<!-- This Source Code Form is subject to the terms of the Mozilla Public - License, v. 2.0. If a copy of the MPL was not distributed with this - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> <!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings --> <!-- LOCALIZATION NOTE : FILE Do not translate commandkey --> <!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to - keep it in English, or another language commonly spoken among web developers. - You want to make that choice consistent across the developer tools. - A good criteria is the language in which you'd find the best - documentation on web development on the web. --> <!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice1): This is the label shown - on the button that triggers a page refresh. --> <!ENTITY canvasDebuggerUI.reloadNotice1 "Reload"> <!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice2): This is the label shown - along with the button that triggers a page refresh. --> <!ENTITY canvasDebuggerUI.reloadNotice2 "the page to be able to debug <canvas> contexts."> <!-- LOCALIZATION NOTE (canvasDebuggerUI.emptyNotice1/2): This is the label shown - in the call list view when empty. --> <!ENTITY canvasDebuggerUI.emptyNotice1 "Click on the"> <!ENTITY canvasDebuggerUI.emptyNotice2 "button to record an animation frame’s call stack."> <!-- LOCALIZATION NOTE (canvasDebuggerUI.waitingNotice): This is the label shown - in the call list view while recording a snapshot. --> <!ENTITY canvasDebuggerUI.waitingNotice "Recording an animation cycle…"> <!-- LOCALIZATION NOTE (canvasDebuggerUI.recordSnapshot): This string is displayed - on a button that starts a new snapshot. --> <!ENTITY canvasDebuggerUI.recordSnapshot.tooltip "Record the next frame in the animation loop."> <!-- LOCALIZATION NOTE (canvasDebuggerUI.importSnapshot): This string is displayed - on a button that opens a dialog to import a saved snapshot data file. --> <!ENTITY canvasDebuggerUI.importSnapshot "Import…"> <!-- LOCALIZATION NOTE (canvasDebuggerUI.clearSnapshots): This string is displayed - on a button that remvoes all the snapshots. --> <!ENTITY canvasDebuggerUI.clearSnapshots "Clear"> <!-- LOCALIZATION NOTE (canvasDebuggerUI.searchboxPlaceholder): This string is displayed - as a placeholder of the search box that filters the calls list. --> <!ENTITY canvasDebuggerUI.searchboxPlaceholder "Filter calls">