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Diffstat (limited to 'widget/gonk/nativewindow/GonkNativeWindowLL.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkNativeWindowLL.h | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/widget/gonk/nativewindow/GonkNativeWindowLL.h b/widget/gonk/nativewindow/GonkNativeWindowLL.h deleted file mode 100644 index 64cd6482d..000000000 --- a/widget/gonk/nativewindow/GonkNativeWindowLL.h +++ /dev/null @@ -1,133 +0,0 @@ -/* - * Copyright (C) 2012 The Android Open Source Project - * Copyright (C) 2014 Mozilla Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_LL_H -#define NATIVEWINDOW_GONKNATIVEWINDOW_LL_H - -#include <ui/GraphicBuffer.h> - -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/threads.h> - -#include "GonkConsumerBaseLL.h" -#include "IGonkGraphicBufferConsumerLL.h" - -namespace android { - -// The user of GonkNativeWindow who wants to receive notification of -// new frames should implement this interface. -class GonkNativeWindowNewFrameCallback { -public: - virtual void OnNewFrame() = 0; -}; - -/** - * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients - * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may - * be acquired at once, to be used concurrently by the client. This consumer can - * operate either in synchronous or asynchronous mode. - */ -class GonkNativeWindow: public GonkConsumerBase -{ - typedef mozilla::layers::TextureClient TextureClient; - public: - typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener; - typedef GonkBufferQueue::BufferItem BufferItem; - - enum { DEFAULT_MAX_BUFFERS = -1 }; - enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT }; - enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE }; - - // Create a new buffer item consumer. The consumerUsage parameter determines - // the consumer usage flags passed to the graphics allocator. The - // bufferCount parameter specifies how many buffers can be locked for user - // access at the same time. - // controlledByApp tells whether this consumer is controlled by the - // application. - GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer, - int bufferCount = DEFAULT_MAX_BUFFERS); - GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer, - uint32_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS, - bool controlledByApp = false); - - virtual ~GonkNativeWindow(); - - // set the name of the GonkNativeWindow that will be used to identify it in - // log messages. - void setName(const String8& name); - - // Gets the next graphics buffer from the producer, filling out the - // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue - // of buffers is empty, and INVALID_OPERATION if the maximum number of - // buffers is already acquired. - // - // Only a fixed number of buffers can be acquired at a time, determined by - // the construction-time bufferCount parameter. If INVALID_OPERATION is - // returned by acquireBuffer, then old buffers must be returned to the - // queue by calling releaseBuffer before more buffers can be acquired. - // - // If waitForFence is true, and the acquired BufferItem has a valid fence object, - // acquireBuffer will wait on the fence with no timeout before returning. - status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen, - bool waitForFence = true); - - // Returns an acquired buffer to the queue, allowing it to be reused. Since - // only a fixed number of buffers may be acquired at a time, old buffers - // must be released by calling releaseBuffer to ensure new buffers can be - // acquired by acquireBuffer. Once a BufferItem is released, the caller must - // not access any members of the BufferItem, and should immediately remove - // all of its references to the BufferItem itself. - status_t releaseBuffer(const BufferItem &item, - const sp<Fence>& releaseFence = Fence::NO_FENCE); - - // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. - status_t setDefaultBufferSize(uint32_t w, uint32_t h); - - // setDefaultBufferFormat allows the GonkBufferQueue to create - // GraphicBuffers of a defaultFormat if no format is specified - // in dequeueBuffer - status_t setDefaultBufferFormat(uint32_t defaultFormat); - - // Get next frame from the queue, caller owns the returned buffer. - already_AddRefed<TextureClient> getCurrentBuffer(); - - // Return the buffer to the queue and mark it as FREE. After that - // the buffer is useable again for the decoder. - void returnBuffer(TextureClient* client); - - already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); - - void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback); - - static void RecycleCallback(TextureClient* client, void* closure); - -protected: -#if ANDROID_VERSION == 21 - virtual void onFrameAvailable(); -#else - virtual void onFrameAvailable(const ::android::BufferItem &item); -#endif - -private: - GonkNativeWindowNewFrameCallback* mNewFrameCallback; -}; - -} // namespace android - -#endif // NATIVEWINDOW_GONKNATIVEWINDOW_LL_H |