<!-- This Source Code Form is subject to the terms of the Mozilla Public - License, v. 2.0. If a copy of the MPL was not distributed with this - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> <!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings --> <!-- LOCALIZATION NOTE : FILE Do not translate commandkey --> <!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to - keep it in English, or another language commonly spoken among web developers. - You want to make that choice consistent across the developer tools. - A good criteria is the language in which you'd find the best - documentation on web development on the web. --> <!-- LOCALIZATION NOTE (debuggerUI.closeButton.tooltip): This is the tooltip for - the button that closes the debugger UI. --> <!ENTITY debuggerUI.closeButton.tooltip "Close"> <!-- LOCALIZATION NOTE (debuggerUI.panesButton.tooltip): This is the tooltip for - the button that toggles the panes visible or hidden in the debugger UI. --> <!ENTITY debuggerUI.panesButton.tooltip "Toggle panes"> <!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.label): This is the message - displayed to users when they select a black boxed source from the sources - list in the debugger. --> <!ENTITY debuggerUI.blackBoxMessage.label "This source is black boxed: its breakpoints are disabled, and stepping skips through it."> <!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.unBlackBoxButton): This is - the text displayed in the button to stop black boxing the currently selected - source. --> <!ENTITY debuggerUI.blackBoxMessage.unBlackBoxButton "Stop black boxing this source"> <!-- LOCALIZATION NOTE (debuggerUI.optsButton.tooltip): This is the tooltip for - the button that opens up an options context menu for the debugger UI. --> <!ENTITY debuggerUI.optsButton.tooltip "Debugger Options"> <!-- LOCALIZATION NOTE (debuggerUI.sources.blackBoxTooltip): This is the tooltip - for the button that black boxes the selected source. --> <!ENTITY debuggerUI.sources.blackBoxTooltip "Toggle Black Boxing"> <!-- LOCALIZATION NOTE (debuggerUI.sources.prettyPrint): This is the tooltip for the - button that pretty prints the selected source. --> <!ENTITY debuggerUI.sources.prettyPrint "Prettify Source"> <!-- LOCALIZATION NOTE (debuggerUI.autoPrettyPrint): This is the label for the - checkbox that toggles auto pretty print. --> <!ENTITY debuggerUI.autoPrettyPrint "Auto Prettify Minified Sources"> <!ENTITY debuggerUI.autoPrettyPrint.accesskey "P"> <!-- LOCALIZATION NOTE (debuggerUI.sources.toggleBreakpoints): This is the tooltip for the - button that toggles all breakpoints for all sources. --> <!ENTITY debuggerUI.sources.toggleBreakpoints "Enable/disable all breakpoints"> <!-- LOCALIZATION NOTE (debuggerUI.clearButton): This is the label for - the button that clears the collected tracing data in the tracing tab. --> <!ENTITY debuggerUI.clearButton "Clear"> <!-- LOCALIZATION NOTE (debuggerUI.clearButton.tooltip): This is the tooltip for - the button that clears the collected tracing data in the tracing tab. --> <!ENTITY debuggerUI.clearButton.tooltip "Clear the collected traces"> <!-- LOCALIZATION NOTE (debuggerUI.pauseExceptions): This is the label for the - checkbox that toggles pausing on exceptions. --> <!ENTITY debuggerUI.pauseExceptions "Pause on Exceptions"> <!ENTITY debuggerUI.pauseExceptions.accesskey "E"> <!-- LOCALIZATION NOTE (debuggerUI.ignoreCaughtExceptions): This is the label for the - checkbox that toggles ignoring caught exceptions. --> <!ENTITY debuggerUI.ignoreCaughtExceptions "Ignore Caught Exceptions"> <!ENTITY debuggerUI.ignoreCaughtExceptions.accesskey "C"> <!