From d1b17ef97efd0e4f869c98dfada8d09f1cb1ad5a Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 18 Apr 2018 20:15:33 +0200 Subject: Use natural border width rounding. Round subpixel border widths to nearest integer instead of nearest-below integer. Split caret widths off from border widths and continue to use rounding to nearest-below integer for that. Bump Goanna version for visual rendering change. --- layout/style/nsStyleStruct.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'layout/style/nsStyleStruct.h') diff --git a/layout/style/nsStyleStruct.h b/layout/style/nsStyleStruct.h index ca5d03056..05a6be91e 100644 --- a/layout/style/nsStyleStruct.h +++ b/layout/style/nsStyleStruct.h @@ -1197,11 +1197,14 @@ private: nsCSSShadowItem mArray[1]; // This MUST be the last item }; -// Border widths are rounded to the nearest-below integer number of pixels, -// but values between zero and one device pixels are always rounded up to -// one device pixel. +// Border widths are rounded to the nearest integer number of pixels, but values +// between zero and one device pixels are always rounded up to one device pixel. #define NS_ROUND_BORDER_TO_PIXELS(l,tpp) \ - ((l) == 0) ? 0 : std::max((tpp), (l) / (tpp) * (tpp)) + ((l) == 0) ? 0 : std::max((tpp), ((l) + ((tpp) / 2)) / (tpp) * (tpp)) +// Caret widths are rounded to the nearest-below integer number of pixels, but values +// between zero and one device pixels are always rounded up to one device pixel. +#define NS_ROUND_CARET_TO_PIXELS(l,tpp) \ + ((l) == 0) ? 0 : std::max((tpp), (l) / (tpp) * (tpp)) // Outline offset is rounded to the nearest integer number of pixels, but values // between zero and one device pixels are always rounded up to one device pixel. // Note that the offset can be negative. -- cgit v1.2.3