From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- layout/svg/nsSVGPathGeometryFrame.cpp | 928 ++++++++++++++++++++++++++++++++++ 1 file changed, 928 insertions(+) create mode 100644 layout/svg/nsSVGPathGeometryFrame.cpp (limited to 'layout/svg/nsSVGPathGeometryFrame.cpp') diff --git a/layout/svg/nsSVGPathGeometryFrame.cpp b/layout/svg/nsSVGPathGeometryFrame.cpp new file mode 100644 index 000000000..32cd0e496 --- /dev/null +++ b/layout/svg/nsSVGPathGeometryFrame.cpp @@ -0,0 +1,928 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Main header first: +#include "nsSVGPathGeometryFrame.h" + +// Keep others in (case-insensitive) order: +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxPlatform.h" +#include "gfxUtils.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Helpers.h" +#include "mozilla/RefPtr.h" +#include "mozilla/SVGContextPaint.h" +#include "nsDisplayList.h" +#include "nsGkAtoms.h" +#include "nsLayoutUtils.h" +#include "nsRenderingContext.h" +#include "nsSVGEffects.h" +#include "nsSVGIntegrationUtils.h" +#include "nsSVGMarkerFrame.h" +#include "nsSVGPathGeometryElement.h" +#include "nsSVGUtils.h" +#include "mozilla/ArrayUtils.h" +#include "SVGAnimatedTransformList.h" +#include "SVGContentUtils.h" +#include "SVGGraphicsElement.h" + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::image; + +//---------------------------------------------------------------------- +// Implementation + +nsIFrame* +NS_NewSVGPathGeometryFrame(nsIPresShell* aPresShell, + nsStyleContext* aContext) +{ + return new (aPresShell) nsSVGPathGeometryFrame(aContext); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsSVGPathGeometryFrame) + +//---------------------------------------------------------------------- +// nsQueryFrame methods + +NS_QUERYFRAME_HEAD(nsSVGPathGeometryFrame) + NS_QUERYFRAME_ENTRY(nsISVGChildFrame) + NS_QUERYFRAME_ENTRY(nsSVGPathGeometryFrame) +NS_QUERYFRAME_TAIL_INHERITING(nsFrame) + +//---------------------------------------------------------------------- +// Display list item: + +class nsDisplaySVGPathGeometry : public nsDisplayItem { +public: + nsDisplaySVGPathGeometry(nsDisplayListBuilder* aBuilder, + nsSVGPathGeometryFrame* aFrame) + : nsDisplayItem(aBuilder, aFrame) + { + MOZ_COUNT_CTOR(nsDisplaySVGPathGeometry); + MOZ_ASSERT(aFrame, "Must have a frame!"); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplaySVGPathGeometry() { + MOZ_COUNT_DTOR(nsDisplaySVGPathGeometry); + } +#endif + + NS_DISPLAY_DECL_NAME("nsDisplaySVGPathGeometry", TYPE_SVG_PATH_GEOMETRY) + + virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray *aOutFrames) override; + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override; + + nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override + { + return new nsDisplayItemGenericImageGeometry(this, aBuilder); + } + + void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion *aInvalidRegion) override; +}; + +void +nsDisplaySVGPathGeometry::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray *aOutFrames) +{ + nsSVGPathGeometryFrame *frame = static_cast(mFrame); + nsPoint pointRelativeToReferenceFrame = aRect.Center(); + // ToReferenceFrame() includes frame->GetPosition(), our user space position. + nsPoint userSpacePtInAppUnits = pointRelativeToReferenceFrame - + (ToReferenceFrame() - frame->GetPosition()); + gfxPoint userSpacePt = + gfxPoint(userSpacePtInAppUnits.x, userSpacePtInAppUnits.y) / + frame->PresContext()->AppUnitsPerCSSPixel(); + if (frame->GetFrameForPoint(userSpacePt)) { + aOutFrames->AppendElement(frame); + } +} + +void +nsDisplaySVGPathGeometry::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + uint32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + + // ToReferenceFrame includes our mRect offset, but painting takes + // account of that too. To avoid double counting, we subtract that + // here. + nsPoint offset = ToReferenceFrame() - mFrame->GetPosition(); + + gfxPoint devPixelOffset = + nsLayoutUtils::PointToGfxPoint(offset, appUnitsPerDevPixel); + + gfxMatrix tm = nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(mFrame) * + gfxMatrix::Translation(devPixelOffset); + DrawResult result = + static_cast(mFrame)->PaintSVG(*aCtx->ThebesContext(), tm); + + nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result); +} + +void +nsDisplaySVGPathGeometry::ComputeInvalidationRegion( + nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + auto geometry = + static_cast(aGeometry); + + if (aBuilder->ShouldSyncDecodeImages() && + geometry->ShouldInvalidateToSyncDecodeImages()) { + bool snap; + aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); + } + + nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); +} + +//---------------------------------------------------------------------- +// nsIFrame methods + +void +nsSVGPathGeometryFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD); + nsFrame::Init(aContent, aParent, aPrevInFlow); +} + +nsresult +nsSVGPathGeometryFrame::AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) +{ + // We don't invalidate for transform changes (the layers code does that). + // Also note that SVGTransformableElement::GetAttributeChangeHint will + // return nsChangeHint_UpdateOverflow for "transform" attribute changes + // and cause DoApplyRenderingChangeToTree to make the SchedulePaint call. + + if (aNameSpaceID == kNameSpaceID_None && + (static_cast + (mContent)->AttributeDefinesGeometry(aAttribute))) { + nsLayoutUtils::PostRestyleEvent( + mContent->AsElement(), nsRestyleHint(0), + nsChangeHint_InvalidateRenderingObservers); + nsSVGUtils::ScheduleReflowSVG(this); + } + return NS_OK; +} + +/* virtual */ void +nsSVGPathGeometryFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext) +{ + nsFrame::DidSetStyleContext(aOldStyleContext); + + if (aOldStyleContext) { + auto oldStyleEffects = aOldStyleContext->PeekStyleEffects(); + if (oldStyleEffects && + StyleEffects()->mOpacity != oldStyleEffects->mOpacity && + nsSVGUtils::CanOptimizeOpacity(this)) { + // nsIFrame::BuildDisplayListForStackingContext() is not going to create an + // nsDisplayOpacity display list item, so DLBI won't invalidate for us. + InvalidateFrame(); + } + + nsSVGPathGeometryElement* element = + static_cast(mContent); + + auto oldStyleSVG = aOldStyleContext->PeekStyleSVG(); + if (oldStyleSVG && !SVGContentUtils::ShapeTypeHasNoCorners(mContent)) { + if (StyleSVG()->mStrokeLinecap != oldStyleSVG->mStrokeLinecap && + element->IsSVGElement(nsGkAtoms::path)) { + // If the stroke-linecap changes to or from "butt" then our element + // needs to update its cached Moz2D Path, since SVGPathData::BuildPath + // decides whether or not to insert little lines into the path for zero + // length subpaths base on that property. + element->ClearAnyCachedPath(); + } else if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) { + if (StyleSVG()->mClipRule != oldStyleSVG->mClipRule) { + // Moz2D Path objects are fill-rule specific. + // For clipPath we use clip-rule as the path's fill-rule. + element->ClearAnyCachedPath(); + } + } else { + if (StyleSVG()->mFillRule != oldStyleSVG->mFillRule) { + // Moz2D Path objects are fill-rule specific. + element->ClearAnyCachedPath(); + } + } + } + } +} + +nsIAtom * +nsSVGPathGeometryFrame::GetType() const +{ + return nsGkAtoms::svgPathGeometryFrame; +} + +bool +nsSVGPathGeometryFrame::IsSVGTransformed(gfx::Matrix *aOwnTransform, + gfx::Matrix *aFromParentTransform) const +{ + bool foundTransform = false; + + // Check if our parent has children-only transforms: + nsIFrame *parent = GetParent(); + if (parent && + parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) { + foundTransform = static_cast(parent)-> + HasChildrenOnlyTransform(aFromParentTransform); + } + + nsSVGElement *content = static_cast(mContent); + nsSVGAnimatedTransformList* transformList = + content->GetAnimatedTransformList(); + if ((transformList && transformList->HasTransform()) || + content->GetAnimateMotionTransform()) { + if (aOwnTransform) { + *aOwnTransform = gfx::ToMatrix( + content->PrependLocalTransformsTo( + gfxMatrix(), + eUserSpaceToParent)); + } + foundTransform = true; + } + return foundTransform; +} + +void +nsSVGPathGeometryFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + if (!static_cast(mContent)->HasValidDimensions() || + (!IsVisibleForPainting(aBuilder) && aBuilder->IsForPainting())) { + return; + } + DisplayOutline(aBuilder, aLists); + aLists.Content()->AppendNewToTop( + new (aBuilder) nsDisplaySVGPathGeometry(aBuilder, this)); +} + +//---------------------------------------------------------------------- +// nsISVGChildFrame methods + +DrawResult +nsSVGPathGeometryFrame::PaintSVG(gfxContext& aContext, + const gfxMatrix& aTransform, + const nsIntRect* aDirtyRect) +{ + if (!StyleVisibility()->IsVisible()) + return DrawResult::SUCCESS; + + gfxMatrix childToUserSpace = aTransform; + if (GetContent()->IsSVGElement()) { + childToUserSpace = static_cast(GetContent())-> + PrependLocalTransformsTo(childToUserSpace, + eChildToUserSpace); + } + + // Matrix to the geometry's user space: + gfxMatrix newMatrix = + aContext.CurrentMatrix().PreMultiply(childToUserSpace).NudgeToIntegers(); + if (newMatrix.IsSingular()) { + return DrawResult::BAD_ARGS; + } + + uint32_t paintOrder = StyleSVG()->mPaintOrder; + if (paintOrder == NS_STYLE_PAINT_ORDER_NORMAL) { + Render(&aContext, eRenderFill | eRenderStroke, newMatrix); + PaintMarkers(aContext, aTransform); + } else { + while (paintOrder) { + uint32_t component = + paintOrder & ((1 << NS_STYLE_PAINT_ORDER_BITWIDTH) - 1); + switch (component) { + case NS_STYLE_PAINT_ORDER_FILL: + Render(&aContext, eRenderFill, newMatrix); + break; + case NS_STYLE_PAINT_ORDER_STROKE: + Render(&aContext, eRenderStroke, newMatrix); + break; + case NS_STYLE_PAINT_ORDER_MARKERS: + PaintMarkers(aContext, aTransform); + break; + } + paintOrder >>= NS_STYLE_PAINT_ORDER_BITWIDTH; + } + } + + return DrawResult::SUCCESS; +} + +nsIFrame* +nsSVGPathGeometryFrame::GetFrameForPoint(const gfxPoint& aPoint) +{ + FillRule fillRule; + uint16_t hitTestFlags; + if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) { + hitTestFlags = SVG_HIT_TEST_FILL; + fillRule = nsSVGUtils::ToFillRule(StyleSVG()->mClipRule); + } else { + hitTestFlags = GetHitTestFlags(); + if (!hitTestFlags) { + return nullptr; + } + if (hitTestFlags & SVG_HIT_TEST_CHECK_MRECT) { + gfxRect rect = + nsLayoutUtils::RectToGfxRect(mRect, PresContext()->AppUnitsPerCSSPixel()); + if (!rect.Contains(aPoint)) { + return nullptr; + } + } + fillRule = nsSVGUtils::ToFillRule(StyleSVG()->mFillRule); + } + + bool isHit = false; + + nsSVGPathGeometryElement* content = + static_cast(mContent); + + // Using ScreenReferenceDrawTarget() opens us to Moz2D backend specific hit- + // testing bugs. Maybe we should use a BackendType::CAIRO DT for hit-testing + // so that we get more consistent/backwards compatible results? + RefPtr drawTarget = + gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget(); + RefPtr path = content->GetOrBuildPath(*drawTarget, fillRule); + if (!path) { + return nullptr; // no path, so we don't paint anything that can be hit + } + + if (hitTestFlags & SVG_HIT_TEST_FILL) { + isHit = path->ContainsPoint(ToPoint(aPoint), Matrix()); + } + if (!isHit && (hitTestFlags & SVG_HIT_TEST_STROKE)) { + Point point = ToPoint(aPoint); + SVGContentUtils::AutoStrokeOptions stroke; + SVGContentUtils::GetStrokeOptions(&stroke, content, StyleContext(), nullptr); + gfxMatrix userToOuterSVG; + if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) { + // We