From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- layout/svg/SVGContextPaint.cpp | 266 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 266 insertions(+) create mode 100644 layout/svg/SVGContextPaint.cpp (limited to 'layout/svg/SVGContextPaint.cpp') diff --git a/layout/svg/SVGContextPaint.cpp b/layout/svg/SVGContextPaint.cpp new file mode 100644 index 000000000..23b9b99dc --- /dev/null +++ b/layout/svg/SVGContextPaint.cpp @@ -0,0 +1,266 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SVGContextPaint.h" + +#include "gfxContext.h" +#include "mozilla/gfx/2D.h" +#include "nsIDocument.h" +#include "nsSVGPaintServerFrame.h" +#include "nsSVGEffects.h" +#include "nsSVGPaintServerFrame.h" + +using namespace mozilla::gfx; + +namespace mozilla { + +/** + * Stores in |aTargetPaint| information on how to reconstruct the current + * fill or stroke pattern. Will also set the paint opacity to transparent if + * the paint is set to "none". + * @param aOuterContextPaint pattern information from the outer text context + * @param aTargetPaint where to store the current pattern information + * @param aFillOrStroke member pointer to the paint we are setting up + * @param aProperty the frame property descriptor of the fill or stroke paint + * server frame + */ +static void +SetupInheritablePaint(const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, + float& aOpacity, + SVGContextPaint* aOuterContextPaint, + SVGContextPaintImpl::Paint& aTargetPaint, + nsStyleSVGPaint nsStyleSVG::*aFillOrStroke, + nsSVGEffects::PaintingPropertyDescriptor aProperty) +{ + const nsStyleSVG *style = aFrame->StyleSVG(); + nsSVGPaintServerFrame *ps = + nsSVGEffects::GetPaintServer(aFrame, aFillOrStroke, aProperty); + + if (ps) { + RefPtr pattern = + ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix, + aFillOrStroke, aOpacity); + if (pattern) { + aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps); + return; + } + } + if (aOuterContextPaint) { + RefPtr pattern; + switch ((style->*aFillOrStroke).Type()) { + case eStyleSVGPaintType_ContextFill: + pattern = aOuterContextPaint->GetFillPattern(aDrawTarget, aOpacity, + aContextMatrix); + break; + case eStyleSVGPaintType_ContextStroke: + pattern = aOuterContextPaint->GetStrokePattern(aDrawTarget, aOpacity, + aContextMatrix); + break; + default: + ; + } + if (pattern) { + aTargetPaint.SetContextPaint(aOuterContextPaint, (style->*aFillOrStroke).Type()); + return; + } + } + nscolor color = + nsSVGUtils::GetFallbackOrPaintColor(aFrame->StyleContext(), aFillOrStroke); + aTargetPaint.SetColor(color); +} + +DrawMode +SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, + SVGContextPaint* aOuterContextPaint) +{ + DrawMode toDraw = DrawMode(0); + + const nsStyleSVG *style = aFrame->StyleSVG(); + + // fill: + if (style->mFill.Type() == eStyleSVGPaintType_None) { + SetFillOpacity(0.0f); + } else { + float opacity = nsSVGUtils::GetOpacity(style->FillOpacitySource(), + style->mFillOpacity, + aOuterContextPaint); + + SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, + opacity, aOuterContextPaint, + mFillPaint, &nsStyleSVG::mFill, + nsSVGEffects::FillProperty()); + + SetFillOpacity(opacity); + + toDraw |= DrawMode::GLYPH_FILL; + } + + // stroke: + if (style->mStroke.Type() == eStyleSVGPaintType_None) { + SetStrokeOpacity(0.0f); + } else { + float opacity = nsSVGUtils::GetOpacity(style->StrokeOpacitySource(), + style->mStrokeOpacity, + aOuterContextPaint); + + SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, + opacity, aOuterContextPaint, + mStrokePaint, &nsStyleSVG::mStroke, + nsSVGEffects::StrokeProperty()); + + SetStrokeOpacity(opacity); + + toDraw |= DrawMode::GLYPH_STROKE; + } + + return toDraw; +} + +void +SVGContextPaint::InitStrokeGeometry(gfxContext* aContext, + float devUnitsPerSVGUnit) +{ + mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit; + aContext->CurrentDash(mDashes, &mDashOffset); + for (uint32_t i = 0; i < mDashes.Length(); i++) { + mDashes[i] /= devUnitsPerSVGUnit; + } + mDashOffset /= devUnitsPerSVGUnit; +} + +/* static */ SVGContextPaint* +SVGContextPaint::GetContextPaint(nsIContent* aContent) +{ + nsIDocument* ownerDoc = aContent->OwnerDoc(); + + if (!ownerDoc->IsBeingUsedAsImage()) { + return nullptr; + } + + return static_cast( + ownerDoc->GetProperty(nsGkAtoms::svgContextPaint)); +} + +already_AddRefed +SVGContextPaintImpl::GetFillPattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) +{ + return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM); +} + +already_AddRefed +SVGContextPaintImpl::GetStrokePattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) +{ + return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke, aCTM); +} + +already_AddRefed +SVGContextPaintImpl::Paint::GetPattern(const DrawTarget* aDrawTarget, + float aOpacity, + nsStyleSVGPaint nsStyleSVG::*aFillOrStroke, + const gfxMatrix& aCTM) +{ + RefPtr pattern; + if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) { + // Set the pattern matrix just in case it was messed with by a previous + // caller. We should get the same matrix each time a pattern is constructed + // so this should be fine. + pattern->SetMatrix(aCTM * mPatternMatrix); + return pattern.forget(); + } + + switch (mPaintType) { + case eStyleSVGPaintType_None: + pattern = new gfxPattern(Color()); + mPatternMatrix = gfxMatrix(); + break; + case eStyleSVGPaintType_Color: { + Color color = Color::FromABGR(mPaintDefinition.mColor); + color.a *= aOpacity; + pattern = new gfxPattern(color); + mPatternMatrix = gfxMatrix(); + break; + } + case eStyleSVGPaintType_Server: + pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(mFrame, + aDrawTarget, + mContextMatrix, + aFillOrStroke, + aOpacity); + { + // m maps original-user-space to pattern space + gfxMatrix m = pattern->GetMatrix(); + gfxMatrix deviceToOriginalUserSpace = mContextMatrix; + if (!deviceToOriginalUserSpace.Invert()) { + return nullptr; + } + // mPatternMatrix maps device space to pattern space via original user space + mPatternMatrix = deviceToOriginalUserSpace * m; + } + pattern->SetMatrix(aCTM * mPatternMatrix); + break; + case eStyleSVGPaintType_ContextFill: + pattern = mPaintDefinition.mContextPaint->GetFillPattern(aDrawTarget, + aOpacity, aCTM); + // Don't cache this. mContextPaint will have cached it anyway. If we + // cache it, we'll have to compute mPatternMatrix, which is annoying. + return pattern.forget(); + case eStyleSVGPaintType_ContextStroke: + pattern = mPaintDefinition.mContextPaint->GetStrokePattern(aDrawTarget, + aOpacity, aCTM); + // Don't cache this. mContextPaint will have cached it anyway. If we + // cache it, we'll have to compute mPatternMatrix, which is annoying. + return pattern.forget(); + default: + MOZ_ASSERT(false, "invalid paint type"); + return nullptr; + } + + mPatternCache.Put(aOpacity, pattern); + return pattern.forget(); +} + +AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint( + SVGContextPaint* aContextPaint, + nsIDocument* aSVGDocument) + : mSVGDocument(aSVGDocument) + , mOuterContextPaint(aSVGDocument->GetProperty(nsGkAtoms::svgContextPaint)) +{ + // The way that we supply context paint is to temporarily set the context + // paint on the owner document of the SVG that we're painting while it's + // being painted. + + MOZ_ASSERT(aContextPaint); + MOZ_ASSERT(aSVGDocument->IsBeingUsedAsImage(), + "SVGContextPaint::GetContextPaint assumes this"); + + if (mOuterContextPaint) { + mSVGDocument->UnsetProperty(nsGkAtoms::svgContextPaint); + } + + DebugOnly res = + mSVGDocument->SetProperty(nsGkAtoms::svgContextPaint, aContextPaint); + + NS_WARNING_ASSERTION(NS_SUCCEEDED(res), "Failed to set context paint"); +} + +AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() +{ + mSVGDocument->UnsetProperty(nsGkAtoms::svgContextPaint); + if (mOuterContextPaint) { + DebugOnly res = + mSVGDocument->SetProperty(nsGkAtoms::svgContextPaint, mOuterContextPaint); + + NS_WARNING_ASSERTION(NS_SUCCEEDED(res), "Failed to restore context paint"); + } +} + +} // namespace mozilla -- cgit v1.2.3