/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; Components.utils.import("resource:///modules/CustomizableUI.jsm"); var gManagers = new WeakMap(); const kPaletteId = "customization-palette"; const kPlaceholderClass = "panel-customization-placeholder"; this.EXPORTED_SYMBOLS = ["DragPositionManager"]; function AreaPositionManager(aContainer) { // Caching the direction and bounds of the container for quick access later: let window = aContainer.ownerGlobal; this._dir = window.getComputedStyle(aContainer).direction; let containerRect = aContainer.getBoundingClientRect(); this._containerInfo = { left: containerRect.left, right: containerRect.right, top: containerRect.top, width: containerRect.width }; this._inPanel = aContainer.id == CustomizableUI.AREA_PANEL; this._horizontalDistance = null; this.update(aContainer); } AreaPositionManager.prototype = { _nodePositionStore: null, _wideCache: null, update(aContainer) { this._nodePositionStore = new WeakMap(); this._wideCache = new Set(); let last = null; let singleItemHeight; for (let child of aContainer.children) { if (child.hidden) { continue; } let isNodeWide = this._checkIfWide(child); if (isNodeWide) { this._wideCache.add(child.id); } let coordinates = this._lazyStoreGet(child); // We keep a baseline horizontal distance between non-wide nodes around // for use when we can't compare with previous/next nodes if (!this._horizontalDistance && last && !isNodeWide) { this._horizontalDistance = coordinates.left - last.left; } // We also keep the basic height of non-wide items for use below: if (!isNodeWide && !singleItemHeight) { singleItemHeight = coordinates.height; } last = !isNodeWide ? coordinates : null; } if (this._inPanel) { this._heightToWidthFactor = CustomizableUI.PANEL_COLUMN_COUNT; } else { this._heightToWidthFactor = this._containerInfo.width / singleItemHeight; } }, /** * Find the closest node in the container given the coordinates. * "Closest" is defined in a somewhat strange manner: we prefer nodes * which are in the same row over nodes that are in a different row. * In order to implement this, we use a weighted cartesian distance * where dy is more heavily weighted by a factor corresponding to the * ratio between the container's width and the height of its elements. */ find(aContainer, aX, aY, aDraggedItemId) { let closest = null; let minCartesian = Number.MAX_VALUE; let containerX = this._containerInfo.left; let containerY = this._containerInfo.top; for (let node of aContainer.children) { let coordinates = this._lazyStoreGet(node); let offsetX = coordinates.x - containerX; let offsetY = coordinates.y - containerY; let hDiff = offsetX - aX; let vDiff = offsetY - aY; // For wide widgets, we're always going to be further from the center // horizontally. Compensate: if (this.isWide(node)) { hDiff /= CustomizableUI.PANEL_COLUMN_COUNT; } // Then compensate for the height/width ratio so that we prefer items // which are in the same row: hDiff /= this._heightToWidthFactor; let cartesianDiff = hDiff * hDiff + vDiff * vDiff; if (cartesianDiff < minCartesian) { minCartesian = cartesianDiff; closest = node; } } // Now correct this node based on what we're dragging if (closest) { let doc = aContainer.ownerDocument; let draggedItem = doc.getElementById(aDraggedItemId); // If dragging a wide item, always pick the first item in a row: if (this._inPanel && draggedItem && draggedItem.classList.contains(CustomizableUI.WIDE_PANEL_CLASS)) { return this._firstInRow(closest); } let targetBounds = this._lazyStoreGet(closest); let farSide = this._dir == "ltr" ? "right" : "left"; let outsideX = targetBounds[farSide]; // Check if we're closer to the next target than to this one: // Only move if we're not targeting a node in a different row: if (aY > targetBounds.top && aY < targetBounds.bottom) { if ((this._dir == "ltr" && aX > outsideX) || (this._dir == "rtl" && aX < outsideX)) { return closest.nextSibling || aContainer; } } } return closest; }, /** * "Insert" a "placeholder" by shifting the subsequent children out of the * way. We go through all the children, and shift them based on the position * they would have if we had inserted something before aBefore. We use CSS * transforms for this, which are CSS transitioned. */ insertPlaceholder(aContainer, aBefore, aWide, aSize, aIsFromThisArea) { let isShifted = false; let shiftDown = aWide; for (let child of aContainer.children) { // Don't need to shift hidden nodes: if (child.getAttribute("hidden") == "true") { continue; } // If this is the node before which we're inserting, start shifting // everything that comes after. One exception is inserting at the end // of the menupanel, in which case we do not shift the placeholders: if (child == aBefore && !child.classList.contains(kPlaceholderClass)) { isShifted = true; // If the node before which we're inserting is wide, we should // shift everything one row down: if (!shiftDown && this.isWide(child)) { shiftDown = true; } } // If we're moving items before a wide node that were already there, // it's possible it's not necessary to shift nodes // including & after the wide node. if (this.