-- LOCALIZATION NOTE (debuggerUI.showPanesOnInit): This is the label for the - checkbox that toggles visibility of panes when opening the debugger. --> <!ENTITY debuggerUI.showPanesOnInit "Show Panes on Startup"> <!ENTITY debuggerUI.showPanesOnInit.accesskey "S"> <!-- LOCALIZATION NOTE (debuggerUI.showVarsFilter): This is the label for the - checkbox that toggles visibility of a designated variables filter box. --> <!ENTITY debuggerUI.showVarsFilter "Show Variables Filter Box"> <!ENTITY debuggerUI.showVarsFilter.accesskey "V"> <!-- LOCALIZATION NOTE (debuggerUI.showOnlyEnum): This is the label for the - checkbox that toggles visibility of hidden (non-enumerable) variables and - properties in stack views. The "enumerable" flag is a state of a property - defined in JavaScript. When in doubt, leave untranslated. --> <!ENTITY debuggerUI.showOnlyEnum "Show Only Enumerable Properties"> <!ENTITY debuggerUI.showOnlyEnum.accesskey "P"> <!-- LOCALIZATION NOTE (debuggerUI.showOriginalSource): This is the label for - the checkbox that toggles the display of original or sourcemap-derived - sources. --> <!ENTITY debuggerUI.showOriginalSource "Show Original Sources"> <!ENTITY debuggerUI.showOriginalSource.accesskey "O"> <!-- LOCALIZATION NOTE (debuggerUI.autoBlackBox): This is the label for - the checkbox that toggles whether sources that we suspect are minified are - automatically black boxed or not. --> <!ENTITY debuggerUI.autoBlackBox "Automatically Black Box Minified Sources"> <!ENTITY debuggerUI.autoBlackBox.accesskey "B"> <!-- LOCALIZATION NOTE (debuggerUI.searchPanelOperators): This is the text that - appears in the filter panel popup as a header for the operators part. --> <!ENTITY debuggerUI.searchPanelOperators "Operators:"> <!-- LOCALIZATION NOTE (debuggerUI.searchFile): This is the text that appears - in the source editor's context menu for the scripts search operation. --> <!ENTITY debuggerUI.searchFile "Filter Scripts"> <!ENTITY debuggerUI.searchFile.key "P"> <!ENTITY debuggerUI.searchFile.altkey "O"> <!ENTITY debuggerUI.searchFile.accesskey "P"> <!-- LOCALIZATION NOTE (debuggerUI.searchGlobal): This is the text that appears - in the source editor's context menu for the global search operation. --> <!ENTITY debuggerUI.searchGlobal "Search in All Files"> <!ENTITY debuggerUI.searchGlobal.key "F"> <!ENTITY debuggerUI.searchGlobal.accesskey "F"> <!-- LOCALIZATION NOTE (debuggerUI.searchFunction): This is the text that appears - in the source editor's context menu for the function search operation. --> <!ENTITY debuggerUI.searchFunction "Search for Function Definition"> <!ENTITY debuggerUI.searchFunction.key "D"> <!ENTITY debuggerUI.searchFunction.accesskey "D"> <!-- LOCALIZATION NOTE (debuggerUI.searchToken): This is the text that appears - in the source editor's context menu for the token search operation. --> <!ENTITY debuggerUI.searchToken "Find"> <!ENTITY debuggerUI.searchToken.key "F"> <!ENTITY debuggerUI.searchToken.accesskey "F"> <!-- LOCALIZATION NOTE (debuggerUI.searchLine): This is the text that appears - in the source editor's context menu for the line search operation. --> <!ENTITY debuggerUI.searchGoToLine "Go to Lineā¦"> <!ENTITY debuggerUI.searchGoToLine.key "L"> <!ENTITY debuggerUI.searchGoToLine.accesskey "L"> <!-- LOCALIZATION NOTE (debuggerUI.searchVariable): This is the text that appears - in the source editor's context menu for the variables search operation. --> <!ENTITY debuggerUI.searchVariable "Filter Variables"> <!ENTITY debuggerUI.searchVariable.key "V"> <!ENTITY debuggerUI.searchVariable.accesskey "V"> <!