need to transform the path back into the appropriate ancestor + // coordinate system in order for non-scaled stroke to be correct. + // Naturally we also need to transform the point into the same + // coordinate system in order to hit-test against the path. + point = ToMatrix(userToOuterSVG).TransformPoint(point); + RefPtr builder = + path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule); + path = builder->Finish(); + } + isHit = path->StrokeContainsPoint(stroke, point, Matrix()); + } + + if (isHit && nsSVGUtils::HitTestClip(this, aPoint)) + return this; + + return nullptr; +} + +nsRect +nsSVGPathGeometryFrame::GetCoveredRegion() +{ + gfxMatrix canvasTM = GetCanvasTM(); + if (canvasTM.PreservesAxisAlignedRectangles()) { + return nsSVGUtils::TransformFrameRectToOuterSVG( + mRect, canvasTM, PresContext()); + } + + // To get tight bounds we need to compute directly in outer SVG coordinates + uint32_t flags = nsSVGUtils::eBBoxIncludeFill | + nsSVGUtils::eBBoxIncludeStroke | + nsSVGUtils::eBBoxIncludeMarkers; + gfxRect extent = + GetBBoxContribution(ToMatrix(canvasTM), flags).ToThebesRect(); + nsRect region = nsLayoutUtils::RoundGfxRectToAppRect( + extent, PresContext()->AppUnitsPerCSSPixel()); + + return nsSVGUtils::TransformFrameRectToOuterSVG( + region, gfxMatrix(), PresContext()); +} + +void +nsSVGPathGeometryFrame::ReflowSVG() +{ + NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), + "This call is probably a wasteful mistake"); + + MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), + "ReflowSVG mechanism not designed for this"); + + if (!nsSVGUtils::NeedsReflowSVG(this)) { + return; + } + + uint32_t flags = nsSVGUtils::eBBoxIncludeFill | + nsSVGUtils::eBBoxIncludeStroke | + nsSVGUtils::eBBoxIncludeMarkers; + // Our "visual" overflow rect needs to be valid for building display lists + // for hit testing, which means that for certain values of 'pointer-events' + // it needs to include the geometry of the fill or stroke even when the fill/ + // stroke don't actually render (e.g. when stroke="none" or + // stroke-opacity="0"). GetHitTestFlags() accounts for 'pointer-events'. + uint16_t hitTestFlags = GetHitTestFlags(); + if ((hitTestFlags & SVG_HIT_TEST_FILL)) { + flags |= nsSVGUtils::eBBoxIncludeFillGeometry; + } + if ((hitTestFlags & SVG_HIT_TEST_STROKE)) { + flags |= nsSVGUtils::eBBoxIncludeStrokeGeometry; + } + + gfxRect extent = GetBBoxContribution(Matrix(), flags).ToThebesRect(); + mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, + PresContext()->AppUnitsPerCSSPixel()); + + if (mState & NS_FRAME_FIRST_REFLOW) { + // Make sure we have our filter property (if any) before calling + // FinishAndStoreOverflow (subsequent filter changes are handled off + // nsChangeHint_UpdateEffects): + nsSVGEffects::UpdateEffects(this); + } + + nsRect overflow = nsRect(nsPoint(0,0), mRect.Size()); + nsOverflowAreas overflowAreas(overflow, overflow); + FinishAndStoreOverflow(overflowAreas, mRect.Size()); + + mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | + NS_FRAME_HAS_DIRTY_CHILDREN); + + // Invalidate, but only if this is not our first reflow (since if it is our + // first reflow then we haven't had our first paint yet). + if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) { + InvalidateFrame(); + } +} + +void +nsSVGPathGeometryFrame::NotifySVGChanged(uint32_t aFlags) +{ + MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), + "Invalidation logic may need adjusting"); + + // Changes to our ancestors may affect how we render when we are rendered as + // part of our ancestor (specifically, if our coordinate context changes size + // and we have percentage lengths defining our geometry, then we need to be + // reflowed). However, ancestor changes cannot affect how we render when we + // are rendered as part of any rendering observers that we may