__undoShift) { isShifted = false; } if (isShifted) { // Conversely, if we're adding something before a wide node, for // simplicity's sake we move everything including the wide node down: if (this.__moveDown) { shiftDown = true; } if (aIsFromThisArea && !this._lastPlaceholderInsertion) { child.setAttribute("notransition", "true"); } // Determine the CSS transform based on the next node: child.style.transform = this._getNextPos(child, shiftDown, aSize); } else { // If we're not shifting this node, reset the transform child.style.transform = ""; } } if (aContainer.lastChild && aIsFromThisArea && !this._lastPlaceholderInsertion) { // Flush layout: aContainer.lastChild.getBoundingClientRect(); // then remove all the [notransition] for (let child of aContainer.children) { child.removeAttribute("notransition"); } } delete this.__moveDown; delete this.__undoShift; this._lastPlaceholderInsertion = aBefore; }, isWide(aNode) { return this._wideCache.has(aNode.id); }, _checkIfWide(aNode) { return this._inPanel && aNode && aNode.firstChild && aNode.firstChild.classList.contains(CustomizableUI.WIDE_PANEL_CLASS); }, /** * Reset all the transforms in this container, optionally without * transitioning them. * @param aContainer the container in which to reset transforms * @param aNoTransition if truthy, adds a notransition attribute to the node * while resetting the transform. */ clearPlaceholders(aContainer, aNoTransition) { for (let child of aContainer.children) { if (aNoTransition) { child.setAttribute("notransition", true); } child.style.transform = ""; if (aNoTransition) { // Need to force a reflow otherwise this won't work. child.getBoundingClientRect(); child.removeAttribute("notransition"); } } // We snapped back, so we can assume there's no more // "last" placeholder insertion point to keep track of. if (aNoTransition) { this._lastPlaceholderInsertion = null; } }, _getNextPos(aNode, aShiftDown, aSize) { // Shifting down is easy: if (this._inPanel && aShiftDown) { return "translate(0, " + aSize.height + "px)"; } return this._diffWithNext(aNode, aSize); }, _diffWithNext(aNode, aSize) { let xDiff; let yDiff = null; let nodeBounds = this._lazyStoreGet(aNode); let side = this._dir == "ltr" ? "left" : "right"; let next = this._getVisibleSiblingForDirection(aNode, "next"); // First we determine the transform along the x axis. // Usually, there will be a next node to base this on: if (next) { let otherBounds = this._lazyStoreGet(next); xDiff = otherBounds[side] - nodeBounds[side]; // If the next node is a wide item in the panel, check if we could maybe // just move further out in the same row, without snapping to the next // one. This happens, for example, if moving an item that's before a wide // node within its own row of items. There will be space to drop this // item within the row, and the rest of the items do not need to shift. if (this.isWide(next)) { let otherXDiff = this._moveNextBasedOnPrevious(aNode, nodeBounds, this._firstInRow(aNode)); // If this has the same sign as our original shift, we're still // snapping to the start of the row. In this case, we should move // everything after us a row down, so as not to display two nodes on // top of each other: // (we would be able to get away with checking for equality instead of // equal signs here, but one of these is based on the x coordinate of // the first item in row N and one on that for row N - 1, so this is // safer, as their margins might differ) if ((otherXDiff < 0) == (xDiff < 0)) { this.__moveDown = true; } else { // Otherwise, we succeeded and can move further out. This also means // we can stop shifting the rest of the content: xDiff = otherXDiff; this.