-- LOCALIZATION NOTE (debuggerUI.focusVariables): This is the text that appears - in the source editor's context menu for the variables focus operation. --> <!ENTITY debuggerUI.focusVariables "Focus Variables Tree"> <!ENTITY debuggerUI.focusVariables.key "V"> <!ENTITY debuggerUI.focusVariables.accesskey "V"> <!-- LOCALIZATION NOTE (debuggerUI.condBreakPanelTitle): This is the text that - appears in the conditional breakpoint panel popup as a description. --> <!ENTITY debuggerUI.condBreakPanelTitle "This breakpoint will stop execution only if the following expression is true"> <!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that - appears in the source editor context menu for adding a breakpoint. --> <!ENTITY debuggerUI.seMenuBreak "Add Breakpoint"> <!ENTITY debuggerUI.seMenuBreak.key "B"> <!-- LOCALIZATION NOTE (debuggerUI.seMenuCondBreak): This is the text that - appears in the source editor context menu for adding a conditional - breakpoint. --> <!ENTITY debuggerUI.seMenuCondBreak "Add Conditional Breakpoint"> <!ENTITY debuggerUI.seMenuCondBreak.key "B"> <!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that - appears in the source editor context menu for editing a breakpoint. --> <!ENTITY debuggerUI.seEditMenuCondBreak "Edit Conditional Breakpoint"> <!ENTITY debuggerUI.seEditMenuCondBreak.key "B"> <!-- LOCALIZATION NOTE (debuggerUI.tabs.*): This is the text that - appears in the debugger's side pane tabs. --> <!ENTITY debuggerUI.tabs.workers "Workers"> <!ENTITY debuggerUI.tabs.sources "Sources"> <!ENTITY debuggerUI.tabs.traces "Traces"> <!ENTITY debuggerUI.tabs.callstack "Call Stack"> <!ENTITY debuggerUI.tabs.variables "Variables"> <!ENTITY debuggerUI.tabs.events "Events"> <!-- LOCALIZATION NOTE (debuggerUI.seMenuAddWatch): This is the text that - appears in the source editor context menu for adding an expression. --> <!ENTITY debuggerUI.seMenuAddWatch "Selection to Watch Expression"> <!ENTITY debuggerUI.seMenuAddWatch.key "E"> <!-- LOCALIZATION NOTE (debuggerUI.addWatch): This is the text that - appears in the watch expressions context menu for adding an expression. --> <!ENTITY debuggerUI.addWatch "Add Watch Expression"> <!ENTITY debuggerUI.addWatch.accesskey "E"> <!-- LOCALIZATION NOTE (debuggerUI.removeWatch): This is the text that - appears in the watch expressions context menu for removing all expressions. --> <!ENTITY debuggerUI.removeAllWatch "Remove All Watch Expressions"> <!ENTITY debuggerUI.removeAllWatch.key "E"> <!ENTITY debuggerUI.removeAllWatch.accesskey "E"> <!-- LOCALIZATION NOTE (debuggerUI.stepping): These are the keycodes that - control the stepping commands in the debugger (continue, step over, - step in and step out). --> <!ENTITY debuggerUI.stepping.resume1 "VK_F8"> <!ENTITY debuggerUI.stepping.stepOver1 "VK_F10"> <!ENTITY debuggerUI.stepping.stepIn1 "VK_F11"> <!ENTITY debuggerUI.stepping.stepOut1 "VK_F11"> <!-- LOCALIZATION NOTE (debuggerUI.context.newTab): This is the label - for the Open in New Tab menu item displayed in the context menu of the - debugger sources side menu. This should be the same as - netmonitorUI.context.newTab --> <!ENTITY debuggerUI.context.newTab "Open in New Tab"> <!ENTITY debuggerUI.context.newTab.accesskey "O"> <!-- LOCALIZATION NOTE (debuggerUI.context.copyUrl): This is the label displayed - on the context menu that copies the selected request's url. This should be - the same as netmonitorUI.context.copyUrl --> <!ENTITY debuggerUI.context.copyUrl "Copy URL"> <!ENTITY debuggerUI.context.copyUrl.accesskey "C"> <!ENTITY debuggerUI.context.copyUrl.key "C">