have. + // Therefore no need to notify rendering observers here. + + // Don't try to be too smart trying to avoid the ScheduleReflowSVG calls + // for the stroke properties examined below. Checking HasStroke() is not + // enough, since what we care about is whether we include the stroke in our + // overflow rects or not, and we sometimes deliberately include stroke + // when it's not visible. See the complexities of GetBBoxContribution. + + if (aFlags & COORD_CONTEXT_CHANGED) { + // Stroke currently contributes to our mRect, which is why we have to take + // account of stroke-width here. Note that we do not need to take account + // of stroke-dashoffset since, although that can have a percentage value + // that is resolved against our coordinate context, it does not affect our + // mRect. + if (static_cast(mContent)->GeometryDependsOnCoordCtx() || + StyleSVG()->mStrokeWidth.HasPercent()) { + static_cast(mContent)->ClearAnyCachedPath(); + nsSVGUtils::ScheduleReflowSVG(this); + } + } + + if ((aFlags & TRANSFORM_CHANGED) && StyleSVGReset()->HasNonScalingStroke()) { + // Stroke currently contributes to our mRect, and our stroke depends on + // the transform to our outer- if |vector-effect:non-scaling-stroke|. + nsSVGUtils::ScheduleReflowSVG(this); + } +} + +SVGBBox +nsSVGPathGeometryFrame::GetBBoxContribution(const Matrix &aToBBoxUserspace, + uint32_t aFlags) +{ + SVGBBox bbox; + + if (aToBBoxUserspace.IsSingular()) { + // XXX ReportToConsole + return bbox; + } + + nsSVGPathGeometryElement* element = + static_cast(mContent); + + bool getFill = (aFlags & nsSVGUtils::eBBoxIncludeFillGeometry) || + ((aFlags & nsSVGUtils::eBBoxIncludeFill) && + StyleSVG()->mFill.Type() != eStyleSVGPaintType_None); + + bool getStroke = (aFlags & nsSVGUtils::eBBoxIncludeStrokeGeometry) || + ((aFlags & nsSVGUtils::eBBoxIncludeStroke) && + nsSVGUtils::HasStroke(this)); + + SVGContentUtils::AutoStrokeOptions strokeOptions; + if (getStroke) { + SVGContentUtils::GetStrokeOptions(&strokeOptions, element, + StyleContext(), nullptr, + SVGContentUtils::eIgnoreStrokeDashing); + } else { + // Override the default line width of 1.f so that when we call + // GetGeometryBounds below the result doesn't include stroke bounds. + strokeOptions.mLineWidth = 0.f; + } + + Rect simpleBounds; + bool gotSimpleBounds = false; + gfxMatrix userToOuterSVG; + if (getStroke && + nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) { + Matrix moz2dUserToOuterSVG = ToMatrix(userToOuterSVG); + if (moz2dUserToOuterSVG.IsSingular()) { + return bbox; + } + gotSimpleBounds = element->GetGeometryBounds(&simpleBounds, + strokeOptions, + aToBBoxUserspace, + &moz2dUserToOuterSVG); + } else { + gotSimpleBounds = element->GetGeometryBounds(&simpleBounds, + strokeOptions, + aToBBoxUserspace); + } + + if (gotSimpleBounds) { + bbox = simpleBounds; + } else { + // Get the bounds using a Moz2D Path object (more expensive): + RefPtr tmpDT; +#ifdef XP_WIN + // Unfortunately D2D backed DrawTarget produces bounds with rounding errors + // when whole number results are expected, even in the case of trivial + // calculations. To avoid that and meet the expectations of web content we + // have to use a CAIRO DrawTarget. The most efficient way to do that is to + // wrap the cached cairo_surface_t from ScreenReferenceSurface(): + RefPtr refSurf = + gfxPlatform::GetPlatform()->ScreenReferenceSurface(); + tmpDT = gfxPlatform::GetPlatform()-> + CreateDrawTargetForSurface(refSurf, IntSize(1, 1)); +#else + tmpDT = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget(); +#endif + + FillRule fillRule = nsSVGUtils::ToFillRule(StyleSVG()->mFillRule); + RefPtr pathInUserSpace = element->GetOrBuildPath(*tmpDT, fillRule); + if (!pathInUserSpace) { + return bbox; + } + RefPtr pathInBBoxSpace; + if (aToBBoxUserspace.IsIdentity()) { + pathInBBoxSpace = pathInUserSpace; + } else { + RefPtr builder = + pathInUserSpace->TransformedCopyToBuilder(aToBBoxUserspace, fillRule); + pathInBBoxSpace = builder->Finish(); + if (!pathInBBoxSpace) { + return bbox; + } + } + + // Be careful when replacing the following logic to get the fill and stroke + // extents independently (instead of computing the stroke extents from the + // path extents). You may think that you can just use the stroke extents if + // there is both a fill and a stroke. In reality it's necessary to + // calculate both the fill and stroke extents, and take the union of the + // two. There are two reasons for this: + // + // # Due to stroke dashing, in certain cases the fill extents could + // actually extend outside the stroke extents. + // # If the stroke is very thin, cairo won't paint any stroke, and so the + // stroke bounds that it will return will be empty. + + Rect pathBBoxExtents = pathInBBoxSpace->GetBounds(); + if (!pathBBoxExtents.IsFinite()) { + // This can happen in the case that we only have a move-to command in the + // path commands, in which case we know nothing gets rendered. + return bbox; + } + + // Account for fill: + if (getFill) { + bbox = pathBBoxExtents; + } + + // Account for stroke: + if (getStroke) { +#if 0 + // This disabled code is how we would calculate the stroke bounds using + // Moz2D Path::GetStrokedBounds(). Unfortunately at the time of writing + // it there are two problems that prevent us from using it. + // + // First, it seems that some of the Moz2D backends are really dumb. Not + // only do some GetStrokeOptions() implementations sometimes + // significantly overestimate the stroke bounds, but if an argument is + // passed for the aTransform parameter then they just return bounds-of- + // transformed-bounds. These two things combined can lead the bounds to + // be unacceptably oversized, leading to massive over-invalidation. + // + // Second, the way we account for non-scaling-stroke by transforming the + // path using the transform to the outer- element is not compatible + // with the way that nsSVGPathGeometryFrame::Reflow() inserts a scale + // into aToBBoxUserspace and then scales the bounds that we return. + SVGContentUtils::AutoStrokeOptions strokeOptions; + SVGContentUtils::GetStrokeOptions(&strokeOptions, element, + StyleContext(), nullptr, + SVGContentUtils::eIgnoreStrokeDashing); + Rect strokeBBoxExtents; + gfxMatrix userToOuterSVG; + if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) { + Matrix outerSVGToUser = ToMatrix(userToOuterSVG); + outerSVGToUser.Invert(); + Matrix outerSVGToBBox = aToBBoxUserspace * outerSVGToUser; + RefPtr builder = + pathInUserSpace->TransformedCopyToBuilder(ToMatrix(userToOuterSVG)); + RefPtr pathInOuterSVGSpace = builder->Finish(); + strokeBBoxExtents = + pathInOuterSVGSpace->GetStrokedBounds(strokeOptions, outerSVGToBBox); + } else { + strokeBBoxExtents = + pathInUserSpace->GetStrokedBounds(strokeOptions, aToBBoxUserspace); + } + MOZ_ASSERT(strokeBBoxExtents.IsFinite(), "bbox is about to go bad"); + bbox.UnionEdges(strokeBBoxExtents); +#else + // For now we just use nsSVGUtils::PathExtentsToMaxStrokeExtents: + gfxRect strokeBBoxExtents = + nsSVGUtils::PathExtentsToMaxStrokeExtents(ThebesRect(pathBBoxExtents), + this, + ThebesMatrix(aToBBoxUserspace)); + MOZ_ASSERT(ToRect(strokeBBoxExtents).IsFinite(), "bbox is about to go bad"); + bbox.UnionEdges(strokeBBoxExtents); +#endif + } + } + + // Account for markers: + if ((aFlags & nsSVGUtils::eBBoxIncludeMarkers) != 0 && + static_cast(mContent)->IsMarkable()) { + + float strokeWidth = nsSVGUtils::GetStrokeWidth(this); + MarkerProperties properties = GetMarkerProperties(this); + + if (properties.MarkersExist()) { + nsTArray marks; + static_cast(mContent)->GetMarkPoints(&marks); + uint32_t num = marks.Length(); + + // These are in the same order as the nsSVGMark::Type