/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/cache/ActorChild.h" #include "mozilla/dom/cache/CacheWorkerHolder.h" #include "nsThreadUtils.h" namespace mozilla { namespace dom { namespace cache { void ActorChild::SetWorkerHolder(CacheWorkerHolder* aWorkerHolder) { // Some of the Cache actors can have multiple DOM objects associated with // them. In this case the workerHolder will be added multiple times. This is // permitted, but the workerHolder should be the same each time. if (mWorkerHolder) { MOZ_DIAGNOSTIC_ASSERT(mWorkerHolder == aWorkerHolder); return; } mWorkerHolder = aWorkerHolder; if (mWorkerHolder) { mWorkerHolder->AddActor(this); } } void ActorChild::RemoveWorkerHolder() { MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerHolder); if (mWorkerHolder) { mWorkerHolder->RemoveActor(this); mWorkerHolder = nullptr; } } CacheWorkerHolder* ActorChild::GetWorkerHolder() const { return mWorkerHolder; } bool ActorChild::WorkerHolderNotified() const { return mWorkerHolder && mWorkerHolder->Notified(); } ActorChild::ActorChild() { } ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerHolder); } } // namespace cache } // namespace dom } // namespace mozilla