From de11930c3fecac13bc06da4f8b7818178c63f20e Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 28 Jun 2017 21:47:18 +0200 Subject: Only create a single display transform for SVG frames with single child transforms. This improves performance on repeated scaling of vectors. --- layout/svg/nsSVGOuterSVGFrame.cpp | 44 +++++++++++++++++++++++++++++---------- 1 file changed, 33 insertions(+), 11 deletions(-) (limited to 'layout/svg/nsSVGOuterSVGFrame.cpp') diff --git a/layout/svg/nsSVGOuterSVGFrame.cpp b/layout/svg/nsSVGOuterSVGFrame.cpp index 683f10bc7..aeadccbc5 100644 --- a/layout/svg/nsSVGOuterSVGFrame.cpp +++ b/layout/svg/nsSVGOuterSVGFrame.cpp @@ -979,21 +979,43 @@ nsSVGOuterSVGAnonChildFrame::GetType() const } bool -nsSVGOuterSVGAnonChildFrame::HasChildrenOnlyTransform(gfx::Matrix *aTransform) const +nsSVGOuterSVGAnonChildFrame::IsSVGTransformed(Matrix* aOwnTransform, + Matrix* aFromParentTransform) const { - // We must claim our nsSVGOuterSVGFrame's children-only transforms as our own - // so that the children we are used to wrap are transformed properly. + // Our elements 'transform' attribute is applied to our nsSVGOuterSVGFrame + // parent, and the element's children-only transforms are applied to us, the + // anonymous child frame. Since we are the child frame, we apply the + // children-only transforms as if they are our own transform. - SVGSVGElement *content = static_cast(mContent); + SVGSVGElement* content = static_cast(mContent); + + if (!content->HasChildrenOnlyTransform()) { + return false; + } + + // Outer- doesn't use x/y, so we can pass eChildToUserSpace here. + gfxMatrix ownMatrix = + content->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace); - bool hasTransform = content->HasChildrenOnlyTransform(); + if (ownMatrix.IsIdentity()) { + return false; + } + + if (aOwnTransform) { + if (ownMatrix.HasNonTranslation()) { + // Note: viewBox, currentScale and currentTranslate should only + // produce a rectilinear transform. + // The nsDisplayTransform code will apply this transform to our frame, + // including to our frame position. We don't want our frame position to + // be scaled though, so we need to correct for that in the transform. + CSSPoint pos = CSSPixel::FromAppUnits(GetPosition()); + CSSPoint scaledPos = CSSPoint(ownMatrix._11 * pos.x, ownMatrix._22 * pos.y); + CSSPoint deltaPos = scaledPos - pos; + ownMatrix *= gfxMatrix::Translation(-deltaPos.x, -deltaPos.y); + } - if (hasTransform && aTransform) { - // Outer- doesn't use x/y, so we can pass eChildToUserSpace here. - gfxMatrix identity; - *aTransform = gfx::ToMatrix( - content->PrependLocalTransformsTo(identity, eChildToUserSpace)); + *aOwnTransform = gfx::ToMatrix(ownMatrix); } - return hasTransform; + return true; } -- cgit v1.2.3