constants. + nsSVGMarkerFrame* markerFrames[] = { + properties.GetMarkerStartFrame(), + properties.GetMarkerMidFrame(), + properties.GetMarkerEndFrame(), + }; + static_assert(MOZ_ARRAY_LENGTH(markerFrames) == nsSVGMark::eTypeCount, + "Number of Marker frames should be equal to eTypeCount"); + + for (uint32_t i = 0; i < num; i++) { + nsSVGMark& mark = marks[i]; + nsSVGMarkerFrame* frame = markerFrames[mark.type]; + if (frame) { + SVGBBox mbbox = + frame->GetMarkBBoxContribution(aToBBoxUserspace, aFlags, this, + &marks[i], strokeWidth); + MOZ_ASSERT(mbbox.IsFinite(), "bbox is about to go bad"); + bbox.UnionEdges(mbbox); + } + } + } + } + + return bbox; +} + +//---------------------------------------------------------------------- +// nsSVGPathGeometryFrame methods: + +gfxMatrix +nsSVGPathGeometryFrame::GetCanvasTM() +{ + NS_ASSERTION(GetParent(), "null parent"); + + nsSVGContainerFrame *parent = static_cast(GetParent()); + dom::SVGGraphicsElement *content = static_cast(mContent); + + return content->PrependLocalTransformsTo(parent->GetCanvasTM()); +} + +nsSVGPathGeometryFrame::MarkerProperties +nsSVGPathGeometryFrame::GetMarkerProperties(nsSVGPathGeometryFrame *aFrame) +{ + NS_ASSERTION(!aFrame->GetPrevContinuation(), "aFrame should be first continuation"); + + MarkerProperties result; + nsCOMPtr markerURL = + nsSVGEffects::GetMarkerURI(aFrame, &nsStyleSVG::mMarkerStart); + result.mMarkerStart = + nsSVGEffects::GetMarkerProperty(markerURL, aFrame, + nsSVGEffects::MarkerBeginProperty()); + + markerURL = nsSVGEffects::GetMarkerURI(aFrame, &nsStyleSVG::mMarkerMid); + result.mMarkerMid = + nsSVGEffects::GetMarkerProperty(markerURL, aFrame, + nsSVGEffects::MarkerMiddleProperty()); + + markerURL = nsSVGEffects::GetMarkerURI(aFrame, &nsStyleSVG::mMarkerEnd); + result.mMarkerEnd = + nsSVGEffects::GetMarkerProperty(markerURL, aFrame, + nsSVGEffects::MarkerEndProperty()); + return result; +} + +nsSVGMarkerFrame * +nsSVGPathGeometryFrame::MarkerProperties::GetMarkerStartFrame() +{ + if (!mMarkerStart) + return nullptr; + return static_cast + (mMarkerStart->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr)); +} + +nsSVGMarkerFrame * +nsSVGPathGeometryFrame::MarkerProperties::GetMarkerMidFrame() +{ + if (!mMarkerMid) + return nullptr; + return static_cast + (mMarkerMid->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr)); +} + +nsSVGMarkerFrame * +nsSVGPathGeometryFrame::MarkerProperties::GetMarkerEndFrame() +{ + if (!mMarkerEnd) + return nullptr; + return static_cast + (mMarkerEnd->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr)); +} + +void +nsSVGPathGeometryFrame::Render(gfxContext* aContext, + uint32_t aRenderComponents, + const gfxMatrix& aNewTransform) +{ + MOZ_ASSERT(!aNewTransform.IsSingular()); + + DrawTarget* drawTarget = aContext->GetDrawTarget(); + + FillRule fillRule = + nsSVGUtils::ToFillRule((GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) ? + StyleSVG()->mClipRule : StyleSVG()->mFillRule); + + nsSVGPathGeometryElement* element = + static_cast(mContent); + + AntialiasMode aaMode = + (StyleSVG()->mShapeRendering == NS_STYLE_SHAPE_RENDERING_OPTIMIZESPEED || + StyleSVG()->mShapeRendering == NS_STYLE_SHAPE_RENDERING_CRISPEDGES) ? + AntialiasMode::NONE : AntialiasMode::SUBPIXEL; + + // We wait as late as possible before setting the transform so that we don't + // set it unnecessarily if we return early (it's an expensive operation for + // some backends). + gfxContextMatrixAutoSaveRestore autoRestoreTransform(aContext); + aContext->SetMatrix(aNewTransform); + + if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) { + // We don't complicate this code with GetAsSimplePath since the cost of + // masking will dwarf Path creation overhead anyway. + RefPtr path = element->GetOrBuildPath(*drawTarget, fillRule); + if (path) { + ColorPattern