uint32_t copyWidth = dirtyRect.Width(); uint32_t copyHeight = dirtyRect.Height(); RefPtr imgsurf = new gfxImageSurface(gfx::IntSize(copyWidth, copyHeight), SurfaceFormat::A8R8G8B8_UINT32, false); if (!imgsurf || imgsurf->CairoStatus()) { return NS_ERROR_FAILURE; } uint32_t copyX = dirtyRect.x - aX; uint32_t copyY = dirtyRect.y - aY; //uint8_t *src = aArray->Data(); uint8_t *dst = imgsurf->Data(); uint8_t* srcLine = aArray->Data() + copyY * (aW * 4) + copyX * 4; // For opaque canvases, we must still premultiply the RGB components, but write the alpha as opaque. uint8_t alphaMask = mOpaque ? 255 : 0; #if 0 printf("PutImageData_explicit: dirty x=%d y=%d w=%d h=%d copy x=%d y=%d w=%d h=%d ext x=%d y=%d w=%d h=%d\n", dirtyRect.x, dirtyRect.y, copyWidth, copyHeight, copyX, copyY, copyWidth, copyHeight, x, y, w, h); #endif for (uint32_t j = 0; j < copyHeight; j++) { uint8_t *src = srcLine; for (uint32_t i = 0; i < copyWidth; i++) { uint8_t r = *src++; uint8_t g = *src++; uint8_t b = *src++; uint8_t a = *src++; // Convert to premultiplied color (losslessly if the input came from getImageData) #if MOZ_LITTLE_ENDIAN *dst++ = gfxUtils::sPremultiplyTable[a * 256 + b]; *dst++ = gfxUtils::sPremultiplyTable[a * 256 + g]; *dst++ = gfxUtils::sPremultiplyTable[a * 256 + r]; *dst++ = a | alphaMask; #else *dst++ = a | alphaMask; *dst++ = gfxUtils::sPremultiplyTable[a * 256 + r]; *dst++ = gfxUtils::sPremultiplyTable[a * 256 + g]; *dst++ = gfxUtils::sPremultiplyTable[a * 256 + b]; #endif } srcLine += aW * 4; } // The canvas spec says that the current path, transformation matrix, shadow attributes, // global alpha, the clipping region, and global composition operator must not affect the // getImageData() and putImageData() methods. const gfx::Rect putRect(dirtyRect); EnsureTarget(&putRect); if (!IsTargetValid()) { return NS_ERROR_FAILURE; } RefPtr sourceSurface = mTarget->CreateSourceSurfaceFromData(imgsurf->Data(), IntSize(copyWidth, copyHeight), imgsurf->Stride(), SurfaceFormat::B8G8R8A8); // In certain scenarios, requesting larger than 8k image fails. Bug 803568 // covers the details of how to run into it, but the full detailed // investigation hasn't been done to determine the underlying cause. We // will just handle the failure to allocate the surface to avoid a crash. if (!sourceSurface) { return NS_ERROR_FAILURE; } mTarget->CopySurface(sourceSurface, IntRect(0, 0, dirtyRect.width, dirtyRect.height), IntPoint(dirtyRect.x, dirtyRect.y)); Redraw(gfx::Rect(dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height)); return NS_OK; } static already_AddRefed CreateImageData(JSContext* aCx, CanvasRenderingContext2D* aContext, uint32_t aW, uint32_t aH, ErrorResult& aError) { if (aW == 0) aW = 1; if (aH == 0) aH = 1; CheckedInt len = CheckedInt(aW) * aH * 4; if (!len.isValid()) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } // Create the fast typed array; it's initialized to 0 by default. JSObject* darray = Uint8ClampedArray::Create(aCx, aContext, len.value()); if (!darray) { aError.Throw(NS_ERROR_OUT_OF_MEMORY); return nullptr; } RefPtr imageData = new mozilla::dom::ImageData(aW, aH, *darray); return imageData.forget(); } already_AddRefed CanvasRenderingContext2D::CreateImageData(JSContext* aCx, double aSw, double aSh, ErrorResult& aError) { if (!aSw || !aSh) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } int32_t wi = JS::ToInt32(aSw); int32_t hi = JS::ToInt32(aSh); uint32_t w = Abs(wi); uint32_t h = Abs(hi); return mozilla::dom::CreateImageData(aCx, this, w, h, aError); } already_AddRefed CanvasRenderingContext2D::CreateImageData(JSContext* aCx, ImageData& aImagedata, ErrorResult& aError) { return mozilla::dom::CreateImageData(aCx, this, aImagedata.Width(), aImagedata.Height(), aError); } static