From dd234f025a2154553de23d4514da6669ef8f2851 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Tue, 24 Jul 2018 19:48:25 +0200 Subject: ANGLE: Initialize uniform blocks before detaching shaders This resolves #668 --- gfx/angle/src/libANGLE/Program.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'gfx/angle/src/libANGLE/Program.cpp') diff --git a/gfx/angle/src/libANGLE/Program.cpp b/gfx/angle/src/libANGLE/Program.cpp index 7f4226da1..49a0f9a33 100755 --- a/gfx/angle/src/libANGLE/Program.cpp +++ b/gfx/angle/src/libANGLE/Program.cpp @@ -679,6 +679,12 @@ Error Program::link(const ContextState &data) gatherInterfaceBlockInfo(); + // Because we do lazy init in assignUniformBlockRegisters, + // we must initialize them when linking shaders, + // otherwise, we will have no shaders for getting uniform blocks + // information from shaders when doing draw calls. + mProgram->assignUniformBlockRegisters(); + mLinked = true; return NoError(); } -- cgit v1.2.3