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Diffstat (limited to 'widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h')
-rw-r--r-- | widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h new file mode 100644 index 000000000..ce51e1ef2 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h @@ -0,0 +1,228 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H +#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/RefBase.h> +#include <utils/Timers.h> + +#include <binder/IInterface.h> +#include <ui/Rect.h> + +#include "mozilla/Types.h" +#include "mozilla/layers/LayersSurfaces.h" + +namespace mozilla { + +namespace layers { +class TextureClient; +} +} + +namespace android { +// ---------------------------------------------------------------------------- + +class MOZ_EXPORT IConsumerListener; +class MOZ_EXPORT GraphicBuffer; +class MOZ_EXPORT Fence; + +class IGonkGraphicBufferConsumer : public IInterface { + typedef mozilla::layers::TextureClient TextureClient; +public: + + // public facing structure for BufferSlot + class BufferItem : public Flattenable<BufferItem> { + friend class Flattenable<BufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + enum { INVALID_BUFFER_SLOT = -1 }; + BufferItem(); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mBuf is the slot index of this buffer + int mBuf; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; + }; + + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a + // buffer is successfully acquired, the information about the buffer is + // returned in BufferItem. If the buffer returned had previously been + // acquired then the BufferItem::mGraphicBuffer field of buffer is set to + // NULL and it is assumed that the consumer still holds a reference to the + // buffer. + // + // If presentWhen is nonzero, it indicates the time when the buffer will + // be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0; + + // releaseBuffer releases a buffer slot from the consumer back to the + // BufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0; + + // consumerConnect connects a consumer to the BufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // BufferQueue is placed into the "abandoned" state, causing most + // interactions with the BufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumer may not be NULL. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0; + + // consumerDisconnect disconnects a consumer from the BufferQueue. All + // buffers will be freed and the BufferQueue is placed in the "abandoned" + // state, causing most interactions with the BufferQueue by the producer to + // fail. + virtual status_t consumerDisconnect() = 0; + + // getReleasedBuffers sets the value pointed to by slotMask to a bit mask + // indicating which buffer slots have been released by the BufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0; + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0; + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before consumerConnect(). + virtual status_t disableAsyncBuffer() = 0; + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the BufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name) = 0; + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0; + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage) = 0; + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint) = 0; + + // dump state into a string + virtual void dumpToString(String8& result, const char* prefix) const = 0; + +public: + DECLARE_META_INTERFACE(GonkGraphicBufferConsumer); +}; + +// ---------------------------------------------------------------------------- + +class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer> +{ +public: + virtual status_t onTransact( uint32_t code, + const Parcel& data, + Parcel* reply, + uint32_t flags = 0); +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H |