uint8_t g2DContextLayerUserData; uint32_t CanvasRenderingContext2D::SkiaGLTex() const { if (!mTarget) { return 0; } MOZ_ASSERT(IsTargetValid()); return (uint32_t)(uintptr_t)mTarget->GetNativeSurface(NativeSurfaceType::OPENGL_TEXTURE); } void CanvasRenderingContext2D::RemoveDrawObserver() { if (mDrawObserver) { delete mDrawObserver; mDrawObserver = nullptr; } } already_AddRefed CanvasRenderingContext2D::GetCanvasLayer(nsDisplayListBuilder* aBuilder, Layer* aOldLayer, LayerManager* aManager, bool aMirror /* = false */) { if (aMirror) { // Not supported for CanvasRenderingContext2D return nullptr; } if (mOpaque || mIsSkiaGL) { // If we're opaque then make sure we have a surface so we paint black // instead of transparent. // If we're using SkiaGL, then SkiaGLTex() below needs the target to // be accessible. EnsureTarget(); } // Don't call EnsureTarget() ... if there isn't already a surface, then // we have nothing to paint and there is no need to create a surface just // to paint nothing. Also, EnsureTarget() can cause creation of a persistent // layer manager which must NOT happen during a paint. if ((!mBufferProvider && !mTarget) || !IsTargetValid()) { // No DidTransactionCallback will be received, so mark the context clean // now so future invalidations will be dispatched. MarkContextClean(); return nullptr; } if (!mResetLayer && aOldLayer) { auto userData = static_cast( aOldLayer->GetUserData(&g2DContextLayerUserData)); CanvasLayer::Data data; if (mIsSkiaGL) { GLuint skiaGLTex = SkiaGLTex(); if (skiaGLTex) { SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue(); MOZ_ASSERT(glue); data.mGLContext = glue->GetGLContext(); data.mFrontbufferGLTex = skiaGLTex; } } data.mBufferProvider = mBufferProvider; if (userData && userData->IsForContext(this) && static_cast(aOldLayer)->IsDataValid(data)) { RefPtr ret = aOldLayer; return ret.forget(); } } RefPtr canvasLayer = aManager->CreateCanvasLayer(); if (!canvasLayer) { NS_WARNING("CreateCanvasLayer returned null!"); // No DidTransactionCallback will be received, so mark the context clean // now so future invalidations will be dispatched. MarkContextClean(); return nullptr; } CanvasRenderingContext2DUserData* userData = nullptr; // Make the layer tell us whenever a transaction finishes (including // the current transaction), so we can clear our invalidation state and // start invalidating again. We need to do this for all layers since // callers of DrawWindow may be expecting to receive normal invalidation // notifications after this paint. // The layer will be destroyed when we tear down the presentation // (at the latest), at which time this userData will be destroyed, // releasing the reference to the element. // The userData will receive DidTransactionCallbacks, which flush the // the invalidation state to indicate that the canvas is up to date. userData = new CanvasRenderingContext2DUserData(this); canvasLayer->SetDidTransactionCallback( CanvasRenderingContext2DUserData::DidTransactionCallback, userData); canvasLayer->SetUserData(&g2DContextLayerUserData, userData); CanvasLayer::Data data; data.mSize = GetSize(); data.mHasAlpha = !mOpaque; canvasLayer->SetPreTransactionCallback( CanvasRenderingContext2DUserData::PreTransactionCallback, userData); if (mIsSkiaGL) { GLuint skiaGLTex = SkiaGLTex(); if (skiaGLTex) { SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue(); MOZ_ASSERT(glue); data.mGLContext = glue->GetGLContext(); data.mFrontbufferGLTex = skiaGLTex; } } data.mBufferProvider = mBufferProvider; canvasLayer->Initialize(data); uint32_t flags = mOpaque ? Layer::CONTENT_OPAQUE : 0; canvasLayer->SetContentFlags(flags); canvasLayer->Updated(); mResetLayer = false; return canvasLayer.forget(); } void