white(ToDeviceColor(Color(1.0f, 1.0f, 1.0f, 1.0f))); + drawTarget->Fill(path, white, + DrawOptions(1.0f, CompositionOp::OP_OVER, aaMode)); + } + return; + } + + nsSVGPathGeometryElement::SimplePath simplePath; + RefPtr path; + + element->GetAsSimplePath(&simplePath); + if (!simplePath.IsPath()) { + path = element->GetOrBuildPath(*drawTarget, fillRule); + if (!path) { + return; + } + } + + SVGContextPaint* contextPaint = SVGContextPaint::GetContextPaint(mContent); + + if (aRenderComponents & eRenderFill) { + GeneralPattern fillPattern; + nsSVGUtils::MakeFillPatternFor(this, aContext, &fillPattern, contextPaint); + if (fillPattern.GetPattern()) { + DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode); + if (simplePath.IsRect()) { + drawTarget->FillRect(simplePath.AsRect(), fillPattern, drawOptions); + } else if (path) { + drawTarget->Fill(path, fillPattern, drawOptions); + } + } + } + + if ((aRenderComponents & eRenderStroke) && + nsSVGUtils::HasStroke(this, contextPaint)) { + // Account for vector-effect:non-scaling-stroke: + gfxMatrix userToOuterSVG; + if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) { + // A simple Rect can't be transformed with rotate/skew, so let's switch + // to using a real path: + if (!path) { + path = element->GetOrBuildPath(*drawTarget, fillRule); + if (!path) { + return; + } + simplePath.Reset(); + } + // We need to transform the path back into the appropriate ancestor + // coordinate system, and paint it it that coordinate system, in order + // for non-scaled stroke to paint correctly. + gfxMatrix outerSVGToUser = userToOuterSVG; + outerSVGToUser.Invert(); + aContext->Multiply(outerSVGToUser); + RefPtr builder = + path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule); + path = builder->Finish(); + } + GeneralPattern strokePattern; + nsSVGUtils::MakeStrokePatternFor(this, aContext, &strokePattern, contextPaint); + if (strokePattern.GetPattern()) { + SVGContentUtils::AutoStrokeOptions strokeOptions; + SVGContentUtils::GetStrokeOptions(&strokeOptions, + static_cast(mContent), + StyleContext(), contextPaint); + // GetStrokeOptions may set the line width to zero as an optimization + if (strokeOptions.mLineWidth <= 0) { + return; + } + DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode); + if (simplePath.IsRect()) { + drawTarget->StrokeRect(simplePath.AsRect(), strokePattern, + strokeOptions, drawOptions); + } else if (simplePath.IsLine()) { + drawTarget->StrokeLine(simplePath.Point1(), simplePath.Point2(), + strokePattern, strokeOptions, drawOptions); + } else { + drawTarget->Stroke(path, strokePattern, strokeOptions, drawOptions); + } + } + } +} + +void +nsSVGPathGeometryFrame::PaintMarkers(gfxContext& aContext, + const gfxMatrix& aTransform) +{ + SVGContextPaint* contextPaint = SVGContextPaint::GetContextPaint(mContent); + + if (static_cast(mContent)->IsMarkable()) { + MarkerProperties properties = GetMarkerProperties(this); + + if (properties.MarkersExist()) { + float strokeWidth = nsSVGUtils::GetStrokeWidth(this, contextPaint); + + nsTArray marks; + static_cast + (mContent)->GetMarkPoints(&marks); + + uint32_t num = marks.Length(); + if (num) { + // These are in the same order as the nsSVGMark::Type constants. + nsSVGMarkerFrame* markerFrames[] = { + properties.GetMarkerStartFrame(), + properties.GetMarkerMidFrame(), + properties.GetMarkerEndFrame(), + }; + static_assert(MOZ_ARRAY_LENGTH(markerFrames) == nsSVGMark::eTypeCount, + "Number of Marker frames should be equal to eTypeCount"); + + for (uint32_t i = 0; i < num; i++) { + nsSVGMark& mark = marks[i]; + nsSVGMarkerFrame* frame = markerFrames[mark.type]; + if (frame) { + frame->PaintMark(aContext, aTransform, this, &mark, strokeWidth); + } + } + } + } + } +} + +uint16_t +nsSVGPathGeometryFrame::GetHitTestFlags() +{ + return nsSVGUtils::GetGeometryHitTestFlags(this); +} -- cgit v1.2.3