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diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h
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-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H
-#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-#include <utils/Timers.h>
-
-#include <binder/IInterface.h>
-#include <ui/Rect.h>
-
-#include "mozilla/RefPtr.h"
-
-class ANativeWindowBuffer;
-
-namespace mozilla {
-namespace layers {
-class TextureClient;
-}
-}
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class Fence;
-class GraphicBuffer;
-class IConsumerListener;
-class NativeHandle;
-
-class IGonkGraphicBufferConsumer : public IInterface {
-public:
-
- // public facing structure for BufferSlot
- class BufferItem : public Flattenable<BufferItem> {
- friend class Flattenable<BufferItem>;
- size_t getPodSize() const;
- size_t getFlattenedSize() const;
- size_t getFdCount() const;
- status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
- status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
-
- public:
- // The default value of mBuf, used to indicate this doesn't correspond to a slot.
- enum { INVALID_BUFFER_SLOT = -1 };
- BufferItem();
-
- // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
- // if the buffer in this slot has been acquired in the past (see
- // BufferSlot.mAcquireCalled).
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mFence is a fence that will signal when the buffer is idle.
- sp<Fence> mFence;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- // refer to NATIVE_WINDOW_SCALING_* in <window.h>
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued. This value
- // is guaranteed to be monotonically increasing for each newly
- // acquired buffer.
- int64_t mTimestamp;
-
- // mIsAutoTimestamp indicates whether mTimestamp was generated
- // automatically when the buffer was queued.
- bool mIsAutoTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT).
- int mBuf;
-
- // mIsDroppable whether this buffer was queued with the
- // property that it can be replaced by a new buffer for the purpose of
- // making sure dequeueBuffer() won't block.
- // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
- // was queued.
- bool mIsDroppable;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates this buffer must be transformed by the inverse transform of the screen
- // it is displayed onto. This is applied after mTransform.
- bool mTransformToDisplayInverse;
- };
-
- enum {
- // Returned by releaseBuffer, after which the consumer must
- // free any references to the just-released buffer that it might have.
- STALE_BUFFER_SLOT = 1,
- // Returned by dequeueBuffer if there are no pending buffers available.
- NO_BUFFER_AVAILABLE,
- // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
- PRESENT_LATER,
- };
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the BufferQueue. If no buffer is pending then it returns
- // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
- // information about the buffer is returned in BufferItem.
- //
- // If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- //
- // If presentWhen is non-zero, it indicates the time when the buffer will
- // be displayed on screen. If the buffer's timestamp is farther in the
- // future, the buffer won't be acquired, and PRESENT_LATER will be
- // returned. The presentation time is in nanoseconds, and the time base
- // is CLOCK_MONOTONIC.
- //
- // Return of NO_ERROR means the operation completed as normal.
- //
- // Return of a positive value means the operation could not be completed
- // at this time, but the user should try again later:
- // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
- // * PRESENT_LATER - the buffer's timestamp is farther in the future
- //
- // Return of a negative value means an error has occurred:
- // * INVALID_OPERATION - too many buffers have been acquired
- virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
-
- // detachBuffer attempts to remove all ownership of the buffer in the given
- // slot from the buffer queue. If this call succeeds, the slot will be
- // freed, and there will be no way to obtain the buffer from this interface.
- // The freed slot will remain unallocated until either it is selected to
- // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
- // to the slot. The buffer must have already been acquired.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - the given slot number is invalid, either because it is
- // out of the range [0, NUM_BUFFER_SLOTS) or because the slot
- // it refers to is not currently acquired.
- virtual status_t detachBuffer(int slot) = 0;
-
- // attachBuffer attempts to transfer ownership of a buffer to the buffer
- // queue. If this call succeeds, it will be as if this buffer was acquired
- // from the returned slot number. As such, this call will fail if attaching
- // this buffer would cause too many buffers to be simultaneously acquired.
- //
- // If the buffer is successfully attached, its frameNumber is initialized
- // to 0. This must be passed into the releaseBuffer call or else the buffer
- // will be deallocated as stale.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - outSlot or buffer were NULL
- // * INVALID_OPERATION - cannot attach the buffer because it would cause too
- // many buffers to be acquired.