CanvasRenderingContext2D::MarkContextClean() { if (mInvalidateCount > 0) { mPredictManyRedrawCalls = mInvalidateCount > kCanvasMaxInvalidateCount; } mIsEntireFrameInvalid = false; mInvalidateCount = 0; } void CanvasRenderingContext2D::MarkContextCleanForFrameCapture() { mIsCapturedFrameInvalid = false; } bool CanvasRenderingContext2D::IsContextCleanForFrameCapture() { return !mIsCapturedFrameInvalid; } bool CanvasRenderingContext2D::ShouldForceInactiveLayer(LayerManager* aManager) { return !aManager->CanUseCanvasLayerForSize(GetSize()); } NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPath, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPath, Release) NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPath, mParent) CanvasPath::CanvasPath(nsISupports* aParent) : mParent(aParent) { mPathBuilder = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()->CreatePathBuilder(); } CanvasPath::CanvasPath(nsISupports* aParent, already_AddRefed aPathBuilder) : mParent(aParent), mPathBuilder(aPathBuilder) { if (!mPathBuilder) { mPathBuilder = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()->CreatePathBuilder(); } } JSObject* CanvasPath::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return Path2DBinding::Wrap(aCx, this, aGivenProto); } already_AddRefed CanvasPath::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv) { RefPtr path = new CanvasPath(aGlobal.GetAsSupports()); return path.forget(); } already_AddRefed CanvasPath::Constructor(const GlobalObject& aGlobal, CanvasPath& aCanvasPath, ErrorResult& aRv) { RefPtr tempPath = aCanvasPath.GetPath(CanvasWindingRule::Nonzero, gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()); RefPtr path = new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder()); return path.forget(); } already_AddRefed CanvasPath::Constructor(const GlobalObject& aGlobal, const nsAString& aPathString, ErrorResult& aRv) { RefPtr tempPath = SVGContentUtils::GetPath(aPathString); if (!tempPath) { return Constructor(aGlobal, aRv); } RefPtr path = new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder()); return path.forget(); } void CanvasPath::ClosePath() { EnsurePathBuilder(); mPathBuilder->Close(); } void CanvasPath::MoveTo(double aX, double aY) { EnsurePathBuilder(); mPathBuilder->MoveTo(Point(ToFloat(aX), ToFloat(aY))); } void CanvasPath::LineTo(double aX, double aY) { EnsurePathBuilder(); mPathBuilder->LineTo(Point(ToFloat(aX), ToFloat(aY))); } void CanvasPath::QuadraticCurveTo(double aCpx, double aCpy, double aX, double aY) { EnsurePathBuilder(); mPathBuilder->QuadraticBezierTo(gfx::Point(ToFloat(aCpx), ToFloat(aCpy)), gfx::Point(ToFloat(aX), ToFloat(aY))); } void CanvasPath::BezierCurveTo(double aCp1x, double aCp1y, double aCp2x, double aCp2y, double aX, double aY) { BezierTo(gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)), gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)), gfx::Point(ToFloat(aX), ToFloat(aY))); } void CanvasPath::ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius, ErrorResult& aError) { if (aRadius < 0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsurePathBuilder(); // Current point in user space! Point p0 = mPathBuilder->CurrentPoint(); Point p1(aX1, aY1); Point p2(aX2, aY2); // Execute these calculations in double precision to avoid cumulative // rounding errors. double dir, a2, b2, c2, cosx, sinx, d, anx, any, bnx, bny, x3, y3, x4, y4, cx, cy, angle0, angle1; bool anticlockwise; if (p0 == p1 || p1 == p2 || aRadius == 0) { LineTo(p1.x, p1.y); return; } // Check for colinearity dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x); if (dir == 0) { LineTo(p1.x, p1.y); return; } // XXX - Math for this code was already available from the non-azure code // and would be well tested. Perhaps