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Diffstat (limited to 'widget/gonk/nativewindow/GonkConsumerBaseKK.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkConsumerBaseKK.h | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkConsumerBaseKK.h b/widget/gonk/nativewindow/GonkConsumerBaseKK.h new file mode 100644 index 000000000..e198ad843 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseKK.h @@ -0,0 +1,240 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKCONSUMERBASE_KK_H +#define NATIVEWINDOW_GONKCONSUMERBASE_KK_H + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <gui/IConsumerListener.h> + +#include "GonkBufferQueueKK.h" + +namespace android { +// ---------------------------------------------------------------------------- + +class String8; + +// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It +// handles common tasks like management of the connection to the GonkBufferQueue +// and the buffer pool. +class GonkConsumerBase : public virtual RefBase, + protected ConsumerListener { +public: + struct FrameAvailableListener : public virtual RefBase { + // onFrameAvailable() is called each time an additional frame becomes + // available for consumption. This means that frames that are queued + // while in asynchronous mode only trigger the callback if no previous + // frames are pending. Frames queued while in synchronous mode always + // trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + }; + + virtual ~GonkConsumerBase(); + + // abandon frees all the buffers and puts the GonkConsumerBase into the + // 'abandoned' state. Once put in this state the GonkConsumerBase can never + // leave it. When in the 'abandoned' state, all methods of the + // IGraphicBufferProducer interface will fail with the NO_INIT error. + // + // Note that while calling this method causes all the buffers to be freed + // from the perspective of the the GonkConsumerBase, if there are additional + // references on the buffers (e.g. if a buffer is referenced by a client + // or by OpenGL ES as a texture) then those buffer will remain allocated. + void abandon(); + + // set the name of the GonkConsumerBase that will be used to identify it in + // log messages. + void setName(const String8& name); + + // getBufferQueue returns the GonkBufferQueue object to which this + // GonkConsumerBase is connected. + sp<GonkBufferQueue> getBufferQueue() const; + + // dump writes the current state to a string. Child classes should add + // their state to the dump by overriding the dumpLocked method, which is + // called by these methods after locking the mutex. + void dump(String8& result) const; + void dump(String8& result, const char* prefix) const; + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const wp<FrameAvailableListener>& listener); + +private: + GonkConsumerBase(const GonkConsumerBase&); + void operator=(const GonkConsumerBase&); + +protected: + + // GonkConsumerBase constructs a new GonkConsumerBase object to consume image + // buffers from the given GonkBufferQueue. + GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp = false); + + // onLastStrongRef gets called by RefBase just before the dtor of the most + // derived class. It is used to clean up the buffers so that GonkConsumerBase + // can coordinate the clean-up by calling into virtual methods implemented + // by the derived classes. This would not be possible from the + // ConsuemrBase dtor because by the time that gets called the derived + // classes have already been destructed. + // + // This methods should not need to be overridden by derived classes, but + // if they are overridden the GonkConsumerBase implementation must be called + // from the derived class. + virtual void onLastStrongRef(const void* id); + + // Implementation of the GonkBufferQueue::ConsumerListener interface. These + // calls are used to notify the GonkConsumerBase of asynchronous events in the + // GonkBufferQueue. These methods should not need to be overridden by derived + // classes, but if they are overridden the GonkConsumerBase implementation + // must be called from the derived class. + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + + // freeBufferLocked frees up the given buffer slot. If the slot has been + // initialized this will release the reference to the GraphicBuffer in that + // slot. Otherwise it has no effect. + // + // Derived classes should override this method to clean up any state they + // keep per slot. If it is overridden, the derived class's implementation + // must call GonkConsumerBase::freeBufferLocked. + // + // This method must be called with mMutex locked. + virtual void freeBufferLocked(int slotIndex); + + // abandonLocked puts the GonkBufferQueue into the abandoned state, causing + // all future operations on it to fail. This method rather than the public + // abandon method should be overridden by child classes to add abandon- + // time behavior. + // + // Derived classes should override this method to clean up any object + // state they keep (as opposed to per-slot state). If it is overridden, + // the derived class's implementation must call GonkConsumerBase::abandonLocked. + // + // This method must be called with mMutex locked. + virtual void abandonLocked(); + + // dumpLocked dumps the current state of the GonkConsumerBase object to the + // result string. Each line is prefixed with the string pointed to by the + // prefix argument. The buffer argument points to a buffer that may be + // used for intermediate formatting data, and the size of that buffer is + // indicated by the size argument. + // + // Derived classes should override this method to dump their internal + // state. If this method is overridden the derived class's implementation + // should call GonkConsumerBase::dumpLocked. + // + // This method must be called with mMutex locked. + virtual void dumpLocked(String8& result, const char* prefix) const; + + // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and + // updates the buffer slot for the buffer returned. + // + // Derived classes should override this method to perform any + // initialization that must take place the first time a buffer is assigned + // to a slot. If it is overridden the derived class's implementation must + // call GonkConsumerBase::acquireBufferLocked. + virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item, + nsecs_t presentWhen); + + // releaseBufferLocked relinquishes control over a buffer, returning that + // control to the GonkBufferQueue. + // + // Derived classes should override this method to perform any cleanup that + // must take place when a buffer is released back to the GonkBufferQueue. If + // it is overridden the derived class's implementation must call + // GonkConsumerBase::releaseBufferLocked. + virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer); + + // returns true iff the slot still has the graphicBuffer in it. + bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer); + + // addReleaseFence* adds the sync points associated with a fence to the set + // of sync points that must be reached before the buffer in the given slot + // may be used after the slot has been released. This should be called by + // derived classes each time some asynchronous work is kicked off that + // references the buffer. + status_t addReleaseFence(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + status_t addReleaseFenceLocked(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + + // Slot contains the information and object references that + // GonkConsumerBase maintains about a GonkBufferQueue buffer slot. + struct Slot { + // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if + // no Gralloc buffer is in the slot. + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence which will signal when the buffer associated with + // this buffer slot is no longer being used by the consumer and can be + // overwritten. The buffer can be dequeued before the fence signals; + // the producer is responsible for delaying writes until it signals. + sp<Fence> mFence; + + // the frame number of the last acquired frame for this slot + uint64_t mFrameNumber; + }; + + // mSlots stores the buffers that have been allocated by the GonkBufferQueue + // for each buffer slot. It is initialized to null pointers, and gets + // filled in with the result of GonkBufferQueue::acquire when the + // client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume images buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the abandon + // method. A GonkBufferQueue that has been abandoned will return the NO_INIT + // error from all IGonkConsumerBase methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the GonkConsumerBase in log messages. + // It can be set by the setName method. + String8 mName; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. + wp<FrameAvailableListener> mFrameAvailableListener; + + // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object + // if none is supplied + sp<GonkBufferQueue> mConsumer; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkConsumerBase objects. It must be locked whenever the + // member variables are accessed or when any of the *Locked methods are + // called. + // + // This mutex is intended to be locked by derived classes. + mutable Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKCONSUMERBASE_H |