__undoShift = true; } } else { // We set this explicitly because otherwise some strange difference // between the height and the actual difference between line creeps in // and messes with alignments yDiff = otherBounds.top - nodeBounds.top; } } else { // We don't have a sibling whose position we can use. First, let's see // if we're also the first item (which complicates things): let firstNode = this._firstInRow(aNode); if (aNode == firstNode) { // Maybe we stored the horizontal distance between non-wide nodes, // if not, we'll use the width of the incoming node as a proxy: xDiff = this._horizontalDistance || aSize.width; } else { // If not, we should be able to get the distance to the previous node // and use the inverse, unless there's no room for another node (ie we // are the last node and there's no room for another one) xDiff = this._moveNextBasedOnPrevious(aNode, nodeBounds, firstNode); } } // If we've not determined the vertical difference yet, check it here if (yDiff === null) { // If the next node is behind rather than in front, we must have moved // vertically: if ((xDiff > 0 && this._dir == "rtl") || (xDiff < 0 && this._dir == "ltr")) { yDiff = aSize.height; } else { // Otherwise, we haven't yDiff = 0; } } return "translate(" + xDiff + "px, " + yDiff + "px)"; }, /** * Helper function to find the transform a node if there isn't a next node * to base that on. * @param aNode the node to transform * @param aNodeBounds the bounding rect info of this node * @param aFirstNodeInRow the first node in aNode's row */ _moveNextBasedOnPrevious(aNode, aNodeBounds, aFirstNodeInRow) { let next = this._getVisibleSiblingForDirection(aNode, "previous"); let otherBounds = this._lazyStoreGet(next); let side = this._dir == "ltr" ? "left" : "right"; let xDiff = aNodeBounds[side] - otherBounds[side]; // If, however, this means we move outside the container's box // (i.e. the row in which this item is placed is full) // we should move it to align with the first item in the next row instead let bound = this._containerInfo[this._dir == "ltr" ? "right" : "left"]; if ((this._dir == "ltr" && xDiff + aNodeBounds.right > bound) || (this._dir == "rtl" && xDiff + aNodeBounds.left < bound)) { xDiff = this._lazyStoreGet(aFirstNodeInRow)[side] - aNodeBounds[side]; } return xDiff; }, /** * Get position details from our cache. If the node is not yet cached, get its position * information and cache it now. * @param aNode the node whose position info we want * @return the position info */ _lazyStoreGet(aNode) { let rect = this._nodePositionStore.get(aNode); if (!rect) { // getBoundingClientRect() returns a DOMRect that is live, meaning that // as the element moves around, the rects values change. We don't want // that - we want a snapshot of what the rect values are right at this // moment, and nothing else. So we have to clone the values. let clientRect = aNode.getBoundingClientRect(); rect = { left: clientRect.left, right: clientRect.right, width: clientRect.width, height: clientRect.height, top: clientRect.top, bottom: clientRect.bottom, }; rect.x = rect.left + rect.width / 2; rect.y = rect.top + rect.height / 2; Object.freeze(rect); this._nodePositionStore.set(aNode, rect); } return rect; }, _firstInRow(aNode) { // XXXmconley: I'm not entirely sure why we need to take the floor of these // values - it looks like, periodically, we're getting fractional pixels back // from lazyStoreGet. I've filed bug 994247 to investigate. let bound = Math.floor(this._lazyStoreGet(aNode).top); let rv = aNode; let prev; while (rv && (prev = this._getVisibleSiblingForDirection(rv, "previous"))) { if (Math.floor(this._lazyStoreGet(prev).bottom) <= bound) { return rv; } rv = prev; } return rv; }, _getVisibleSiblingForDirection(aNode, aDirection) { let rv = aNode; do { rv = rv[aDirection + "Sibling"]; } while (rv && rv.getAttribute("hidden") == "true") return rv; } } var DragPositionManager = { start(aWindow) { let areas = CustomizableUI.areas.filter((area) => CustomizableUI.getAreaType(area) != "toolbar"); areas = areas.map((area) => CustomizableUI.getCustomizeTargetForArea(area, aWindow)); areas.push(aWindow.document.getElementById(kPaletteId)); for (let areaNode of areas) { let positionManager = gManagers.get(areaNode); if (positionManager) { positionManager.update(areaNode); } else { gManagers.set(areaNode, new AreaPositionManager(areaNode)); } } }, add(aWindow, aArea, aContainer) { if (CustomizableUI.getAreaType(aArea) != "toolbar") { return; } gManagers.set(aContainer, new AreaPositionManager(aContainer)); }, remove(aWindow, aArea, aContainer) { if (CustomizableUI.getAreaType(aArea) != "toolbar") { return; } gManagers.delete(aContainer); }, stop() { gManagers = new WeakMap(); }, getManagerForArea(aArea) { return gManagers.get(aArea); } }; Object.freeze(DragPositionManager);