converting to bezier directly might // be more efficient longer run. a2 = (p0.x-aX1)*(p0.x-aX1) + (p0.y-aY1)*(p0.y-aY1); b2 = (aX1-aX2)*(aX1-aX2) + (aY1-aY2)*(aY1-aY2); c2 = (p0.x-aX2)*(p0.x-aX2) + (p0.y-aY2)*(p0.y-aY2); cosx = (a2+b2-c2)/(2*sqrt(a2*b2)); sinx = sqrt(1 - cosx*cosx); d = aRadius / ((1 - cosx) / sinx); anx = (aX1-p0.x) / sqrt(a2); any = (aY1-p0.y) / sqrt(a2); bnx = (aX1-aX2) / sqrt(b2); bny = (aY1-aY2) / sqrt(b2); x3 = aX1 - anx*d; y3 = aY1 - any*d; x4 = aX1 - bnx*d; y4 = aY1 - bny*d; anticlockwise = (dir < 0); cx = x3 + any*aRadius*(anticlockwise ? 1 : -1); cy = y3 - anx*aRadius*(anticlockwise ? 1 : -1); angle0 = atan2((y3-cy), (x3-cx)); angle1 = atan2((y4-cy), (x4-cx)); LineTo(x3, y3); Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError); } void CanvasPath::Rect(double aX, double aY, double aW, double aH) { MoveTo(aX, aY); LineTo(aX + aW, aY); LineTo(aX + aW, aY + aH); LineTo(aX, aY + aH); ClosePath(); } void CanvasPath::Arc(double aX, double aY, double aRadius, double aStartAngle, double aEndAngle, bool aAnticlockwise, ErrorResult& aError) { if (aRadius < 0.0) { aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsurePathBuilder(); ArcToBezier(this, Point(aX, aY), Size(aRadius, aRadius), aStartAngle, aEndAngle, aAnticlockwise); } void CanvasPath::Ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, bool anticlockwise, ErrorResult& error) { if (radiusX < 0.0 || radiusY < 0.0) { error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } EnsurePathBuilder(); ArcToBezier(this, Point(x, y), Size(radiusX, radiusY), startAngle, endAngle, anticlockwise, rotation); } void CanvasPath::LineTo(const gfx::Point& aPoint) { EnsurePathBuilder(); mPathBuilder->LineTo(aPoint); } void CanvasPath::BezierTo(const gfx::Point& aCP1, const gfx::Point& aCP2, const gfx::Point& aCP3) { EnsurePathBuilder(); mPathBuilder->BezierTo(aCP1, aCP2, aCP3); } void CanvasPath::AddPath(CanvasPath& aCanvasPath, const Optional>& aMatrix) { RefPtr tempPath = aCanvasPath.GetPath(CanvasWindingRule::Nonzero, gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()); if (aMatrix.WasPassed()) { const SVGMatrix& m = aMatrix.Value(); Matrix transform(m.A(), m.B(), m.C(), m.D(), m.E(), m.F()); if (!transform.IsIdentity()) { RefPtr tempBuilder = tempPath->TransformedCopyToBuilder(transform, FillRule::FILL_WINDING); tempPath = tempBuilder->Finish(); } } EnsurePathBuilder(); // in case a path is added to itself tempPath->StreamToSink(mPathBuilder); } already_AddRefed CanvasPath::GetPath(const CanvasWindingRule& aWinding, const DrawTarget* aTarget) const { FillRule fillRule = FillRule::FILL_WINDING; if (aWinding == CanvasWindingRule::Evenodd) { fillRule = FillRule::FILL_EVEN_ODD; } if (mPath && (mPath->GetBackendType() == aTarget->GetBackendType()) && (mPath->GetFillRule() == fillRule)) { RefPtr path(mPath); return path.forget(); } if (!mPath) { // if there is no path, there must be a pathbuilder MOZ_ASSERT(mPathBuilder); mPath = mPathBuilder->Finish(); if (!mPath) { RefPtr path(mPath); return path.forget(); } mPathBuilder = nullptr; } // retarget our backend if we're used with a different backend if (mPath->GetBackendType() != aTarget->GetBackendType()) { RefPtr tmpPathBuilder = aTarget->CreatePathBuilder(fillRule); mPath->StreamToSink(tmpPathBuilder); mPath = tmpPathBuilder->Finish(); } else if (mPath->GetFillRule() != fillRule) { RefPtr tmpPathBuilder = mPath->CopyToBuilder(fillRule); mPath = tmpPathBuilder->Finish(); } RefPtr path(mPath); return path.forget(); } void CanvasPath::EnsurePathBuilder() const { if (mPathBuilder) { return; } // if there is not pathbuilder, there must be a path MOZ_ASSERT(mPath); mPathBuilder = mPath->CopyToBuilder(); mPath = nullptr; } } // namespace dom } // namespace mozilla