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* Bug 1352082 - Avoid shifting a signed integer left in C++.Gaming4JC2020-01-26-9/+53
* Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...Gaming4JC2020-01-26-0/+15
* Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...Gaming4JC2020-01-26-19/+7
* Bug 1406297 - Fix Document.createElement must report an exception.Gaming4JC2020-01-26-9/+13
* Bug 1319342 - Clone a node should enqueue an upgrade reaction.Gaming4JC2020-01-26-97/+23
* Bug 1121994 - Implement adopted callback for custom elements.Gaming4JC2020-01-26-130/+76
* Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).Gaming4JC2020-01-26-84/+28
* Bug 1334043 - Part 3: Update tests for connected callback.Gaming4JC2020-01-26-84/+6
* Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.Gaming4JC2020-01-26-75/+41
* Bug 1334043 - Part 1: Replace attached callback (v0) with connected callback ...Gaming4JC2020-01-26-25/+27
* Bug 1392970 - Part 2: Get CustomElementDefinition from CustomElementData when...Gaming4JC2020-01-26-46/+26
* Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...Gaming4JC2020-01-26-50/+141
* Bug 1301024 - Part 2: Implement create an element steps.Gaming4JC2020-01-26-5/+129
* Bug 1301024 - Part 1: Set CreateElement/CreateElementNS is attribute.Gaming4JC2020-01-26-0/+8
* Bug 1398401 - Add preference check for custom element setup.Gaming4JC2020-01-26-1/+3
* Bug 1332233 - prevent resource leak in CustomElementRegistry::Define.Gaming4JC2020-01-26-8/+9
* Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...Gaming4JC2020-01-26-71/+222
* Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.Gaming4JC2020-01-26-4/+15
* Bug 1299363 - Part 5-2: Implement new upgrade steps.Gaming4JC2020-01-26-35/+177
* Bug 1299363 - Part 5-1: Make the constructor created by document.registerElem...Gaming4JC2020-01-26-43/+54
* Bug 1353647 - Fix the custom elements v0 upgrade inconsistency;Gaming4JC2020-01-26-15/+25
* Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.Gaming4JC2020-01-26-14/+18
* Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.Gaming4JC2020-01-26-5/+3
* Bug 1299363 - Part 2: Allow prototype swizzling in html constructor.Gaming4JC2020-01-26-4/+20
* Bug 1299363 - Part 1: Implement construction stack.Gaming4JC2020-01-26-13/+30
* Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.Gaming4JC2020-01-26-138/+101
* Bug 1315885 - Part 3: Transfer the ownership of ReactionQueue's entry due to ...Gaming4JC2020-01-26-3/+8
* Bug 1315885 - Part 2: Avoid rethrowing exception in CustomElementCallback::Call.Gaming4JC2020-01-26-0/+4
* Bug 1315885 - Part 1: Add ShadowRoot CEReactions annotation.Gaming4JC2020-01-26-1/+1
* Bug 1340027 - Part 5: Add XSLTProcessor CEReactions annotation.Gaming4JC2020-01-26-2/+2
* Bug 1340027 - Part 4: Add DOM parsing CEReactions annotation.Gaming4JC2020-01-26-4/+4
* Bug 1340027 - Part 3: Add CSSStyleDeclaration CEReactions annotation.Gaming4JC2020-01-26-3/+3
* Bug 1340027 - Part 2: Add HTML CEReactions annotation.Gaming4JC2020-01-26-359/+398
* Bug 1340027 - Part 1: Add DOM CEReactions annotation.Gaming4JC2020-01-26-42/+42
* Bug 1377993 - Make node slots less memory hungry in common cases.Gaming4JC2020-01-26-178/+203
* Bug 1347634 - GetCustomElementData and SetCustomElementData don't need to be ...Gaming4JC2020-01-26-52/+32
* Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...Gaming4JC2020-01-26-29/+21
* Creating customized built-in elements without relevant definitions registered...Gaming4JC2020-01-26-94/+0
* Bug 1359346 - Implement custom element state;Gaming4JC2020-01-26-22/+44
* Bug 1357002 - Part 2: Don't call SetupCustomElement() if the custom element f...Gaming4JC2020-01-26-1/+2
* Bug 1357002 - Part 1: Cache dom.webcomponents.customelements.enabled preference;Gaming4JC2020-01-26-1/+9
* Bug 1341898 - Make nsDocument::IsWebComponentsEnabled use a cached bool pref;Gaming4JC2020-01-26-4/+12
* Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ...Gaming4JC2020-01-26-5/+19
* Bug 1309147 - Part 4: Add CEReactions for CustomElementRegistry.Gaming4JC2020-01-26-10/+2
* Bug 1309147 - Part 3: Implement the support for CEReactions in Codegen.Gaming4JC2020-01-26-0/+96
* Bug 1309147 - Part 2: Add the name of 'this' value's JSObject* for codegen to...Gaming4JC2020-01-26-2/+3
* Bug 1309147 - Part 1: Implement the support for CEReactions in WebIDL parser.Gaming4JC2020-01-26-0/+180
* Bug 1350960 - Release CustomElementReactionsStack in TabGroup thread when Doc...Gaming4JC2020-01-26-0/+3
* Bug 1351979 - Change CustomElementRegistry::Define code to properly propagate...Gaming4JC2020-01-26-1/+1
* Bug 1347446 - Move custom element reactions stack to DocGroup.Gaming4JC2020-01-26-90/+136