- // * NO_MEMORY - no free slots available
- virtual status_t attachBuffer(int *outSlot,
- const sp<GraphicBuffer>& buffer) = 0;
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue. This may be done while the buffer's contents are still
- // being accessed. The fence will signal when the buffer is no longer
- // in use. frameNumber is used to indentify the exact buffer returned.
- //
- // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
- // any references to the just-released buffer that it might have, as if it
- // had received a onBuffersReleased() call with a mask set for the released
- // buffer.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- //
- // Return of NO_ERROR means the operation completed as normal.
- //
- // Return of a positive value means the operation could not be completed
- // at this time, but the user should try again later:
- // * STALE_BUFFER_SLOT - see above (second paragraph)
- //
- // Return of a negative value means an error has occurred:
- // * BAD_VALUE - one of the following could've happened:
- // * the buffer slot was invalid
- // * the fence was NULL
- // * the buffer slot specified is not in the acquired state
- virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0;
-
- // consumerConnect connects a consumer to the BufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // BufferQueue is placed into the "abandoned" state, causing most
- // interactions with the BufferQueue by the producer to fail.
- // controlledByApp indicates whether the consumer is controlled by
- // the application.
- //
- // consumer may not be NULL.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned
- // * BAD_VALUE - a NULL consumer was provided
- virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
-
- // consumerDisconnect disconnects a consumer from the BufferQueue. All
- // buffers will be freed and the BufferQueue is placed in the "abandoned"
- // state, causing most interactions with the BufferQueue by the producer to
- // fail.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - no consumer is currently connected
- virtual status_t consumerDisconnect() = 0;
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit set.
- // Each bit index with a 1 corresponds to a released buffer slot with that
- // index value. In particular, a released buffer is one that has
- // been released by the BufferQueue but have not yet been released by the consumer.
- //
- // This should be called from the onBuffersReleased() callback.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * NO_INIT - the buffer queue has been abandoned.
- virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // dequeueBuffer when a width and height of zero is requested. Default
- // is 1x1.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - either w or h was zero
- virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
-
- // setDefaultMaxBufferCount sets the default value for the maximum buffer
- // count (the initial default is 2). If the producer has requested a
- // buffer count using setBufferCount, the default buffer count will only
- // take effect if the producer sets the count back to zero.
- //
- // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - bufferCount was out of range (see above).
- virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
-
- // disableAsyncBuffer disables the extra buffer used in async mode
- // (when both producer and consumer have set their "isControlledByApp"
- // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
- //
- // This can only be called before consumerConnect().
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * INVALID_OPERATION - attempting to call this after consumerConnect.
- virtual status_t disableAsyncBuffer() = 0;
-
- // setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time (default 1). This call will
- // fail if a producer is connected to the BufferQueue.
- //
- // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS.
- //
- // Return of a value other than NO_ERROR means an error has occurred:
- // * BAD_VALUE - maxAcquiredBuffers was out of range (see above).
- // * INVALID_OPERATION - attempting to call this after a producer connected.
- virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
-
- // setConsumerName sets the name used in logging
- virtual void setConsumerName(const String8& name) = 0;
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer. Formats are enumerated in graphics.h; the
- // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
- // These are merged with the bits passed to dequeueBuffer. The values are
- // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
-
- // setTransformHint bakes in rotation to buffers so overlays can be used.
- // The values are enumerated in window.h, e.g.
- // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
- //
- // Return of a value other than NO_ERROR means an unknown error has occurred.
- virtual status_t setTransformHint(uint32_t hint) = 0;
-
- // Retrieve the sideband buffer stream, if any.
- virtual sp<NativeHandle> getSidebandStream() const = 0;
-
- // dump state into a string
- virtual void dumpToString(String8& result, const char* prefix) const = 0;
-
- // Added by mozilla
- virtual already_AddRefed<mozilla::layers::TextureClient>
- getTextureClientFromBuffer(ANativeWindowBuffer* buffer) = 0;
-
- virtual int getSlotFromTextureClientLocked(mozilla::layers::TextureClient* client) const = 0;
-
-public:
- DECLARE_META_INTERFACE(GonkGraphicBufferConsumer);
-};
-
-// ----------------------------------------------------------------------------
-
-class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer>
-{
-public:
- virtual status_t onTransact( uint32_t code,
- const Parcel& data,
- Parcel* reply,
- uint32_t flags = 0);
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_IGONKGRAPHICBUFFERCONSUMER_H