From 2f954010c488ed66c7f79afbb259a2f72d3e78b1 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Tue, 27 Nov 2018 12:28:56 +0100 Subject: Remove VR Hardware input support (gamepad type) This resolves #881 --- dom/gamepad/GamepadManager.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'dom/gamepad/GamepadManager.h') diff --git a/dom/gamepad/GamepadManager.h b/dom/gamepad/GamepadManager.h index 1bb437d8f..a772221ca 100644 --- a/dom/gamepad/GamepadManager.h +++ b/dom/gamepad/GamepadManager.h @@ -16,9 +16,6 @@ class nsGlobalWindow; namespace mozilla { -namespace gfx { -class VRManagerChild; -} // namespace gfx namespace dom { class EventTarget; @@ -123,7 +120,6 @@ class GamepadManager final : public nsIObserver, // will be destroyed during the IPDL shutdown chain, so we // don't need to refcount it here. nsTArray mChannelChildren; - gfx::VRManagerChild* mVRChannelChild; private: @@ -138,8 +134,6 @@ class GamepadManager final : public nsIObserver, // Indicate that a window has received data from a gamepad. void SetWindowHasSeenGamepad(nsGlobalWindow* aWindow, uint32_t aIndex, bool aHasSeen = true); - // Our gamepad index has VR_GAMEPAD_IDX_OFFSET while GamepadChannelType - // is from VRManager. uint32_t GetGamepadIndexWithServiceType(uint32_t aIndex, GamepadServiceType aServiceType); // Gamepads connected to the system. Copies of these are handed out -- cgit v1.2.3