Commit message (Collapse) | Author | Age | Lines | |
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* | Issue #1450 - Remove NVidia 3D-Vision utils | Moonchild | 2020-05-06 | -1/+0 |
| | | | | | | Legacy, unmaintained and untested D3D9 stereo output behind a hidden pref that nobody ever uses... :P 'nuf said. Resolves #1450 | |||
* | Issue #1360 - Part 1: Simplify layers acceleration prefs. | wolfbeast | 2020-04-14 | -2/+2 |
| | | | | | | | | | | | | | | | This gets rid of platform-dependent hard-coded defaults, but keeps build-time blocking if there is no GL provider (in which case layers acceleration almost certainly won't work because it needs a GL compositor and would likely crash without) New prefs are - layers.acceleration.enabled to enable HWA - layers.acceleration.force to force it enabled (requires .enabled to be set as well) This is the platform part of this issue. The rest will be front-end work (Preference UI integration and pref migration) | |||
* | gfx: add pref for enabling APZ without e10s | Leorize | 2018-09-25 | -0/+1 |
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* | Add pref to control CanOptimizeToImageLayer for large downscale factors. | wolfbeast | 2018-07-14 | -0/+1 |
| | | | | This resolves #626 | |||
* | Implement WebP image decoder. | wolfbeast | 2018-02-03 | -0/+1 |
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* | Add m-esr52 at 52.6.0 | Matt A. Tobin | 2018-02-02 | -0/+682 |